Difference between revisions of "Category:Notetags (MV)"

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== [[Card Game Deck Builder (Irina)|Card Game Deck Builder ==
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== [[Card Game Deck Builder (Irina)|Card Game Deck Builder]] ==
  
 
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Revision as of 14:43, 25 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Action Cutin

Actor, Actor, and Enemy Notetags

If you are using these notetags for actors and classes, priority will be given to the actor notetags before given to the class notetags.

<Action Cutin Picture: filename>
Changes this actor/enemy's cutin to use that of a picture.
- Replace 'filename' with the filename of a graphic in img/pictures/
- The filename is case sensitive!
 
<Action Cutin Face: filename, index>
Changes this actor/enemy's cutin to use that of a face graphic.
- Replace 'filename' with the filename of a graphic in img/faces/
- The filename is case sensitive!
- Replace 'index' with a number indicating the cell of the graphic.
- Index starts from 0 and counts upwards.
 
<Action Cutin SV: filename, index>
Changes this actor/enemy's cutin to use that of a SV Actor graphic.
- Replace 'filename' with the filename of a graphic in img/sv_actors/
- The filename is case sensitive!
- Replace 'index' with a number indicating the cell of the graphic.
- Index starts from 0 and counts upwards.
 
<Action Cutin Battler: filename>
<Action Cutin Battler: filename, hue>
Changes this actor/enemy's cutin to use that of a battler graphic.
- Replace 'filename' with the filename of a graphic in either img/enemies/ or img/sv_enemies/ depending on if your game is front view or sideview.
- Replace 'hue' with a numeric value between (0 to 360) representing hue.
 
<Action Cutin Scale: n>
Changes the actor/enemy's cutin graphic's scale.
- Replace 'n' with a numeric value to represent scale.
- 1.0 is 100%. 0.5 is 50%. 2.25 is 225%.
 
<Action Cutin Offset X: +n>
<Action Cutin Offset X: -n>
<Action Cutin Offset Y: +n>
<Action Cutin Offset Y: -n>
Changes the actor/enemy's cutin graphic's offset position for X and Y.
- Replace 'n' with a numeric value in pixels to alter the x/y offset.
 
<Action Cutin Anti-Alias>
<Action Cutin No Anti-Alias>
Changes the anti-alias settings for the cutin graphic.
Skill and Item Notetags

<Action Cutin>
<No Action Cutin>
Changes whether or not this skill/item will have an action cutin or not. This will bypass the settings in the Plugin Parameters.
<Action Cutin Image: filename>
Changes the speedline graphic behind the face cutin to a different image.
- Replace 'filename' with the filename of a graphic in img/pictures/
- The filename is case sensitive!
 
<Action Cutin Hue: n>
Changes the hue of the speedline graphic behind the face cutin.
- Replace 'n' with a numeric value between (0 to 360) representing hue.
<Action Cutin Blend Mode: Normal>
<Action Cutin Blend Mode: Additive>
<Action Cutin Blend Mode: Multiply>
<Action Cutin Blend Mode: Screen>
Changes the blend mode of the speedline graphic behind the face cutin.
 
<Action Cutin Border Thickness: n>
Changes the thickness of the borders for the action cutin.
- Replace 'n' with a numeric value in pixels to represent border thickness.
 
<Action Cutin Border Color: color>
Changes the color of the borders for the action cutin.
- Replace 'color' with the name of a color or a hex code representing color.
 
<Action Cutin Screen X: n>
<Action Cutin Screen Y: n>
Changes the speedline graphic's screen X and Y positions.
- Replace 'n' with a numeric value representing their coordinates.
- The X position will be the far left of the speedlines graphic.
- The Y position will be the middle of the speedlines graphic.
 
<Action Cutin Shift Distance X: n>
<Action Cutin Shift Distance Y: n>
Changes how far the face shifts from side to side.
- Replace 'n' with a numeric value representing the distance in pixels.
<Action Cutin Shift Frames: n>
Changes the duration of the shift.
- Replace 'n' with a numeric value representing the duration in frames.
 
<Action Cutin Flash>
<Action Cutin No Flash>
Changes whether or not the screen flash is enabled or disabled.
 
<Action Cutin Flash Color: red, green, blue, intensity>
Changes the color of the screen flash.
- Replace 'red' with a numeric value (0 to 255).
- Replace 'green' with a numeric value (0 to 255).
- Replace 'blue' with a numeric value (0 to 255).
- Replace 'intensity' with a numeric value (0 to 255).
 
<Action Cutin Flash Duration: n>
Changes the duration of the screen flash.
- Replace 'n' with a numeric value representing the duration in frames.
 
<Action Cutin Shake>
<Action Cutin No Shake>
Changes whether or not the screen shake is enabled or disabled.
 
<Action Cutin Shake Power: n>
Changes the power of the screen shake.
- Replace 'n' with a numeric value representing the shake power.
 
<Action Cutin Shake Speed: n>
Changes the speed of the screen speed.
- Replace 'n' with a numeric value representing the shake speed.
 
<Action Cutin Shake Duration: n>
Changes the duration of the screen shake.
- Replace 'n' with a numeric value representing the duration in frames.
 
<Action Cutin Sound>
<Action Cutin No Sound>
Changes whether or not a sound is played when this action cutin occurs.
 
<Action Cutin Sound Filename: filename>
Changes the sound played for the sound effect.
- Replace 'filename' with the filename of a sound in audio/se/
- The filename is case sensitive!
 
<Action Cutin Sound Volume: n>
Changes the volume of the sound effect played.
- Replace 'n' with a numeric value representing the volume.
 
<Action Cutin Sound Pitch: n>
Changes the pitch of the sound effect played.
- Replace 'n' with a numeric value representing the pitch.
 
<Action Cutin Sound Pan: n>
Changes the pan of the sound effect played.
- Replace 'n' with a numeric value representing the pan.
- Negative for left.
- Positive for right.
 
<Action Cutin Duration: n>
Changes the duration of the action cutin.
- Replace 'n' with a numeric value representing the duration in frames.
 
<Action Cutin Opacity Speed: n>
Changes the rate at which the action cutin fades in and out.
- Replace 'n' with a numeric value representing the change.
- Lower numbers are slower.
- Higher numbers are faster.
 
<Action Cutin Forced Scale: n>
Forces the face graphic of the battler to be scaled a certain value.
- Replace 'n' with a numeric value to represent scale.
- 1.0 is 100%. 0.5 is 50%. 2.25 is 225%.
 
<Action Cutin Forced Anti-Alias>
<Action Cutin Forced No Anti-Alias>
Forces the face graphic of the battler to use anti-alias or not.
 
<Action Cutin Forced Offset X: +n>
<Action Cutin Forced Offset X: -n>
<Action Cutin Forced Offset Y: +n>
<Action Cutin Forced Offset Y: -n>
Forces the actor/enemy's cutin graphic's offset position for X and Y.
- Replace 'n' with a numeric value in pixels to alter the x/y offset.

Action Sequence Fast Forward/Skip

<Cannot Fast Forward>
<Cannot Skip Forward>
- Prevents this specific item/skill from being able to Fast Forward or Skip Forward. Possible reasons on why you want to use such a notetag on such an item/skill could be that this is an item that involves button inputs, or displays data on screen (like a Scan) that you don't want the player to miss out on.
 
<Fast Forward Speed: x>
- Replace x with a number above 1. This is how fast the Fast Forward function will occur for this particular item/skill. To be used with longer action sequences. *See Note*
 
<Skip Forward Speed: x>
- Replace x with a number above 1. This is how much Skip Forward will speed through the action sequence at. To be used with longer action sequences. *See Note*

Note: Making the speed too high will have possible unforeseen consequences that the plugin cannot foresee nor fix. This is because the fast forward and skip functions function off a macroscale that speeds up the game's update frequency. This does not take into consideration the game's delta time since that's impossible to do without causing other problems. It is your own due diligence as a game developer to find the right speeds for each item/skill that won't break the system.

Card Game Core

Card Notetags

<Card Art: foldername, filename>
<Card Art: foldername, filename, hue>
- Replace 'foldername' with the img/folder's name (case sensitive)
- Replace 'filename' with the graphic's filename (case sensitive)
- (Optional) Replace 'hue' with a number between 0 and 360 for the hue. If
you don't use this option, it will default to 0.
- Example: <Card Art: sv_enemies, Dragon, 100>

<Card Dragonbones: armature>
- If you are running KELYEP_DragonBones, you can use DB armatures for the
card art instead. Replace 'armature' with the name of the armature you wish
load onto this card. The armature is automatically loaded upon game start.
This is case sensitive.

<Card Dragonbones Animation: animationName>
- Replace 'animationName' with the name of the animation used by the DB
armature. The animation name is case sensitive.
<Card Art Offset: +x, +y>
<Card Art Offset: -x, -y>
- Replace 'x' and 'y' with numeric values to determine the horizontal and
vertical offset for the art graphic from the center.
<Card Art Scale: x>
- Replace 'x' with a number to determine the scaling value of the art.
1.0 is 100%. 0.5 is 50%. 2.5 is 250%.

<Card Art Cells: ColxRow>
- Use this notetag only if you plan on using a sprite sheet.
- Replace 'Col' with the number of cell columns the sprite sheet has.
- Replace 'Row' with the number of cell rows the sprite sheet has.
- Otherwise, if this notetag is unused, the art will be treated as a
normal full-sized image.
<Cell Art Cell Index: x>
- Use this only if you plan on using a sprite sheet.
- Replace 'x' with the index number of the cell starting from 0.
- Otherwise, if this notetag is unused, the index cell will default to 0.
<Card Name: name>
- Replace 'name' with the text that you wish to appear on the card.
<Card Element: name>
- Replace 'name' with the element this card associates with. This will also
determine the Card Template plugin parameter this card uses. If this notetag
is not used, the element will default to 'None'. If you wish to use a custom
card template after defining the element, use <Card Template: x>.
<Card Level: x>
- Replace 'x' with this card's level. This is a numeric value.
<Card Power: x>
- Replace 'x' with this card's power. This is a numeric value.
<Card Health: x>
- Replace 'x' with this card's health. This is a numeric value. This does
not appear on cards by default unless you alter the settings in the Card
Templates plugin parameters to let it show.

<Card Template: name>
- Replace 'name' with the name of the Card Template you wish for this card
to use in place of the default one determined by its element.
<Card Rarity: x>
- Replace 'x' with a number representing the card's rarity. This is used to
determine the aura of the card and where it stands in the card pool when
opening booster packs.

<Card Parallax BG: filename>
- Replace 'filename' with the filename of a graphic from img/parallaxes/
to be used as this card's parallax background. This is case sensitive.
- This is an optional notetag. Not all cards need parallax backgrounds.
<Card Parallax BG Speed: +x, +y>
<Card Parallax BG Speed: -x, -y>
- Replace 'x' and 'y' with numeric values determining the parallax's scroll
speed for this card.
<Card Parallax BG Opacity: x>
- Replace 'x' with a number value between 0 and 255 to determine the opacity
level of the parallax background.
<Card Parallax BG Blend Mode: Normal>
<Card Parallax BG Blend Mode: Additive>
<Card Parallax BG Blend Mode: Multiply>
<Card Parallax BG Blend Mode: Screen>
- Determines which blend mode you wish to use for the parallax background.
You can only pick one of the above.

<Card Holo BG: filename>
- Replace 'filename' with the filename of a graphic from img/pictures/ to be
used as this card's hologram background. This is case sensitive.
- This is an optional notetag. Not all cards need holographic backgrounds.
<Card Holo BG Speed: x>
- Replace 'x' with a numeric value determine how fast the holographic hue
shifts each frame.
<Card Holo BG Opacity: x>
- Replace 'x' with a numeric value between 0 and 255 to determine the
holographic background's opacity.
<Card Holo BG Blend Mode: Normal>
<Card Holo BG Blend Mode: Additive>
<Card Holo BG Blend Mode: Multiply>
<Card Holo BG Blend Mode: Screen>
- Determines which blend mode you wish to use for the holographic background.
You can only pick one of the above.

<Card Parallax FG: filename>
- Replace 'filename' with the filename of a graphic from img/parallaxes/
to be used as this card's parallax foreground. This is case sensitive.
- This is an optional notetag. Not all cards need parallax foregrounds.
<Card Parallax FG Speed: +x, +y>
<Card Parallax FG Speed: -x, -y>
- Replace 'x' and 'y' with numeric values determining the parallax's scroll
speed for this card.
<Card Parallax FG Opacity: x>
- Replace 'x' with a number value between 0 and 255 to determine the opacity
level of the parallax foreground.
<Card Parallax FG Blend Mode: Normal>
<Card Parallax FG Blend Mode: Additive>
<Card Parallax FG Blend Mode: Multiply>
<Card Parallax FG Blend Mode: Screen>
- Determines which blend mode you wish to use for the parallax foreground.
You can only pick one of the above.

<Card Holo FG: filename>
- Replace 'filename' with the filename of a graphic from img/pictures/ to be
used as this card's hologram foreground. This is case sensitive.
- This is an optional notetag. Not all cards need holographic foregrounds.
<Card Holo FG Speed: x>
- Replace 'x' with a numeric value determine how fast the holographic hue
shifts each frame.
<Card Holo FG Opacity: x>
- Replace 'x' with a numeric value between 0 and 255 to determine the
holographic foreground's opacity.
<Card Holo FG Blend Mode: Normal>
<Card Holo FG Blend Mode: Additive>
<Card Holo FG Blend Mode: Multiply>
<Card Holo FG Blend Mode: Screen>
- Determines which blend mode you wish to use for the holographic foreground.
You can only pick one of the above.
<Card Text>
Line 1
Line 2
Line 3
Line 4
</Card Text>
- Replace lines 1 through 4 with text you wish to appear in the card's text
box. If you do not use this notetag, the text will use the card's database
item's description text instead.
<Card Text Scale: x>
- Replace 'x' with a number determining the scale of the text size.
<Not a Card>
- If you want to mark something as <Not a Card>, it won't appear in the
card pool of booster packs even if the number gets listed. It also won't be
registered as a card. This is only to be used in situations where a database
item got flagged incorrectly by the plugin as a card, when it isn't one.
Booster Notetags

<Booster Art: filename>
- Replace 'filename' with the filename of a graphic from img/pictures/ to be
used as the art for this booster pack. If you do not use this notetag, the
art will default to the one defined in the Plugin Parameters.

<Booster BG: filename>
- Replace 'filename' with the filename of a graphic from img/parallaxes/ to
be used as the background art shown when opening a booster pack during a full
booster animation sequence. If you do not use this notetag, the graphic used
will default to the one defined in the Plugin Parameters.

<Booster Rarities: x>
<Booster Rarities: x, x, x>
<Booster Rarities: x, x, x, x, x>
- Replace 'x' with numbers from 0 to whatever your highest rarity is.
- Use any number of x's you want in the notetag.
- This determines the rarity pools used when opening this booster pack.
- Use multiples of this notetag to have more variety in the booster pack
contents there can be. When this booster pack is opened, it will only choose
one of the above pools.

<Card Pool: x>
<Card Pool: x, x, x>
<Card Pool: x, x, x, x, x, x>
- Replace 'x' with the ID's of the items you wish to put into the card pool.
- Use any number of x's you want in the notetag.
- Use multiples of this notetag if you wish. The card pool will consolidate
each iteration of this notetag.
- This will combine the card pool with the below notetag.
<Card Pool: x to y>
- Replace 'x' and 'y' with the ID's you wish to grab all the numbers of
between and throw them into the card pool.
- Use multiples of this notetag if you wish. The card pool will consolidate
each iteration of this notetag.
- This will combine the card pool with the above notetag.

Card Game Deck Builder

<Deck Box: filename>
- Replace 'filename' with the filename of a graphic from img/pictures/ to
unlock this deck box image for the player if this item is in their inventory.
This is case sensitive.

<Deck Sleeves: filename>
- Replace 'filename' with the filename of a graphic from img/pictures/ to
unlock this deck sleeves image for the player if this item is in their
inventory. This is case sensitive.

Pages in category "Notetags (MV)"

The following 142 pages are in this category, out of 142 total.