Blood Magic (MV Plugin Tips & Tricks)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Sometimes, a battler may have moderate levels of MP but plenty of HP. Wouldn’t it be better to use HP instead of MP in this case? Well, when Blood Magic is applied to the battler, that will actually happen! Here’s how you can create this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Place these notetags inside of the notebox of any skill you wish to allow to be converted into HP cost. Change the values to fit the settings of your game!

<Custom MP Cost>
// Check if the user is affected by Blood Magic.
if (user.isStateAffected(154)) {
  // If the user is, set the MP cost to 0.
  cost = 0;
}
</Custom MP Cost>

<Custom HP Cost>
// Check if the user is affected by Blood Magic.
if (user.isStateAffected(154)) {
  // If the user is, raise the cost by twice the MP Cost.
  cost += skill.mpCost * 2;
}
</Custom HP Cost>

Happy converting!