Difference between revisions of "Call Event (YEP)"

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(Created page with "{{MvPlugin |preview = <youtube>https://www.youtube.com/watch?v=-RDXb01MY8U</youtube> |link1 = <html><iframe src="https://itch.io/embed/399612" height="167" width="552" framebo...")
 
 
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{{MvPlugin
 
{{MvPlugin
|preview = <youtube>https://www.youtube.com/watch?v=-RDXb01MY8U</youtube>
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|preview = <youtube>https://www.youtube.com/watch?v=-RDXb01MY8U</youtube>
|link1 = <html><iframe src="https://itch.io/embed/399612" height="167" width="552" frameborder="0"></iframe></html>
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|link2 = <html><iframe src="https://itch.io/embed/508235" height="167" width="552" frameborder="0"></iframe></html>
|link2 = [http://yanfly.moe/plugins/en/YEP_CallEvent.js Mirror]
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|link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html>
  
 
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{{Yanfly Engine Plugins}}
 
{{Yanfly Engine Plugins}}
  
== Help File ==
+
== Introduction ==
  
 
  <nowiki>
 
  <nowiki>
============================================================================
 
Introduction
 
============================================================================
 
 
 
This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It
 
This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It
 
allows the game to call a page’s events as if it were a common event. These
 
allows the game to call a page’s events as if it were a common event. These
 
events can be drawn from any event on any map within the game.
 
events can be drawn from any event on any map within the game.
 +
</nowiki>
  
============================================================================
+
{{Plugin Commands MV}}
Plugin Commands
 
============================================================================
 
  
 +
<nowiki>
 
To call upon events from the current map or a different map, use the plugin
 
To call upon events from the current map or a different map, use the plugin
 
commands found below:
 
commands found below:
Line 57: Line 53:
 
events will be called and the plugin will skip forward as if nothing has
 
events will be called and the plugin will skip forward as if nothing has
 
happened. Be cautious about how you call these call events.
 
happened. Be cautious about how you call these call events.
 +
</nowiki>
  
============================================================================
+
== Changelog ==
Changelog
 
============================================================================
 
  
 +
<nowiki>
 
Version 1.01:
 
Version 1.01:
 
- Updated for RPG Maker MV version 1.5.0.
 
- Updated for RPG Maker MV version 1.5.0.
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- Finished Plugin!
 
- Finished Plugin!
 
</nowiki>
 
</nowiki>
 +
 +
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Latest revision as of 11:05, 13 June 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It
allows the game to call a page’s events as if it were a common event. These
events can be drawn from any event on any map within the game.

Plugin Commands

PluginCommandsMV.png

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.

Here is a list of Plugin Command(s) that you may use:

To call upon events from the current map or a different map, use the plugin
commands found below:

  Plugin Commands:

  CallEvent x
  - This will call upon event x from the current map and use the event list
  from the first page of the event.

  CallEvent x, Page y
  - This will call upon event x from the current map and use the event list
  from page y of the event.

  CallEvent x, Map y
  - This will call upon event x from map y and use the event list from the
  first page of the event.

  CallEvent x, Page y, Map z
  - This will call upon event x from map z and use the event list from
  page y of the event.

  CallEvent x, Map y, Page z
  - This will call upon event x from map y and use the event list from
  page z of the event.

*Note1: Because of the programming structure of RPG Maker MV's source, the
called event data may or may not be instantaneous depending on the size of
the map file that is needed to be loaded. At best, it will take a couple of
frames of loading time depending on the size.

*Note2: If any of the events, pages, and/or maps do not exist, then no
events will be called and the plugin will skip forward as if nothing has
happened. Be cautious about how you call these call events.

Changelog

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!