Critical Vulnerability (MV Plugin Tips & Tricks)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Ever wanted to make a status effect where the affected target will be struck by a critical hit 100% of the time if possible? This Tips & Tricks video will show you how it can be done in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following code into your Vulnerable state’s notebox.
<Custom Select Effect>
// Get the current skill
var skill = this.item();
// Check if the skill exists and can deal critical damage
if (skill && skill.damage.critical) {
  // Get the previous Critical Hit settings
  this._prevForcedCriticalHit = $gameSystem._forceCritical;
  this._prevForcedNoCriticalHit = $gameSystem._forceNoCritical;
  // Force the hit to be a critical hit
  BattleManager.actionForceCritical();
}
</Custom Select Effect>

<Custom Deselect Effect>
// Check if the previous settings exist
if (this._prevForcedCriticalHit !== undefined) {
  // Revert the Critical Hit settings to what they were before
  $gameSystem._forceCritical = this._prevForcedCriticalHit;
  $gameSystem._forceNoCritical = this._prevForcedNoCriticalHit;
}
</Custom Deselect Effect>

Enjoy!