Dramatic Entry (MV Plugin Tips & Tricks)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Ever wanted to make a scripted battle where there’s a customized battle intro? Now you can! This video will show you how to get started on your own!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

This is a sample made for 4 enemies. It’s best used with animated enemies. Change up the action sequence to fit your game!

<Setup Action>
tint screen: -255, -255, -255, 0, 1
hide battle hud
zoom: 200%, 1
camera screen: center, 1
move actor 0: point, 650, 360, 1
move enemy 0: point, 450, 360, 1
move actor 1: backward, 1000, 1
move actor 2: backward, 1000, 1
move actor 3: backward, 1000, 1
move enemy 1: backward, 1000, 1
move enemy 2: backward, 1000, 1
move enemy 3: backward, 1000, 1
wait for movement
move actor 0: forward, 200, 120
move enemy 0: forward, 200, 120
tint screen: sepia, 60
wait for movement
face enemy 0: backward
wait: 20
move enemy 0: actor 0, back base, 10
motion attack: enemy 0
se: play enemy attack
jump actor 0: 200%, 40
move actor 0: backward, 200, 40
face actor 0: forward
motion evade: actor 0
wait for movement
move actor 0: enemy 0, front base, 10
motion attack: actor 0
face enemy 0: forward
motion guard: enemy 0
wait for movement
animation 2: enemy 0
move enemy 0: backward, 100, 20
face enemy 0: forward
motion guard: enemy 0
wait for animation
wait for movement
zoom: 100%, 60
tint screen: normal, 60
wait for movement
motion item: enemy 0
wait: 20
move enemy 1: return, 60
move enemy 2: return, 60
move enemy 3: return, 60
wait for movement
move enemy 0: return, 40
jump enemy 0: 100%, 40
wait: 40
wait for movement
motion item: actor 0
wait: 20
move actor 1: return, 60
move actor 2: return, 60
move actor 3: return, 60
wait for movement
move actor 0: return, 40
jump actor 0: 100%, 40
wait for movement
show battle hud
</Setup Action>

<Whole Action>
</Whole Action>

<Target Action>
</Target Action>

<Finish Action>
</Finish Action>

Happy entries!