Damage Dispersion (MV Plugin Tips & Tricks)

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When a unit with the Damage Dispersion passive gets attacked in Bravely Default, the direct damage is reduced by 15% per ally but also spread to those allies. This is a great effect to help keep frail allies alive. Here’s how we can make this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode into the passive state’s notebox. Change the values to reflect your game’s settings.
<Custom React Effect>
// Check if this dealt HP damage
if (this.isHpEffect() && value > 0) {
  // Get the target's alive allies
  var group = target.friendsUnit().aliveMembers();
  // Calculate the damage to be dispersed
  var rate = 0.15;
  // Reduce it by 15% per member other than the user
  rate = Math.min(rate, 1 / Math.max(1, group.length - 1));
  // Round the damage down
  var dmg = Math.floor(value * rate);
  // Loop through each member
  for (var i = 0; i < group.length; ++i) {
    // Get the currently looped member
    var member = group[i];
    // Check if the member exists and isn't the target
    if (member && member !== target) {
      // Lower the damage dealt to the target by the reduced amount
      value -= dmg;
      // Play an animation on the looped member
      member.startAnimation(2);
      // Make the member lose HP
      member.gainHp(-dmg);
      // Play a damage popup
      member.startDamagePopup();
      // Check if the member is dead
      if (member.isDead()) {
        // If it is, make the member collapse
        member.performCollapse();
      }
      // Clear the member's results
      member.clearResult();
    }
  }
  // Make sure the damage amount reduced cannot go below 0
  value = Math.max(value, 0);
}
</Custom React Effect>

Enjoy!