Horror Effects VisuStella MZ

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System

This is a plugin created for RPG Maker MZ.

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HorrorEffects Title.gif

HorrorEffects Battle.gif

HorrorEffects BattleEnemy.gif

HorrorEffects BattleParty.gif


VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.


Support VisuStella

Click here if you want to help support VisuStella on Patreon.


Introduction

This is a plugin for RPG Maker MZ that will allow you to add visual horror effects to your game's title screen, maps, events, pictures, battle, etc. You can turn on individual effects at a time or multiple simultaneously. The effects include a noise effect, a glitch effect, and a TV effect, which is commonly seen used in most horror films. Now, you can use these effects in RPG Maker MZ, too!

Features include all (but not limited to) the following:

  • A noise effect filter which creates specks of dots on the screen that can obscure it at various intensity rates.
  • A glitch effect that will cause the screen to tear at custom intervals of varying frequency and strength.
  • A TV effect that imitates the display of a cathode ray tube television with animated lines that travel across the screen at a determined speed.
  • Apply these effects to the map screen, battle screen, title screen, and/or various entities on the screen such as events, pictures, actors, and enemies.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.

Required Plugin List

  • Pixi JS Filters*

This plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.

Note: You can download the Pixi JS Filters plugin library from the below URL or from the Action Sequence Impact product page. Install it as a Tier 0 plugin.

Note2: Pixi JS Filters perform differently on different machines/devices. Please understand that this is outside of VisuStella's control.

URL: PixiJS


Tier 2

This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


New Effects

This plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them.

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Noise

The noise effect will cause specks of light that obscure the image the filter is applied to. The intensity rate of the noise will make the image more obscure and harder to see.

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Glitch

The glitch effect will cause bits of the screen to break up into various pieces. These can be tied to a frequency and strength level that can control how often the glitch effect occurs on screen.

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TV

This will create TV lines akin to a cathode ray tube television. The lines will move vertically across the screen. These lines can have their thickness levels changed and the speed at which the lines travel can also be altered.

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Extra Features

There are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list.

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Battle Core VisuStella MZ

The Horror Effects will also be available as Action Sequences in the Battle Core's Action Sequence Plugin Commands. The Horror Action Sequences will make use of the Battle Core's targeting system for more accurate control over who and what to apply the Horror Effects for.

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Plugin Commands

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ.

Here is a list of Plugin Command(s) that you may use:

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The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

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Battle Plugin Commands

HorrorEffects Battle.gif

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Battle: Clear All Filters
- Clear all Horror Effects filters on the main battle screen.

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Battle: Glitch Create
- Creates the glitch effect on the main battle screen.

  Glitch Slices:
  - Glitch slices to be used with the target.

  Glitch Offset:
  - Default offset value.

  Glitch Animated?:
  - Animate the glitch effect?

  Glitch Frequency:
  - If animated, how frequent to make the glitch effect?
  - Lower = often     Higher = rarer

  Glitch Strength:
  - If animated, how strong is the glitch effect?
  - Lower = weaker     Higher = stronger

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Battle: Glitch Remove
- Removes the glitch effect on the main battle screen.

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Battle: Noise Create
- Creates the noise effect on the main battle screen.

  Noise Rate:
  - Noise rate to be used with the target.

  Noise Animated:
  - Animate the noise for the target?

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Battle: Noise Remove
- Removes the noise effect on the main battle screen.

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Battle: TV Create
- Creates the TV effect on the main battle screen.

  TV Line Thickness:
  - Default TV line thickness
  - Lower = thinner     Higher = thicker

  TV Corner Size:
  - Default TV line corner size
  - Lower = smaller     Higher = bigger

  TV Animated:
  - Animate the TV?

  TV Speed:
  - Speed used to animate the TV if animated
  - Lower = slower     Higher = faster

---

Battle: TV Remove
- Removes the TV effect on the main battle screen.

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Map Plugin Commands

HorrorEffects MapScreen.gif

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Map: Clear All Filters
- Clear all Horror Effects filters on the main map screen.

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Map: Glitch Create
- Creates the glitch effect on the main map screen.

  Glitch Slices:
  - Glitch slices to be used with the target.

  Glitch Offset:
  - Default offset value.

  Glitch Animated?:
  - Animate the glitch effect?

  Glitch Frequency:
  - If animated, how frequent to make the glitch effect?
  - Lower = often     Higher = rarer

  Glitch Strength:
  - If animated, how strong is the glitch effect?
  - Lower = weaker     Higher = stronger

---

Map: Glitch Remove
- Removes the glitch effect on the main map screen.

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Map: Noise Create
- Creates the noise effect on the main battle screen.

  Noise Rate:
  - Noise rate to be used with the target.

  Noise Animated:
  - Animate the noise for the target?

---

Map: Noise Remove
- Removes the noise effect on the main map screen.

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Map: TV Create
- Creates the TV effect on the main map screen.

  TV Line Thickness:
  - Default TV line thickness
  - Lower = thinner     Higher = thicker

  TV Corner Size:
  - Default TV line corner size
  - Lower = smaller     Higher = bigger

  TV Animated:
  - Animate the TV?

  TV Speed:
  - Speed used to animate the TV if animated
  - Lower = slower     Higher = faster

---

Map: TV Remove
- Removes the TV effect on the main map screen.

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Event Plugin Commands

HorrorEffects MapChara.gif

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Event: Clear All Filters
- Clear all Horror Effects filters on the target event(s).

  Event ID(s):
  - The ID of the event to clear horror effects from.
  - Use "0" for "this" event.

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Event: Glitch Create
- Creates the glitch effect on the target event(s).

  Event ID(s):
  - The ID of the event to create the horror effects for.
  - Use "0" for "this" event.

  Glitch Slices:
  - Glitch slices to be used with the target.

  Glitch Offset:
  - Default offset value.

  Glitch Animated?:
  - Animate the glitch effect?

  Glitch Frequency:
  - If animated, how frequent to make the glitch effect?
  - Lower = often     Higher = rarer

  Glitch Strength:
  - If animated, how strong is the glitch effect?
  - Lower = weaker     Higher = stronger

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Event: Glitch Remove
- Removes the glitch effect on the target event(s).

  Event ID(s):
  - The ID of the event to the horror effect from.
  - Use "0" for "this" event.

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Event: Noise Create
- Creates the noise effect on the target event(s).

  Event ID(s):
  - The ID of the event to create the horror effects for.
  - Use "0" for "this" event.

  Noise Rate:
  - Noise rate to be used with the target.

  Noise Animated:
  - Animate the noise for the target?

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Event: Noise Remove
- Removes the noise effect on the target event(s).

  Event ID(s):
  - The ID of the event to the horror effect from.
  - Use "0" for "this" event.

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Event: TV Create
- Creates the TV effect on the target event(s).

  Event ID(s):
  - The ID of the event to create the horror effects for.
  - Use "0" for "this" event.

  TV Line Thickness:
  - Default TV line thickness
  - Lower = thinner     Higher = thicker

  TV Corner Size:
  - Default TV line corner size
  - Lower = smaller     Higher = bigger

  TV Animated:
  - Animate the TV?

  TV Speed:
  - Speed used to animate the TV if animated
  - Lower = slower     Higher = faster

---

Event: TV Remove
- Removes the TV effect on the target event(s).

  Event ID(s):
  - The ID of the event to the horror effect from.
  - Use "0" for "this" event.

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Picture Plugin Commands

HorrorEffects Picture.gif

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Picture: Clear All Filters
- Clear all Horror Effects filters on the target picture(s).

  Picture ID(s):
  - The ID of the picture to clear horror effects from.
  - The ID is a number from 1 to 100.

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Picture: Glitch Create
- Creates the glitch effect on the target picture(s).

  Picture ID(s):
  - The ID of the picture to create the horror effects for.
  - The ID is a number from 1 to 100.

  Glitch Slices:
  - Glitch slices to be used with the target.

  Glitch Offset:
  - Default offset value.

  Glitch Animated?:
  - Animate the glitch effect?

  Glitch Frequency:
  - If animated, how frequent to make the glitch effect?
  - Lower = often     Higher = rarer

  Glitch Strength:
  - If animated, how strong is the glitch effect?
  - Lower = weaker     Higher = stronger

---

Picture: Glitch Remove
- Removes the glitch effect on the target picture(s).

  Picture ID(s):
  - The ID of the picture to the horror effect from.
  - The ID is a number from 1 to 100.

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Picture: Noise Create
- Creates the noise effect on the target picture(s).

  Picture ID(s):
  - The ID of the picture to create the horror effects for.
  - The ID is a number from 1 to 100.

  Noise Rate:
  - Noise rate to be used with the target.

  Noise Animated:
  - Animate the noise for the target?

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Picture: Noise Remove
- Removes the noise effect on the target picture(s).

  Picture ID(s):
  - The ID of the picture to the horror effect from.
  - The ID is a number from 1 to 100.

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Picture: TV Create
- Creates the TV effect on the target picture(s).

  Picture ID(s):
  - The ID of the picture to create the horror effects for.
  - The ID is a number from 1 to 100.

  TV Line Thickness:
  - Default TV line thickness
  - Lower = thinner     Higher = thicker

  TV Corner Size:
  - Default TV line corner size
  - Lower = smaller     Higher = bigger

  TV Animated:
  - Animate the TV?

  TV Speed:
  - Speed used to animate the TV if animated
  - Lower = slower     Higher = faster

---

Picture: TV Remove
- Removes the TV effect on the target picture(s).

  Picture ID(s):
  - The ID of the picture to the horror effect from.
  - The ID is a number from 1 to 100.

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Actor Plugin Commands

HorrorEffects BattleParty.gif

HorrorEffects MapChara.gif

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Actor: Clear All Filters
- Clear all Horror Effects filters on the target actor(s).

  Actor ID(s):
  - The ID of the actor to clear horror effects from.

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Actor: Glitch Create
- Creates the glitch effect on the target actor(s).

  Actor ID(s):
  - The ID of the actor to create the horror effects for.

  Glitch Slices:
  - Glitch slices to be used with the target.

  Glitch Offset:
  - Default offset value.

  Glitch Animated?:
  - Animate the glitch effect?

  Glitch Frequency:
  - If animated, how frequent to make the glitch effect?
  - Lower = often     Higher = rarer

  Glitch Strength:
  - If animated, how strong is the glitch effect?
  - Lower = weaker     Higher = stronger

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Actor: Glitch Remove
- Removes the glitch effect on the target actor(s).

  Actor ID(s):
  - The ID of the actor to the horror effect from.

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Actor: Noise Create
- Creates the noise effect on the target actor(s).

  Actor ID(s):
  - The ID of the actor to create the horror effects for.

  Noise Rate:
  - Noise rate to be used with the target.

  Noise Animated:
  - Animate the noise for the target?

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Actor: Noise Remove
- Removes the noise effect on the target actor(s).

  Actor ID(s):
  - The ID of the actor to the horror effect from.

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Actor: TV Create
- Creates the TV effect on the target actor(s).

  Actor ID(s):
  - The ID of the actor to create the horror effects for.

  TV Line Thickness:
  - Default TV line thickness
  - Lower = thinner     Higher = thicker

  TV Corner Size:
  - Default TV line corner size
  - Lower = smaller     Higher = bigger

  TV Animated:
  - Animate the TV?

  TV Speed:
  - Speed used to animate the TV if animated
  - Lower = slower     Higher = faster

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Actor: TV Remove
- Removes the TV effect on the target actor(s).

  Actor ID(s):
  - The ID of the actor to the horror effect from.

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Party Plugin Commands

HorrorEffects BattleParty.gif

HorrorEffects MapChara.gif

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Party: Clear All Filters
- Clear all Horror Effects filters on the target party member(s).

  Party ID(s):
  - The index of the party member to clear horror effects from.
  - Index values start at 0.

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Party: Glitch Create
- Creates the glitch effect on the target party member(s).

  Party ID(s):
  - The index of the party member to create the horror effects for.
  - Index values start at 0.

  Glitch Slices:
  - Glitch slices to be used with the target.

  Glitch Offset:
  - Default offset value.

  Glitch Animated?:
  - Animate the glitch effect?

  Glitch Frequency:
  - If animated, how frequent to make the glitch effect?
  - Lower = often     Higher = rarer

  Glitch Strength:
  - If animated, how strong is the glitch effect?
  - Lower = weaker     Higher = stronger

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Party: Glitch Remove
- Removes the glitch effect on the target party member(s).

  Party ID(s):
  - The index of the party member to the horror effect from.
  - Index values start at 0.

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Party: Noise Create
- Creates the noise effect on the target party member(s).

  Party ID(s):
  - The index of the party member to create the horror effects for.
  - Index values start at 0.

  Noise Rate:
  - Noise rate to be used with the target.

  Noise Animated:
  - Animate the noise for the target?

---

Party: Noise Remove
- Removes the noise effect on the target party member(s).

  Party ID(s):
  - The index of the party member to the horror effect from.
  - Index values start at 0.

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Party: TV Create
- Creates the TV effect on the target party member(s).

  Party ID(s):
  - The index of the party member to create the horror effects for.
  - Index values start at 0.

  TV Line Thickness:
  - Default TV line thickness
  - Lower = thinner     Higher = thicker

  TV Corner Size:
  - Default TV line corner size
  - Lower = smaller     Higher = bigger

  TV Animated:
  - Animate the TV?

  TV Speed:
  - Speed used to animate the TV if animated
  - Lower = slower     Higher = faster

---

Party: TV Remove
- Removes the TV effect on the target party member(s).

  Party ID(s):
  - The index of the party member to the horror effect from.
  - Index values start at 0.

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Enemy Plugin Commands

HorrorEffects BattleEnemy.gif

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Enemy: Clear All Filters
- Clear all Horror Effects filters on the target enemy(ies).

  Enemy ID(s):
  - The index of the enemy to clear horror effects from.
  - Index values start at 0.

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Enemy: Glitch Create
- Creates the glitch effect on the target enemy(ies).

  Enemy ID(s):
  - The index of the enemy to create the horror effects for.
  - Index values start at 0.

  Glitch Slices:
  - Glitch slices to be used with the target.

  Glitch Offset:
  - Default offset value.

  Glitch Animated?:
  - Animate the glitch effect?

  Glitch Frequency:
  - If animated, how frequent to make the glitch effect?
  - Lower = often     Higher = rarer

  Glitch Strength:
  - If animated, how strong is the glitch effect?
  - Lower = weaker     Higher = stronger

---

Enemy: Glitch Remove
- Removes the glitch effect on the target enemy(ies).

  Enemy ID(s):
  - The index of the enemy to the horror effect from.
  - Index values start at 0.

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Enemy: Noise Create
- Creates the noise effect on the target enemy(ies).

  Enemy ID(s):
  - The index of the enemy to create the horror effects for.
  - Index values start at 0.

  Noise Rate:
  - Noise rate to be used with the target.

  Noise Animated:
  - Animate the noise for the target?

---

Enemy: Noise Remove
- Removes the noise effect on the target enemy(ies).

  Enemy ID(s):
  - The index of the enemy to the horror effect from.
  - Index values start at 0.

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Enemy: TV Create
- Creates the TV effect on the target enemy(ies).

  Enemy ID(s):
  - The index of the enemy to create the horror effects for.
  - Index values start at 0.

  TV Line Thickness:
  - Default TV line thickness
  - Lower = thinner     Higher = thicker

  TV Corner Size:
  - Default TV line corner size
  - Lower = smaller     Higher = bigger

  TV Animated:
  - Animate the TV?

  TV Speed:
  - Speed used to animate the TV if animated
  - Lower = slower     Higher = faster

---

Enemy: TV Remove
- Removes the TV effect on the target enemy(ies).

  Enemy ID(s):
  - The index of the enemy to the horror effect from.
  - Index values start at 0.

---

Plugin Parameters

Title Image Settings

HorrorEffects Title.gif

HorrorEffects Param.png

These settings will allow you to apply Horror Effects to each of the title images that you can set in Database > System 1 > Title Screen Images. The settings for each of them can be applied differently from one another, You can apply any of the Noise, Glitch, and/or TV effects.

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Noise

 Noise Effect?:
 - Apply the target with a noise effect?
 Noise Rate:
 - Noise rate to be used with the target.
 Noise Animated:
 - Animate the noise for the target?

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Glitch

 Glitch Effect?:
 - Apply the target with a glitch effect?
 Glitch Slices:
 - Glitch slices to be used with the target.
 Glitch Offset:
 - Default offset value.
 Glitch Animated?:
 - Animate the glitch effect?
 Glitch Frequency:
 - If animated, how frequent to make the glitch effect?
 - Lower = often     Higher = rarer
 Glitch Strength:
 - If animated, how strong is the glitch effect?
 - Lower = weaker     Higher = stronger

---

TV Lines

 TV Effect?:
 - Apply the target with a TV effect?
 TV Line Thickness:
 - Default TV line thickness
 - Lower = thinner     Higher = thicker
 TV Corner Size:
 - Default TV line corner size
 - Lower = smaller     Higher = bigger
 TV Animated:
 - Animate the TV?
 TV Speed:
 - Speed used to animate the TV if animated
 - Lower = slower     Higher = faster

---


Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.00: December 7, 2020

  • Finished Plugin!

End of File