Enemy Thieves Remade (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Previously when we made enemy thieves, we made it where the enemies are capable of stealing items from the player party. This time, if the items got stolen, the player is now able to steal them back! Here’s how to create the effect! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<After Eval> // Check if the user is an enemy if (user.isEnemy()) { // Calculate the success rate var successRate = 0.50; // Check if the success rate passes if (Math.random() < successRate) { // Make an empty item pool var items = []; // Get the party's item total var total = $gameParty.items().length; // Loop through each item for (var i = 0; i < total; ++i) { // Get the currently looped item var item = $gameParty.items()[i]; // Check if the item type ID isn't a key item if (item.itypeId !== 2) { // Add the item to the pool items.push(item); } } // Check if the item pool is larger than 0 if (items.length > 0) { // Get a random index var random = Math.floor(Math.random() * items.length); // Get a random item var item = items[random]; // The party loses 1 of that item $gameParty.loseItem(item, 1); // Make the text stolen for the item var text = user.name() + ' stole ' + item.name + ' from the party!'; // Play a sound effect SoundManager.playEquip(); // Create the stolen item with a 50% rate to steal it back var stealableItem = { type: 'item', id: item.id, rate: 0.50, isStolen: false, isDrop: false } // Add the stealable item to the enemy's pool user._stealableItems.push(stealableItem); } // Otherwise } else { // Make a failed message var text = user.name() + ' failed to steal an item!'; // Play a sound effect SoundManager.playBuzzer(); } // Get the wait time var wait = 90; // Center the text text = '<CENTER>' + text; // Display the text. BattleManager.addText(text, wait); } </After Eval> Enjoy! |