Difference between revisions of "Auto Message Colors (Irina)"

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Warning: This will not work in text that does not make use of text codes simply because that kind of drawn text does not support color changes through the \c[x] text code to begin with.
 
Warning: This will not work in text that does not make use of text codes simply because that kind of drawn text does not support color changes through the \c[x] text code to begin with.
  
{{Plugin Parameters}}
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{{Plugin Parameters MV}}
  
 
; Text Code Highlighting
 
; Text Code Highlighting

Revision as of 13:49, 24 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


IrinaAutoMessageColors.png


Download

  • [[File:IrinaAutoMessageColors.png|300px|none|thumb|link=Auto Message Colors (Irina)]]

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.

Introduction

This plugin automatically causes the messages that can use text codes to automatically color keywords to depict importance so you don't have to manually type in \c[3]Important\c[0] every time you want to draw attention to something. This helps those who want to make their keywords consistent throughout their game as well as makes it easier to simply offload text into RPG Maker MV without having to go through and highlight everything manually.

Warning: This will not work in text that does not make use of text codes simply because that kind of drawn text does not support color changes through the \c[x] text code to begin with.

Plugin Parameters

There are Plugin Parameters that you may configure for this plugin.

Text Code Highlighting
AutoMessageColors01.png
AutoMessageColors02.png
Anything listed under here will have text code colors used to highlight them in the game. Using the listed text codes will put color changes before the text code and a color reversion after it. If you don't want certain text codes to be colored, replace their number values with 'false' instead.
Some of these plugin parameters require certain Yanfly Engine Plugins to work. If you don't have them, that's okay (but you should download them because they make your game tons better). If the plugins aren't present, the features wouldn't be used for those text codes anyway.
Word Highlighting
AutoMessageColors03.png
AutoMessageColors04.png
You can insert lists of words into these plugin parameters to have them always come up a certain color in-game (these will not show in the editor message previews). You can add multiple words per color entry. The words entered here are case sensitive. This means that if you put in 'Green', then using 'green' will not become colored. If you want both cases to be colored, then list both the lowercase and uppercase versions of the word.
Also, these would have to be the exact word, too. 'Greenland' would not become colored because 'Greenland' is not the same as 'Green'. This plugin will make a check for only exact versions of the word unless there is a possessive case after the word (like Green's). In that case, only the actual word and not the 's will be colored.

RPG Maker Version

This plugin is made for and tested on RPG Maker MV with version 1.6.2. I cannot guarantee if it works on lower versions. Some of the plugin parameters require the later updates of RPG Maker MV for you to be able to use their entries so please update RPG Maker MV to the latest version if you want the best experience in using this plugin.

Terms of Use

Refer to the Terms of Use on this page.

Changelog

  • 2019.03.02 - Fixed double slash (\\) text code disappearing
  • 2019.02.23 - Added Japanese support for auto message word coloring.

Help File