Black Blood Potion (MV Plugin Tips & Tricks)
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In The Witcher 3, the Black Blood Potion causes any attempts to life steal against the user will make them take HP damage instead until it wears off. Here’s how to recreate the effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here: Place the following code into your Black Blood state’s notebox. Change the values to fit your game’s settings. <Guard HP Life Steal> <Custom Respond Effect> // Check if this is an HP effect and if the target received HP damage. if (this.isHpEffect() && target.result().hpDamage > 0) { // Declare the type of Life steal it is. var type = 'hp'; // Check if it is physical if (this.isPhysical()) { // And add the Physical type type += 'Physical'; // Check if it is magical } else if (this.isMagical()) { // And add the Magical type type += 'Magical'; // If it is neither physical or magical } else { // Then add the certain hit type. type += 'Certain'; } // Get the skill's life steal rate. var rate = this.getLifeStealRate(target, target.result().hpDamage, 'hp'); // Add it to the user's life steal rate. rate += user.getLifeStealRate(type + 'Rate', target); // Get the skill's life steal flat amount. var flat = this.getLifeStealFlat(target, target.result().hpDamage, 'hp'); // Add it to the user's life steal flat amount. flat += user.getLifeStealFlat(type + 'Flat', target); // Calculate the damage to be dealt. var dmg = Math.floor(target.result().hpDamage * rate + flat); // If the damage is above zero... if (dmg > 0) { // Make a copy of the user's current results. var result = JsonEx.makeDeepCopy(user._result); // Make the user lose HP. user.gainHp(-dmg); // Start the damage popup. user.startDamagePopup(); // Start an animation on the user. user.startAnimation(2); // Clear the user's results. user.clearResult(); // Return the user's results to what they were before. user._result = result; } } </Custom Respond Effect> Happy witch hunting! |