Aura of Ebon Destruction (MV Plugin Tips & Tricks)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


The Aura of Ebon Destruction is an aura effect from Champions Online. It is used for allies to increase the amount of damage they deal and inflict more damage on critical hits, too!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following code into your Ebon Aura effect state’s notebox. Change the values to reflect the settings of your game.
<Custom Confirm Effect>
// If current action deals HP damage...
if (this.isHpEffect() && value > 0) {
  // ...set the bonus damage to +20%
  var bonusRate = 0.20;
  // Add the bonus damage to the current damage.
  value += Math.ceil(value * bonusRate);
  // Check if a critical hit happened.
  if (target.result().critical) {
    // Add a flat +200 damage bonus.
    value += 200;
  }
  // Play an animation on the target.
  target.startAnimation(2);
}
</Custom Confirm Effect>

Enjoy!