Enhanced TP System VisuStella MZ

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System

This is a plugin created for RPG Maker MZ.

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Masterarbeit Writer


EnhancedTP Preview1.png

EnhancedTP Preview2.png

EnhancedTP FlashingGauge.gif


VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.

Click here if you want to help support VisuStella on Patreon.

Introduction

The TP system in RPG Maker MZ is rather limiting. A lot of the TP system is hardcoded in giving RPG Maker MZ users very little control over how much TP gain a battler can receive from particular actions and situations. This plugin gives you the ability to adjust how much TP battlers will acquire various actions, different TP modes, and letting players selecting and pick what TP mode they want for each actor.

Features include all (but not limited to) the following:

  • TP Modes that allow actors and enemies to have different ways of generating TP through battle.
  • 30 pre-made TP Modes for you to use and/or learn from.
  • Functionality for skills and items to change a target's TP Mode.
  • The ability to teach actors new TP modes upon learning new skills.
  • Unlock new TP Modes from becoming the target of skills and/or items.
  • Trait Objects (like states) that will enforce a specific TP Mode when applied.
  • TP Gauge can flash a variety of colors once a certain percentile range has been met.
  • Integrated TP Mode changer for players within Scene_Skill.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.


Tier 2

This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


Major Changes

EnhancedTP Preview1.png

This plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them.

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MaxTP Overwrite

There was nothing altering MaxTP before and this plugin offers TP Modes that change up the MaxTP total. The function has been overwritten for more plugin functionality.

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Preserve TP

Preserve TP function has been overwritten so it is no longer determined by the presence of the Preserve TP trait, but instead, determined by whether or not the current TP Mode has TP Preservation as its property. This is to keep the consistency in the TP Modes and to give the game dev more control over this aspect.

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Initial TP Gain in Battle Reworked

If 'Preserve TP' was off, battlers would normally have a random amount of TP given to them at the start of battle by default. However, there was no place to control this value in the RPG Maker MZ editor itself so this has been overwritten to give you, the game dev, full control over this aspect, and whether or not it requires the 'Preserve TP' flag or not.

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On Damage TP Gain

The on Damage function has been overwritten to remove the default TP gain aspect in favor of custom TP gain aspect granted by the current equipped TP Mode to keep functionality under control.

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Sprite_Gauge Changes

The sprite gauge has been changed slightly to allow for flashing gauges. They're separated into different layers now when it comes strictly to a TP gauge. There shouldn't be any noticeable compatibility problems with them unless there are plugins that alter the TP gauge completely.

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Notetags

RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.


The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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General TP Mode Notetags

EnhancedTP Preview2.png

These are TP Mode-related notatags that affect both actors and enemies.

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<TP Mode: name>

- Used for: Actor Enemy, State Notetags
- Sets the starting TP Mode for this actor/enemy to be 'name'.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.

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<Starting TP Modes>
 name
 name
 name
 name
</Starting TP Modes>

- Used for: Actor Notetags
- Adds TP Modes to the actor's available list of TP Modes from the start.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.
- Insert more 'name' entries for more TP Modes.

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<Change Target TP Mode: name>

<Change User TP Mode: name>

- Used for: Skill, Item Notetags
- Changes the target/user's TP Mode to the target TP Mode upon using this
  item/skill.
- For <Change Target TP Mode: name>, the action must successfully hit the
  target in order for the TP Mode to change.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.

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Actor-Only TP Mode Notetags

EnhancedTP Preview2.png

These are TP Mode-related notetags that only affect actors.

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<Learn TP Mode: name>

- Used for: Skill Notetags
- Causes the target selected actor to learn the specific TP Mode when the
  skill is learned.
- Insert multiple copies of this notetag to have the skill learn more
  TP Modes for the target actor.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.
- Keep in mind that learning the skill is required for the TP Mode to be
  learned. Adding the skill through a trait will not teach the TP Mode.

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<Learn TP Modes>
 name
 name
 name
</Learn TP Modes>

- Used for: Skill Notetags
- Causes the target selected actor to learn the specific TP Mode when the
  skill is learned.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.
- Insert more 'name' entries for more TP Modes.

---

<Unlock TP Mode: name>

- Used for: Skill, Item Notetags
- Causes the target selected actor to unlock the specific TP Mode.
- Insert multiple copies of this notetag to have the item/skill unlock more
  TP Modes for the target actor.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.

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<Unlock TP Modes>
 name
 name
 name
</Unlock TP Modes>

- Used for: Skill, Item Notetags
- Causes the target selected actor to unlock the specific TP Mode.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.
- Insert more 'name' entries for more TP Modes.

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<Force TP Mode: name>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Forces the affected battler to use the specific named TP Mode in battle.
- Priority is given based the ordering of trait objects if multiple forced
  TP Mode effects are present.
- Replace 'name' with the name of a TP Mode from the Plugin Parameters =>
  TP Modes listing.

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Plugin Commands

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Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ.

Here is a list of Plugin Command(s) that you may use:

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The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

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Actor Plugin Commands

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Actor: Change TP Mode
- Changes target actor(s) TP Mode.

  Actor ID(s):
  - Select which actor(s) to affect.

  TP Mode Name:
  - Change to this TP Mode for selected actor(s).

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EnhancedTP Command2.png

Actor: Unlock TP Mode
- Unlocks TP Modes for target actor(s).

  Actor ID(s):
  - Select which actor(s) to affect.

  TP Modes:
  - Change to this TP Mode for selected actor(s).

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EnhancedTP Command3.png

Actor: Unlock All TP Modes
- Unlocks all TP Modes for target actor(s).

  Actor ID(s):
  - Select which actor(s) to affect.

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Enemy Plugin Commands

EnhancedTP Command4.png

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Enemy: Change TP Mode
- Changes target enemy(ies) TP Mode.

  Enemy Index(es):
  - Select which enemy(ies) to affect.

  TP Mode Name:
  - Change to this TP Mode for selected enemy(ies).

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System Plugin Commands

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EnhancedTP Command5.png

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System: Show/Hide TP Mode
- Shows/Hides TP Mode from Scene_Skill.

  Show TP Mode?:
  - Shows/Hides TP Mode in Scene_Skill.

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Plugin Parameters

General Settings

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These are the general settings for the Enhanced TP System plugin. These control the default settings for TP Modes and TP Mode option appearing in Scene_Skill for the player.

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Defaults

 Default TP Mode:
 - Which TP mode should actors and enemies have by default?
 Global TP Modes:
 - TP Modes available to the all actors to pick from.

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Scene_Skill

 Show TP Mode?:
 - Show TP Mode in Scene_Skill by default?
 TP Mode Command:
 - The command name format shown in Scene_Skill.
 - %1 - TP Text
 TP Mode Icon:
 - Icon used for TP Mode shown in Scene_Skill.
 Background Type:
 - Select background type for this window.
   - 0 - Window
   - 1 - Dim
   - 2 - Transparent

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TP Modes

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EnhancedTP Param2a.png

EnhancedTP Param2.png

TP Modes are the TP settings that an actor or enemy has. TP Modes regulate how TP is earned as well as the maximum TP value the actor/enemy can have. Players can switch between TP Modes if granted the option, too.

TP Modes can be added, removed, and editted by you the game dev. Each TP Mode will have the following Plugin Parameters for you to adjust:

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General

 TP Mode Name:
 - The name for this TP Mode.
 - Used for notetag reference.
 Icon:
 - Icon used for this TP Mode.
 Help:
 - Help description used for this TP Mode.
 - %1 - In-game TP vocabulary.
 MaxTP Formula:
 - What's the MaxTP for this TP Mode?
 TCR Multiplier:
 - Multiplier on how much TP is earned.
 - Stacks multiplicatively with TCR.
 Preserve TP?:
 - If preserved, carry TP to the next battle.
 - If not, TP resets each battle.

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EnhancedTP FlashingGauge.gif

Gauge

 Flash Gauge?:
 - Let this gauge flash once it reaches a certain percentage value.
 - Requires VisuMZ_1_SkillsStatesCore!
 Required Rate:
 - What rate does this gauge need to be over in order for it to flash?
 Flash Speed:
 - How fast should the gauge flash different colors?
 - Lower numbers are slower. Higher numbers are faster.
 Color Lightness:
 - How light should the flash color be?
 - Lower numbers are darker. Higher numbers are lighter.
 Custom Label:
 - Instead of displaying "TP", what label do you want to display here?
 - Leave empty to keep using "TP".
 Custom Color 1:
 Custom Color 2:
 - Use #rrggbb for custom colors or regular numbers for text colors from
   the Window Skin.
 - Empty for default colors.

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TP Formulas > Generic

 Initial TP:
 - How much TP is gained at the start of battle?
 Critical Hit:
 - How much TP is gained when landing a critical hit?
 Evasion:
 - How much TP is gained when evading an action?
 Use Item:
 - How much TP is gained when using an item in battle?
 Use Skill:
 - How much TP is gained when using a skill in battle that isn't
   Attack or Guard?

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TP Formulas > During Regen

 TP Regen:
 - How much TP is gained each turn during regeneration?
 Critical HP:
 - How much TP is gained when user is in critical HP (25%)
   during regeneration.
 Full HP:
 - How much TP is gained when user has full HP
   during regeneration.
 Critical MP:
 - How much TP is gained when user is in critical MP (25%)
   during regeneration.
 Full MP:
 - How much TP is gained when user has full MP
   during regeneration.
 Only Member:
 - How much TP is gained when user is the only alive party member
   during regeneration.

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TP Formulas > HP Damage

 Take HP Damage:
 - How much TP is gained when receiving HP damage?
 - Damage value is stored in 'value' variable.
 Deal HP Damage:
 - How much TP is gained when dealing HP damage?
 - Damage value is stored in 'value' variable.
 Ally HP Damage:
 - How much TP is gained when an ally receives HP damage?
 - Damage value is stored in 'value' variable.

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TP Formulas > HP Heal

 Take HP Heal:
 - How much TP is gained when receiving HP heals?
 - Heal value is stored in 'value' variable.
 Deal HP Heal:
 - How much TP is gained when dealing HP heals?
 - Heal value is stored in 'value' variable.
 Ally HP Heal:
 - How much TP is gained when an ally receives HP heals?
 - Damage value is stored in 'value' variable.

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TP Formulas > MP Damage

 Take MP Damage:
 - How much TP is gained when receiving MP damage?
 - Damage value is stored in 'value' variable.
 Deal MP Damage:
 - How much TP is gained when dealing MP damage?
 - Damage value is stored in 'value' variable.
 Ally MP Damage:
 - How much TP is gained when an ally receives MP damage?
 - Damage value is stored in 'value' variable.

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TP Formulas > MP Heal

 Take MP Heal:
 - How much TP is gained when receiving MP heals?
 - Heal value is stored in 'value' variable.
 Deal MP Heal:
 - How much TP is gained when dealing MP heals?
 - Heal value is stored in 'value' variable.
 Ally MP Heal:
 - How much TP is gained when an ally receives MP heals?
 - Damage value is stored in 'value' variable.

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TP Formulas > Buffs

 Deal Ally Buff:
 - How much TP is gained when user inflicts a buff on an ally through an
   Item/Skill Effect (code does not count).
 Deal Enemy Buff:
 - How much TP is gained when user inflicts a buff on an enemy through an
   Item/Skill Effect (code does not count).
 Gain Ally Buff:
 - How much TP is gained when user gains a buff from an ally through an
   Item/Skill Effect (code does not count).
 Gain Enemy Buff:
 - How much TP is gained when user gains a buff from an enemy through an
   Item/Skill Effect (code does not count).

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TP Formulas > Debuffs

 Deal Ally Debuff:
 - How much TP is gained when user inflicts a debuff on an ally through an
   Item/Skill Effect (code does not count).
 Deal Enemy Debuff:
 - How much TP is gained when user inflicts a debuff on an enemy through
   an Item/Skill Effect (code does not count).
 Gain Ally Debuff:
 - How much TP is gained when user gains a debuff from an ally through an
   Item/Skill Effect (code does not count).
 Gain Enemy Debuff:
 - How much TP is gained when user gains a debuff from an enemy through an
   Item/Skill Effect (code does not count).

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TP Formulas > States

 Deal Ally State:
 - How much TP is gained when user inflicts a state on an ally through an
   Item/Skill Effect (code does not count).
 Deal Enemy State:
 - How much TP is gained when user inflicts a state on an enemy through an
   Item/Skill Effect (code does not count).
 Gain Ally State:
 - How much TP is gained when user gains a state from an ally through an
   Item/Skill Effect (code does not count).
 Gain Enemy State:
 - How much TP is gained when user gains a state from an enemy through an
   Item/Skill Effect (code does not count).

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TP Formulas > Death

 Ally Death:
 - How much TP is gained when an allied member dies.
 - Does not matter who the killer is.
 Enemy Death:
 - How much TP is gained when an enemy member dies.
 - Does not matter who the killer is.

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TP Formulas > Battle

 Win Battle:
 - How much TP is gained when the player wins a battle.
 Flee Battle:
 - How much TP is gained when the player escapes a battle.
 Lose Battle:
 - How much TP is gained when the player loses a battle.

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Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.04: January 15, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added
      • Plugin Parameters > General Settings > Background Type


Version 1.03: December 4, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New plugin parameters added by Arisu:
      • Custom Label
        • Instead of displaying "TP", what label do you want to display here? Leave empty to keep using "TP".
      • Custom Color 1, Custom Color 2
        • Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Empty for default colors.
      • These plugin parameters are added onto TP Modes.


Version 1.02: November 8, 2020

  • Bug Fixes!
    • Turning off Preserve TP will no longer generate random amounts of TP at the start of battle. Fix made by Arisu.


Version 1.01: November 1, 2020

  • Bug Fixes!
    • Skill & States Core is no longer a dependency for Enhanced TP System. Fix made by Olivia.


Version 1.00: October 26, 2020

  • Finished Plugin!

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