Dramatic Entry (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Ever wanted to make a scripted battle where there’s a customized battle intro? Now you can! This video will show you how to get started on your own! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. This is a sample made for 4 enemies. It’s best used with animated enemies. Change up the action sequence to fit your game! <Setup Action> tint screen: -255, -255, -255, 0, 1 hide battle hud zoom: 200%, 1 camera screen: center, 1 move actor 0: point, 650, 360, 1 move enemy 0: point, 450, 360, 1 move actor 1: backward, 1000, 1 move actor 2: backward, 1000, 1 move actor 3: backward, 1000, 1 move enemy 1: backward, 1000, 1 move enemy 2: backward, 1000, 1 move enemy 3: backward, 1000, 1 wait for movement move actor 0: forward, 200, 120 move enemy 0: forward, 200, 120 tint screen: sepia, 60 wait for movement face enemy 0: backward wait: 20 move enemy 0: actor 0, back base, 10 motion attack: enemy 0 se: play enemy attack jump actor 0: 200%, 40 move actor 0: backward, 200, 40 face actor 0: forward motion evade: actor 0 wait for movement move actor 0: enemy 0, front base, 10 motion attack: actor 0 face enemy 0: forward motion guard: enemy 0 wait for movement animation 2: enemy 0 move enemy 0: backward, 100, 20 face enemy 0: forward motion guard: enemy 0 wait for animation wait for movement zoom: 100%, 60 tint screen: normal, 60 wait for movement motion item: enemy 0 wait: 20 move enemy 1: return, 60 move enemy 2: return, 60 move enemy 3: return, 60 wait for movement move enemy 0: return, 40 jump enemy 0: 100%, 40 wait: 40 wait for movement motion item: actor 0 wait: 20 move actor 1: return, 60 move actor 2: return, 60 move actor 3: return, 60 wait for movement move actor 0: return, 40 jump actor 0: 100%, 40 wait for movement show battle hud </Setup Action> <Whole Action> </Whole Action> <Target Action> </Target Action> <Finish Action> </Finish Action> Happy entries! |