Death Nova (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
In Guild Wars, when an ally (or minion!) affected by Death Nova dies in battle, it unleashes a large scale explosion that deals damage to all nearby enemies and poisons them! Here’s how to make such an effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Category: Bypass Death Removal>
// Death Nova <Custom Apply Effect> // Get the Death Nova state's ID var deathNovaId = 271; // Check if the target is dead and is affected by the Death Nova state if (target.isDead() && target.isStateAffected(deathNovaId)) { // Get the poison state var poisonId = 37; // Get the original caster for the Death Nova state var caster = target.stateOrigin(deathNovaId); // Calculate the damage dealt var dmg = caster.mat * 6; // Get the dying unit's opponents var foes = target.opponentsUnit().aliveMembers(); // Loop through the foes for (var i = 0; i < foes.length; ++i) { // Get the currently looped foe var foe = foes[i]; // Check if the foe exists if (foe) { // Make the foe take damage. foe.gainHp(-dmg); // Add the poison state to the foe. foe.addState(poisonId); // Show the damage popup. foe.startDamagePopup(); // Check if the foe is dead if (foe.isDead()) { // If it is, collapse the foe foe.performCollapse(); } // Clear the foe's results foe.clearResult(); } } // Play an animation on the dying unit target.startAnimation(109); // Remove the Death Nova state target.removeState(deathNovaId); } </Custom Apply Effect> Enjoy! |