Category:RPG Maker MV Plugins with Notetags
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Action Cutin Notetags
- Actor, Actor, and Enemy Notetags
If you are using these notetags for actors and classes, priority will be given to the actor notetags before given to the class notetags.
<Action Cutin Picture: filename> Changes this actor/enemy's cutin to use that of a picture. - Replace 'filename' with the filename of a graphic in img/pictures/ - The filename is case sensitive! <Action Cutin Face: filename, index> Changes this actor/enemy's cutin to use that of a face graphic. - Replace 'filename' with the filename of a graphic in img/faces/ - The filename is case sensitive! - Replace 'index' with a number indicating the cell of the graphic. - Index starts from 0 and counts upwards. <Action Cutin SV: filename, index> Changes this actor/enemy's cutin to use that of a SV Actor graphic. - Replace 'filename' with the filename of a graphic in img/sv_actors/ - The filename is case sensitive! - Replace 'index' with a number indicating the cell of the graphic. - Index starts from 0 and counts upwards. <Action Cutin Battler: filename> <Action Cutin Battler: filename, hue> Changes this actor/enemy's cutin to use that of a battler graphic. - Replace 'filename' with the filename of a graphic in either img/enemies/ or img/sv_enemies/ depending on if your game is front view or sideview. - Replace 'hue' with a numeric value between (0 to 360) representing hue. <Action Cutin Scale: n> Changes the actor/enemy's cutin graphic's scale. - Replace 'n' with a numeric value to represent scale. - 1.0 is 100%. 0.5 is 50%. 2.25 is 225%. <Action Cutin Offset X: +n> <Action Cutin Offset X: -n> <Action Cutin Offset Y: +n> <Action Cutin Offset Y: -n> Changes the actor/enemy's cutin graphic's offset position for X and Y. - Replace 'n' with a numeric value in pixels to alter the x/y offset. <Action Cutin Anti-Alias> <Action Cutin No Anti-Alias> Changes the anti-alias settings for the cutin graphic.
- Skill and Item Notetags
<Action Cutin> <No Action Cutin> Changes whether or not this skill/item will have an action cutin or not. This will bypass the settings in the Plugin Parameters. <Action Cutin Image: filename> Changes the speedline graphic behind the face cutin to a different image. - Replace 'filename' with the filename of a graphic in img/pictures/ - The filename is case sensitive! <Action Cutin Hue: n> Changes the hue of the speedline graphic behind the face cutin. - Replace 'n' with a numeric value between (0 to 360) representing hue. <Action Cutin Blend Mode: Normal> <Action Cutin Blend Mode: Additive> <Action Cutin Blend Mode: Multiply> <Action Cutin Blend Mode: Screen> Changes the blend mode of the speedline graphic behind the face cutin. <Action Cutin Border Thickness: n> Changes the thickness of the borders for the action cutin. - Replace 'n' with a numeric value in pixels to represent border thickness. <Action Cutin Border Color: color> Changes the color of the borders for the action cutin. - Replace 'color' with the name of a color or a hex code representing color. <Action Cutin Screen X: n> <Action Cutin Screen Y: n> Changes the speedline graphic's screen X and Y positions. - Replace 'n' with a numeric value representing their coordinates. - The X position will be the far left of the speedlines graphic. - The Y position will be the middle of the speedlines graphic. <Action Cutin Shift Distance X: n> <Action Cutin Shift Distance Y: n> Changes how far the face shifts from side to side. - Replace 'n' with a numeric value representing the distance in pixels. <Action Cutin Shift Frames: n> Changes the duration of the shift. - Replace 'n' with a numeric value representing the duration in frames. <Action Cutin Flash> <Action Cutin No Flash> Changes whether or not the screen flash is enabled or disabled. <Action Cutin Flash Color: red, green, blue, intensity> Changes the color of the screen flash. - Replace 'red' with a numeric value (0 to 255). - Replace 'green' with a numeric value (0 to 255). - Replace 'blue' with a numeric value (0 to 255). - Replace 'intensity' with a numeric value (0 to 255). <Action Cutin Flash Duration: n> Changes the duration of the screen flash. - Replace 'n' with a numeric value representing the duration in frames. <Action Cutin Shake> <Action Cutin No Shake> Changes whether or not the screen shake is enabled or disabled. <Action Cutin Shake Power: n> Changes the power of the screen shake. - Replace 'n' with a numeric value representing the shake power. <Action Cutin Shake Speed: n> Changes the speed of the screen speed. - Replace 'n' with a numeric value representing the shake speed. <Action Cutin Shake Duration: n> Changes the duration of the screen shake. - Replace 'n' with a numeric value representing the duration in frames. <Action Cutin Sound> <Action Cutin No Sound> Changes whether or not a sound is played when this action cutin occurs. <Action Cutin Sound Filename: filename> Changes the sound played for the sound effect. - Replace 'filename' with the filename of a sound in audio/se/ - The filename is case sensitive! <Action Cutin Sound Volume: n> Changes the volume of the sound effect played. - Replace 'n' with a numeric value representing the volume. <Action Cutin Sound Pitch: n> Changes the pitch of the sound effect played. - Replace 'n' with a numeric value representing the pitch. <Action Cutin Sound Pan: n> Changes the pan of the sound effect played. - Replace 'n' with a numeric value representing the pan. - Negative for left. - Positive for right. <Action Cutin Duration: n> Changes the duration of the action cutin. - Replace 'n' with a numeric value representing the duration in frames. <Action Cutin Opacity Speed: n> Changes the rate at which the action cutin fades in and out. - Replace 'n' with a numeric value representing the change. - Lower numbers are slower. - Higher numbers are faster. <Action Cutin Forced Scale: n> Forces the face graphic of the battler to be scaled a certain value. - Replace 'n' with a numeric value to represent scale. - 1.0 is 100%. 0.5 is 50%. 2.25 is 225%. <Action Cutin Forced Anti-Alias> <Action Cutin Forced No Anti-Alias> Forces the face graphic of the battler to use anti-alias or not. <Action Cutin Forced Offset X: +n> <Action Cutin Forced Offset X: -n> <Action Cutin Forced Offset Y: +n> <Action Cutin Forced Offset Y: -n> Forces the actor/enemy's cutin graphic's offset position for X and Y. - Replace 'n' with a numeric value in pixels to alter the x/y offset.
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