Enemy Transformations (MV Plugin Tips & Tricks)

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Enemy Transformations can be done through events, but it’s not easy to have events ready all the time at any moment, especially when something like, a state tied to the transformation expires. This video will teach you how to tie transformations together with states!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.


Follow video instructions.

Grab the copy/paste code here:

Place this inside of your state’s notetag. Change the text to fit your game’s settings.

<Custom Apply Effect>
// Check if the user is an enemy.
if (user.isEnemy()) {
  // Archive the previous enemy ID.
  user._prevEnemyId = user._enemyId;
  // Set the target enemy ID you want the enemy to change into.
  var transformEnemyId = 2;
  // Transform the user.
</Custom Apply Effect>

<Custom Remove Effect>
// Check if the user is an enemy.
if (user.isEnemy()) {
  // Retrieve the archived enemy ID.
  var transformEnemyId = user._prevEnemyId;
  // Transform the enemy back.
  // Clear the archived data.
  user._prevEnemyId = undefined;
</Custom Remove Effect>

Happy transforming!