Animated Loading Image (Irina)

From Wiki
Revision as of 21:05, 24 June 2019 by Irina (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from, Æ,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.

Atelier Irina


This is a plugin created by Atelier Irina.

You can also follow Atelier Irina on

RPG Maker Version

This plugin is made for and tested on RPG Maker MV with version 1.6.2. I cannot guarantee if it works on lower versions. Some of the plugin parameters require the later updates of RPG Maker MV for you to be able to use their entries so please update RPG Maker MV to the latest version if you want the best experience in using this plugin.

Terms of Use

You are only allowed to use the plugins made by Atelier Irina if you agree to all of the following:

  1. These plugins may be used in free or commercial games.
  2. 'RPG Maker Irina' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins.


The loading image for RPG Maker MV is static, meaning when a game freezes, it's hard to tell if it's still going or not. Having an animated loading image not only tells the player if the game is frozen, it also looks better, and can distract the player from the actual wait time. This plugin lets you make a spritesheet animation to use as your loading image. Instructions will be explained below.


Replace your img/system/Loading.png with a sprite sheet format of your new loading image. Download one from the page here for an example:

(credit: Charles Patternson)

Then, go into the plugin parameters and adjust the Column and Row parameters to determine how many frames wide and tall the image is. The sprite will then use the frames from left to right, then going down a row once it reaches the furthest right. If you have a 5 wide, 4 tall image, it will go in the following order:

 1  2  3  4  5
 6  7  8  9 10
11 12 13 14 15
16 17 18 19 20

Once it reaches the end, it will loop back around and start at the very first frame again before continuing forward.

Plugin Parameters

There are Plugin Parameters that you may configure for this plugin.

X Position, Y Position

    The X and Y positions will determine where the loading image appears

and is centered upon this exact coordinate. If you use 'auto' without the quotes, the plugin will automatically center it at the middle of the screen.

Columns and Rows

Determine how many columns and rows the loading image sprite sheet is. Look at the instructions section above to see how the frames are utilized and how to set them up for your game.

Frame Delay

This determines how many in-game frames to delay before moving onto the next image frame.

Opacity Speed

This is how fast the loading image will fade in or out. Use a number between 1 and 255. 1 will be the slowest. 255 will be the fastest.

Force Test

Since some games have relatively fast load times, it's hard to check if your loading image is working properly. Turn this on to test it by forcing the load image to appear in your game. Just remember to turn it off.


  • Nothing