Event Sprite Offset (YEP)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



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System

This is a plugin created for RPG Maker MV.

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For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

Events are bound to their tiles and their sprites are bound to their events.
Naturally, this would mean that the sprites would be bound to the tiles,
too, but sometimes, we'd like to offset the appearance of sprites so that
they don't look super uniform all of the time. This plugin gives you the
ability to offset sprites visually using notetags comment tags.

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

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To offset sprites using the event notetags, using the following below:

Event Notetags:

  <Sprite Offset X: +n>
  <Sprite Offset X: -n>
  - Replace 'n' with the number of pixels you wish to offset the horizontal
  position of the sprite by. A positive number moves the sprite to the
  right. A negative number moves the sprite to the left.

  <Sprite Offset Y: +n>
  <Sprite Offset Y: -n>
  - Replace 'n' with the number of pixels you wish to offset the vertical
  position of the sprite by. A positive number moves the sprite down. A
  negative number moves the sprite up.

  <Sprite Offset: +x, +y>
  <Sprite Offset: -x, -y>
  - If you wish to put sprite offset information on one line, use the above
  comment tag instead. Replace 'x' and 'y' with the values to offset the
  sprite by. Positive x will move the sprite right. Negative x will move the
  sprite left. Positive y will move the sprite down. Negative y will move
  the sprite up.

Comment Tags

CommentTags.png

Comment Tags are similar to Notetags. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with an event or common event. Comment Tags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Comment Tags declared by the related plugin.

Here is a list of Comment Tag(s) that you may use.

To offset sprites using comments, make comments for each event page you want
the sprite to be offset in using the comment tags below:

Comment Tags:

  <Sprite Offset X: +n>
  <Sprite Offset X: -n>
  - Replace 'n' with the number of pixels you wish to offset the horizontal
  position of the sprite by. A positive number moves the sprite to the
  right. A negative number moves the sprite to the left.
  *NOTE*: This will take priority over event notetag sprite offsets.

  <Sprite Offset Y: +n>
  <Sprite Offset Y: -n>
  - Replace 'n' with the number of pixels you wish to offset the vertical
  position of the sprite by. A positive number moves the sprite down. A
  negative number moves the sprite up.
  *NOTE*: This will take priority over event notetag sprite offsets.

  <Sprite Offset: +x, +y>
  <Sprite Offset: -x, -y>
  - If you wish to put sprite offset information on one line, use the above
  comment tag instead. Replace 'x' and 'y' with the values to offset the
  sprite by. Positive x will move the sprite right. Negative x will move the
  sprite left. Positive y will move the sprite down. Negative y will move
  the sprite up.
  *NOTE*: This will take priority over event notetag sprite offsets.

Script Calls

ScriptCallsMV.png

Script Calls are event commands that are used to run JavaScript code during an event to call upon unique functions, usually added by the related plugin.

Here is a list of Script Call(s) that you may use:

Custom Movement Route
If you wish to change an event sprite's offset after a page has been loaded,
you can issue a custom movement route script calls to alter it:

Script Call:

  this._spriteOffsetX = n
  this._spriteOffsetY = n
  - This sets the sprite offset X or Y values to 'n'. The same rules apply
  as the comment tags. A positive X goes right, a negative X goes left. A
  positive Y goes down, a negative Y goes up.

  this._spriteOffsetX += n
  this._spriteOffsetY += n
  - Increases the sprite's offset X or Y by 'n'. The same rules apply as the
  comment tags. A positive X goes right, a negative X goes left. A positive
  Y goes down, a negative Y goes up.

  this._spriteOffsetX -= n
  this._spriteOffsetY -= n
  - Decreases the sprite's offset X or Y by 'n'. The same rules apply as the
  comment tags. A positive X goes right, a negative X goes left. A positive
  Y goes down, a negative Y goes up.

Changelog

Version 1.00:
- Finished Plugin!