Damage Dispersion (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
When a unit with the Damage Dispersion passive gets attacked in Bravely Default, the direct damage is reduced by 15% per ally but also spread to those allies. This is a great effect to help keep frail allies alive. Here’s how we can make this effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom React Effect> // Check if this dealt HP damage if (this.isHpEffect() && value > 0) { // Get the target's alive allies var group = target.friendsUnit().aliveMembers(); // Calculate the damage to be dispersed var rate = 0.15; // Reduce it by 15% per member other than the user rate = Math.min(rate, 1 / Math.max(1, group.length - 1)); // Round the damage down var dmg = Math.floor(value * rate); // Loop through each member for (var i = 0; i < group.length; ++i) { // Get the currently looped member var member = group[i]; // Check if the member exists and isn't the target if (member && member !== target) { // Lower the damage dealt to the target by the reduced amount value -= dmg; // Play an animation on the looped member member.startAnimation(2); // Make the member lose HP member.gainHp(-dmg); // Play a damage popup member.startDamagePopup(); // Check if the member is dead if (member.isDead()) { // If it is, make the member collapse member.performCollapse(); } // Clear the member's results member.clearResult(); } } // Make sure the damage amount reduced cannot go below 0 value = Math.max(value, 0); } </Custom React Effect> Enjoy! |