Dramatic Entry (MV Plugin Tips & Tricks)
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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Ever wanted to make a scripted battle where there’s a customized battle intro? Now you can! This video will show you how to get started on your own!
Required Plugins
The following plugin(s) is required to create this Tips & Tricks effect:
For help on how to install plugins, click here.
For help on how to update plugins, click here.
About
This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.
Yanfly Engine Plugins
This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.
Click here if you want to help support Team Yanfly on Patreon.
Instructions
Follow video instructions.
This is a sample made for 4 enemies. It’s best used with animated enemies. Change up the action sequence to fit your game!
<Setup Action> tint screen: -255, -255, -255, 0, 1 hide battle hud zoom: 200%, 1 camera screen: center, 1 move actor 0: point, 650, 360, 1 move enemy 0: point, 450, 360, 1 move actor 1: backward, 1000, 1 move actor 2: backward, 1000, 1 move actor 3: backward, 1000, 1 move enemy 1: backward, 1000, 1 move enemy 2: backward, 1000, 1 move enemy 3: backward, 1000, 1 wait for movement move actor 0: forward, 200, 120 move enemy 0: forward, 200, 120 tint screen: sepia, 60 wait for movement face enemy 0: backward wait: 20 move enemy 0: actor 0, back base, 10 motion attack: enemy 0 se: play enemy attack jump actor 0: 200%, 40 move actor 0: backward, 200, 40 face actor 0: forward motion evade: actor 0 wait for movement move actor 0: enemy 0, front base, 10 motion attack: actor 0 face enemy 0: forward motion guard: enemy 0 wait for movement animation 2: enemy 0 move enemy 0: backward, 100, 20 face enemy 0: forward motion guard: enemy 0 wait for animation wait for movement zoom: 100%, 60 tint screen: normal, 60 wait for movement motion item: enemy 0 wait: 20 move enemy 1: return, 60 move enemy 2: return, 60 move enemy 3: return, 60 wait for movement move enemy 0: return, 40 jump enemy 0: 100%, 40 wait: 40 wait for movement motion item: actor 0 wait: 20 move actor 1: return, 60 move actor 2: return, 60 move actor 3: return, 60 wait for movement move actor 0: return, 40 jump actor 0: 100%, 40 wait for movement show battle hud </Setup Action> <Whole Action> </Whole Action> <Target Action> </Target Action> <Finish Action> </Finish Action>
Happy entries!