Difference between revisions of "Combat Log VisuStella MZ"

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{{Visustella MZ}}
 
{{Visustella MZ}}
  
== Help File ==
+
== Introduction ==
 +
 
 +
Sometimes text appears way too fast in the battle system or sometimes
 +
players may miss what kind of information was delivered on-screen. For times
 +
like that, being able to access the Combat Log would be important. The
 +
Combat Log records all of the text that appears in the battle log window at
 +
the top. The player can access the Combat Log display any time during action
 +
selection phase or by holding down the designated Hot Key. Sometimes,
 +
players can even review over the Combat Log to try and figure out any kinds
 +
of patterns enemies may even have.
 +
 
 +
Features include all (but not limited to) the following:
 +
 
 +
* Record the events that happen in battle into an accessible Combat Log for players to go back and review.
 +
* Access the Combat Log in-battle through the Party Command Window, Actor Command Window, or by holding down the Hot Key.
 +
* Icons are added to help players quickly differentiate between different types of events.
 +
* Combat Log can have its numbers color-coded to quickly determine their effects towards action targets.
 +
* Players can review past Combat Logs from an option in the Main Menu.
 +
 
 +
== Requirements ==
 +
 
 +
This plugin is made for RPG Maker MZ. This will not work in other iterations
 +
of RPG Maker.
 +
 
 +
{{MZ Tier 4}}
 +
 
 +
== Extra Features ==
 +
 
 +
There are some extra features found if other VisuStella MZ plugins are found
 +
present in the Plugin Manager list.
 +
 
 +
---
 +
 
 +
=== [[Battle Core VisuStella MZ]] ===
 +
 
 +
The VisuStella MZ Battle Core's <Battle Commands> notetag can now add in
 +
"Combat Log" to its list to have the Combat Log shown as an option to the
 +
Actor Command Window. Do remember to have this option enabled in the Plugin
 +
Parameters as well.
 +
 
 +
---
 +
 
 +
=== [[Message Core VisuStella MZ]] ===
 +
 
 +
By having the VisuStella MZ Message Core installed, you can enable the
 +
Auto Color functions for the Combat Log. Do remember to have this option
 +
enabled in the Plugin Parameters as well.
 +
 
 +
---
 +
 
 +
== Notetags ==
 +
 
 +
The following are notetags that have been added through this plugin. These
 +
notetags will not work with your game if this plugin is OFF or not present.
 +
 
 +
---
 +
 
 +
=== Bypass-Related Notetags ===
 +
 
 +
---
  
 
<pre>
 
<pre>
This plugin is currently being polished.
+
<Bypass Combat Log>
 +
 
 +
- Used for: State Notetags
 +
- Insert this notetag inside a state to make its state messages ignored.
 
</pre>
 
</pre>
 +
 +
---
 +
 +
== Plugin Commands ==
 +
 +
The following are Plugin Commands that come with this plugin. They can be
 +
accessed through the Plugin Command event command.
 +
 +
---
 +
 +
=== Combat Log Plugin Commands ===
 +
 +
---
 +
 +
<pre>
 +
Combat Log: Add Text
 +
- Adds custom text to the current Combat Log.
 +
 +
  Text:
 +
  - What text would you like to add to the Combat Log?
 +
 +
  Icon:
 +
  - What icon would you like to bind to this entry?
 +
</pre>
 +
 +
---
 +
 +
<pre>
 +
Combat Log: Add Horizontal Line
 +
- Adds a horizontal line to the current Combat Log.
 +
</pre>
 +
 +
---
 +
 +
<pre>
 +
Combat Log: Bypass Text?
 +
- Temporarily bypass adding any new text to the Combat Log until this
 +
  is turned off?
 +
 +
  Bypass?:
 +
  - Bypass text from being added to the Combat Log temporarily?
 +
</pre>
 +
 +
---
 +
 +
<pre>
 +
Combat Log: Hot Key Enable?
 +
- Enables/disables the Combat Log hot key in battle?
 +
 +
  Enable?:
 +
  - Enables/disables the Combat Log hot key in battle.
 +
</pre>
 +
 +
---
 +
 +
=== System Plugin Commands ===
 +
 +
---
 +
 +
<pre>
 +
System: Show in Main Menu?
 +
- Shows/hides CombatLog menu inside the Main Menu.
 +
 +
  Show/Hide?:
 +
  - Shows/hides Combat Log command inside the Main Menu.
 +
  - Note! This command will be disabled if the player does not have any
 +
    Combat Logs recorded.
 +
</pre>
 +
 +
---
 +
 +
<pre>
 +
System: Show in Party Command?
 +
- Shows/hides CombatLog menu inside the Window_PartyCommand.
 +
 +
  Show/Hide?:
 +
  - Shows/hides Combat Log command inside Window_PartyCommand.
 +
</pre>
 +
 +
---
 +
 +
<pre>
 +
System: Show in Actor Command?
 +
- Shows/hides CombatLog menu inside the Window_ActorCommand.
 +
 +
  Show/Hide?:
 +
  - Shows/hides Combat Log command inside Window_ActorCommand.
 +
</pre>
 +
 +
---
 +
 +
== Plugin Parameters ==
 +
 +
=== General Settings ===
 +
 +
General settings for the Combat Log. Determine how the commands appear,
 +
the hot key used, and accessibility through the Main Menu, Party Command
 +
Window, and Actor Command Window.
 +
 +
---
 +
 +
General
 +
 +
  Command Name:
 +
  - Name of the 'Combat Log' option in the various menus.
 +
 +
  Icon:
 +
  - Icon used for each of the 'Combat Log' options.
 +
 +
  Hot Key:
 +
  - This is the key used for quickly opening the Combat Log in battle.
 +
 +
---
 +
 +
Main Menu
 +
 +
  Show in Main Menu?:
 +
  - Add the 'Combat Log' option to the Main Menu by default?
 +
  - Note! This command will be disabled if the player does not have any
 +
    Combat Logs recorded.
 +
 +
---
 +
 +
Window_PartyCommand
 +
 +
  Show in Window?:
 +
  - Add the 'Combat Log' option to Window_PartyCommand by default?
 +
 +
---
 +
 +
Window_ActorCommand
 +
 +
  Show in Window?:
 +
  - Add the 'Combat Log' option to Window_ActorCommand by default?
 +
 +
---
 +
 +
=== Combat Log Settings ===
 +
 +
Settings regarding the Combat Log contents. Disable any unwanted information
 +
you want from here to prevent them from being displayed.
 +
 +
---
 +
 +
General
 +
 +
  Show Icons?:
 +
  - Show icons in the Combat Log?
 +
 +
  Auto Color?:
 +
  - Use auto colors for the Combat Log?
 +
  - Requires VisuMZ_1_MessageCore
 +
 +
  Color Numbers?:
 +
  - Color numbers for damage differences?
 +
 +
---
 +
 +
Battle Start
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
 +
---
 +
 +
Enemy Emerge
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Battle Advantages
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Preemptive Icon:
 +
  Surprised Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
 +
---
 +
 +
Start Turn
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Turn Count
 +
 +
---
 +
 +
End Turn
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Turn Count
 +
 +
---
 +
 +
Battle Victory
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Battle Escape
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Battle Defeat
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Action Text
 +
 +
  Show Skill Message 1?:
 +
  - Show this event in the Combat Log?
 +
 +
  Show Skill Message 2?:
 +
  - Show this event in the Combat Log?
 +
 +
  Show Item Message?:
 +
  - Show this event in the Combat Log?
 +
 +
---
 +
 +
HP Settings
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
---
 +
 +
HP Settings > HP Heal
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
HP Settings > HP Damage
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
HP Settings > No HP Damage
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
MP Settings
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
---
 +
 +
MP Settings > MP Heal
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
MP Settings > MP Damage
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
MP Settings > No MP Damage
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
TP Settings
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
---
 +
 +
TP Settings > TP Heal
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
TP Settings > TP Damage
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
TP Settings > No TP Damage
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text Color:
 +
  - Text color used for this event in the Combat Log.
 +
 +
---
 +
 +
State Settings
 +
 +
  Show State Add?:
 +
  - Show this event in the Combat Log?
 +
 +
  Show State Remove?:
 +
  - Show this event in the Combat Log?
 +
 +
  Show State Current?:
 +
  - Show this event in the Combat Log?
 +
 +
---
 +
 +
Buff & Debuff Settings
 +
 +
  Show Add Buff?:
 +
  - Show this event in the Combat Log?
 +
 +
  Show Add Debuff?:
 +
  - Show this event in the Combat Log?
 +
 +
  Show Erase Buff?:
 +
  - Show this event in the Combat Log?
 +
 +
---
 +
 +
Counterattack
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Reflection
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Substitute
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Effect Failure
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Critical Hit
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Missed Hit
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
Evaded Hit
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
 +
 +
=== Background Settings ===
 +
 +
Background settings for Scene_CombatLog. Pretty up the scene to fit the rest
 +
of your game with these settings!
 +
 +
---
 +
 +
Settings
 +
 +
  Snapshop Opacity:
 +
  - Snapshot opacity for the scene.
 +
 +
  Background 1:
 +
  - Filename used for the bottom background image.
 +
  - Leave empty if you don't wish to use one.
 +
 +
  Background 2:
 +
  - Filename used for the upper background image.
 +
  - Leave empty if you don't wish to use one.
 +
 +
---
 +
 +
=== Window Settings ===
 +
 +
Settings regarding this plugin's windows. These alter how the windows appear
 +
in the battle and menu scenes.
 +
 +
---
 +
 +
Combat Log (Battle)
 +
 +
  Background Type:
 +
  - Select background type for this window.
 +
 +
  JS: X, Y, W, H:
 +
  - Code used to determine the dimensions for this window.
 +
 +
---
 +
 +
Combat Log (Menu)
 +
 +
  Background Type:
 +
  - Select background type for this window.
 +
 +
  JS: X, Y, W, H:
 +
  - Code used to determine the dimensions for this window.
 +
 +
---
 +
 +
Combat History (Menu)
 +
 +
  Latest Command:
 +
  - Text displayed for latest battle.
 +
  - %1 - Battle Count
 +
 +
  Past Command:
 +
  - Text displayed for past battles.
 +
  - %1 - Battle Count
 +
 +
  Background Type:
 +
  - Select background type for this window.
 +
 +
  JS: X, Y, W, H:
 +
  - Code used to determine the dimensions for this window.
 +
 +
---
 +
 +
=== Compatibility Settings ===
 +
 +
These settings are for creating compatibility with the other VisuStella MZ
 +
plugins that can benefit from having their effects recorded inside of the
 +
Combat Log.
 +
 +
---
 +
 +
[[Battle System - ATB VisuStella MZ]] > Interrupt
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Battle System - CTB VisuStella MZ]] > Order Change
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Battle System - STB VisuStella MZ]] > Instant
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Anti-Damage Barriers VisuStella MZ]] > Cancel Barrier
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name, %2 - State Name
 +
 +
---
 +
 +
[[Anti-Damage Barriers VisuStella MZ]] > Nullify Barrier
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name, %2 - State Name
 +
 +
---
 +
 +
[[Anti-Damage Barriers VisuStella MZ]] > Reduction Barrier
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name, %2 - State Name
 +
 +
---
 +
 +
[[Anti-Damage Barriers VisuStella MZ]] > Absorption Barrier
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name, %2 - State Name, %3 - Damage
 +
 +
---
 +
 +
[[Anti-Damage Barriers VisuStella MZ]] > MP Dispersion Barrier
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name, %2 - State Name, %3 - MP
 +
 +
---
 +
 +
[[Anti-Damage Barriers VisuStella MZ]] > TP Dispersion Barrier
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name, %2 - State Name, %3 - TP
 +
 +
---
 +
 +
[[Life State Effects VisuStella MZ]] > Auto Life
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Life State Effects VisuStella MZ]] > Curse
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Life State Effects VisuStella MZ]] > Doom
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Life State Effects VisuStella MZ]] > Fragile
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Life State Effects VisuStella MZ]] > Guts
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Life State Effects VisuStella MZ]] > Undead
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
  Text:
 +
  - Text displayed for this event in the Combat Log.
 +
  - You may use text codes.
 +
  - %1 - Target Name
 +
 +
---
 +
 +
[[Steal Items VisuStella MZ]] > Steal Text
 +
 +
  Show?:
 +
  - Show this event in the Combat Log?
 +
 +
  Icon:
 +
  - Icon used for this event in the Combat Log.
 +
 +
---
  
 
{{VisuStella MZ Terms of Use}}
 
{{VisuStella MZ Terms of Use}}
Line 51: Line 899:
 
Team VisuStella
 
Team VisuStella
  
* Insert Name
+
* [[Yanfly]]
* Insert Name
+
* [https://forums.rpgmakerweb.com/index.php?members/trihan.1199/ Trihan]
* Insert Name
+
* [[Arisu]]
* Insert Name
+
* [[Irina]]
  
 
== Changelog ==
 
== Changelog ==
  
* Version 1.00
+
Version 1.00: January 15, 2021
** Plugin released!
+
* Finished Plugin!
  
 
== End of File ==
 
== End of File ==

Revision as of 03:43, 13 December 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

  • link

System

This is a plugin created for RPG Maker MZ.

InstallPluginsMz.png

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Troubleshooting.jpg

Click here for help on how to install plugins and an explanation on the Tier Hierarchy System.

Click here to learn how to update plugins.

Click here for how to troubleshoot plugins if you get an error.


Masterarbeit Writer


VisuMZ Polish.png VisuMZ Polish.png
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VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.

Click here if you want to help support VisuStella on Patreon.

Introduction

Sometimes text appears way too fast in the battle system or sometimes players may miss what kind of information was delivered on-screen. For times like that, being able to access the Combat Log would be important. The Combat Log records all of the text that appears in the battle log window at the top. The player can access the Combat Log display any time during action selection phase or by holding down the designated Hot Key. Sometimes, players can even review over the Combat Log to try and figure out any kinds of patterns enemies may even have.

Features include all (but not limited to) the following:

  • Record the events that happen in battle into an accessible Combat Log for players to go back and review.
  • Access the Combat Log in-battle through the Party Command Window, Actor Command Window, or by holding down the Hot Key.
  • Icons are added to help players quickly differentiate between different types of events.
  • Combat Log can have its numbers color-coded to quickly determine their effects towards action targets.
  • Players can review past Combat Logs from an option in the Main Menu.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.


Tier 4

This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


Extra Features

There are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list.

---

Battle Core VisuStella MZ

The VisuStella MZ Battle Core's <Battle Commands> notetag can now add in "Combat Log" to its list to have the Combat Log shown as an option to the Actor Command Window. Do remember to have this option enabled in the Plugin Parameters as well.

---

Message Core VisuStella MZ

By having the VisuStella MZ Message Core installed, you can enable the Auto Color functions for the Combat Log. Do remember to have this option enabled in the Plugin Parameters as well.

---

Notetags

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

---

Bypass-Related Notetags

---

<Bypass Combat Log>

- Used for: State Notetags
- Insert this notetag inside a state to make its state messages ignored.

---

Plugin Commands

The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

---

Combat Log Plugin Commands

---

Combat Log: Add Text
- Adds custom text to the current Combat Log.

  Text:
  - What text would you like to add to the Combat Log?

  Icon:
  - What icon would you like to bind to this entry?

---

Combat Log: Add Horizontal Line
- Adds a horizontal line to the current Combat Log.

---

Combat Log: Bypass Text?
- Temporarily bypass adding any new text to the Combat Log until this
  is turned off?

  Bypass?:
  - Bypass text from being added to the Combat Log temporarily?

---

Combat Log: Hot Key Enable?
- Enables/disables the Combat Log hot key in battle?

  Enable?:
  - Enables/disables the Combat Log hot key in battle.

---

System Plugin Commands

---

System: Show in Main Menu?
- Shows/hides CombatLog menu inside the Main Menu.

  Show/Hide?:
  - Shows/hides Combat Log command inside the Main Menu.
  - Note! This command will be disabled if the player does not have any
    Combat Logs recorded.

---

System: Show in Party Command?
- Shows/hides CombatLog menu inside the Window_PartyCommand.

  Show/Hide?:
  - Shows/hides Combat Log command inside Window_PartyCommand.

---

System: Show in Actor Command?
- Shows/hides CombatLog menu inside the Window_ActorCommand.

  Show/Hide?:
  - Shows/hides Combat Log command inside Window_ActorCommand.

---

Plugin Parameters

General Settings

General settings for the Combat Log. Determine how the commands appear, the hot key used, and accessibility through the Main Menu, Party Command Window, and Actor Command Window.

---

General

 Command Name:
 - Name of the 'Combat Log' option in the various menus.
 Icon:
 - Icon used for each of the 'Combat Log' options.
 Hot Key:
 - This is the key used for quickly opening the Combat Log in battle.

---

Main Menu

 Show in Main Menu?:
 - Add the 'Combat Log' option to the Main Menu by default?
 - Note! This command will be disabled if the player does not have any
   Combat Logs recorded.

---

Window_PartyCommand

 Show in Window?:
 - Add the 'Combat Log' option to Window_PartyCommand by default?

---

Window_ActorCommand

 Show in Window?:
 - Add the 'Combat Log' option to Window_ActorCommand by default?

---

Combat Log Settings

Settings regarding the Combat Log contents. Disable any unwanted information you want from here to prevent them from being displayed.

---

General

 Show Icons?:
 - Show icons in the Combat Log?
 Auto Color?:
 - Use auto colors for the Combat Log?
 - Requires VisuMZ_1_MessageCore
 Color Numbers?:
 - Color numbers for damage differences?

---

Battle Start

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.

---

Enemy Emerge

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Battle Advantages

 Show?:
 - Show this event in the Combat Log?
 Preemptive Icon:
 Surprised Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.

---

Start Turn

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Turn Count

---

End Turn

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Turn Count

---

Battle Victory

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Battle Escape

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Battle Defeat

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Action Text

 Show Skill Message 1?:
 - Show this event in the Combat Log?
 Show Skill Message 2?:
 - Show this event in the Combat Log?
 Show Item Message?:
 - Show this event in the Combat Log?

---

HP Settings

 Show?:
 - Show this event in the Combat Log?

---

HP Settings > HP Heal

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

HP Settings > HP Damage

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

HP Settings > No HP Damage

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

MP Settings

 Show?:
 - Show this event in the Combat Log?

---

MP Settings > MP Heal

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

MP Settings > MP Damage

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

MP Settings > No MP Damage

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

TP Settings

 Show?:
 - Show this event in the Combat Log?

---

TP Settings > TP Heal

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

TP Settings > TP Damage

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

TP Settings > No TP Damage

 Icon:
 - Icon used for this event in the Combat Log.
 Text Color:
 - Text color used for this event in the Combat Log.

---

State Settings

 Show State Add?:
 - Show this event in the Combat Log?
 Show State Remove?:
 - Show this event in the Combat Log?
 Show State Current?:
 - Show this event in the Combat Log?

---

Buff & Debuff Settings

 Show Add Buff?:
 - Show this event in the Combat Log?
 Show Add Debuff?:
 - Show this event in the Combat Log?
 Show Erase Buff?:
 - Show this event in the Combat Log?

---

Counterattack

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Reflection

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Substitute

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Effect Failure

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Critical Hit

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Missed Hit

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Evaded Hit

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---

Background Settings

Background settings for Scene_CombatLog. Pretty up the scene to fit the rest of your game with these settings!

---

Settings

 Snapshop Opacity:
 - Snapshot opacity for the scene.
 Background 1:
 - Filename used for the bottom background image.
 - Leave empty if you don't wish to use one.
 Background 2:
 - Filename used for the upper background image.
 - Leave empty if you don't wish to use one.

---

Window Settings

Settings regarding this plugin's windows. These alter how the windows appear in the battle and menu scenes.

---

Combat Log (Battle)

 Background Type:
 - Select background type for this window.
 JS: X, Y, W, H:
 - Code used to determine the dimensions for this window.

---

Combat Log (Menu)

 Background Type:
 - Select background type for this window.
 JS: X, Y, W, H:
 - Code used to determine the dimensions for this window.

---

Combat History (Menu)

 Latest Command:
 - Text displayed for latest battle.
 - %1 - Battle Count
 Past Command:
 - Text displayed for past battles.
 - %1 - Battle Count
 Background Type:
 - Select background type for this window.
 JS: X, Y, W, H:
 - Code used to determine the dimensions for this window.

---

Compatibility Settings

These settings are for creating compatibility with the other VisuStella MZ plugins that can benefit from having their effects recorded inside of the Combat Log.

---

Battle System - ATB VisuStella MZ > Interrupt

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Battle System - CTB VisuStella MZ > Order Change

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Battle System - STB VisuStella MZ > Instant

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Anti-Damage Barriers VisuStella MZ > Cancel Barrier

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name, %2 - State Name

---

Anti-Damage Barriers VisuStella MZ > Nullify Barrier

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name, %2 - State Name

---

Anti-Damage Barriers VisuStella MZ > Reduction Barrier

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name, %2 - State Name

---

Anti-Damage Barriers VisuStella MZ > Absorption Barrier

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name, %2 - State Name, %3 - Damage

---

Anti-Damage Barriers VisuStella MZ > MP Dispersion Barrier

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name, %2 - State Name, %3 - MP

---

Anti-Damage Barriers VisuStella MZ > TP Dispersion Barrier

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name, %2 - State Name, %3 - TP

---

Life State Effects VisuStella MZ > Auto Life

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Life State Effects VisuStella MZ > Curse

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Life State Effects VisuStella MZ > Doom

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Life State Effects VisuStella MZ > Fragile

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Life State Effects VisuStella MZ > Guts

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Life State Effects VisuStella MZ > Undead

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.
 Text:
 - Text displayed for this event in the Combat Log.
 - You may use text codes.
 - %1 - Target Name

---

Steal Items VisuStella MZ > Steal Text

 Show?:
 - Show this event in the Combat Log?
 Icon:
 - Icon used for this event in the Combat Log.

---


Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.00: January 15, 2021

  • Finished Plugin!

End of File