Difference between revisions of "Extended Doodad Pack 1 (YEP)"

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(Created page with "{{MvPlugin |preview = <youtube>https://www.youtube.com/watch?v=Wk1RcDc_0wo</youtube> |link1 = <html><iframe src="https://itch.io/embed/399638" height="167" width="552" framebo...")
 
 
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{{MvPlugin
 
{{MvPlugin
|preview = <youtube>https://www.youtube.com/watch?v=Wk1RcDc_0wo</youtube>
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|preview = <youtube>https://www.youtube.com/watch?v=Wk1RcDc_0wo</youtube>
|link1 = <html><iframe src="https://itch.io/embed/399638" height="167" width="552" frameborder="0"></iframe></html>
+
|link2 = <html><iframe src="https://itch.io/embed/508235" height="167" width="552" frameborder="0"></iframe></html>
|link2 = [http://yanfly.moe/plugins/en/YEP_X_ExtDoodadPack1.js Mirror]
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|link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html>
  
 
}}
 
}}
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{{Yanfly Engine Plugins}}
 
{{Yanfly Engine Plugins}}
  
== Help File ==
+
== Introduction ==
  
 
  <nowiki>
 
  <nowiki>
============================================================================
 
Introduction
 
============================================================================
 
 
 
This plugin requires YEP_GridFreeDoodads. Make sure this plugin is located
 
This plugin requires YEP_GridFreeDoodads. Make sure this plugin is located
 
under YEP_GridFreeDoodads in the plugin list.
 
under YEP_GridFreeDoodads in the plugin list.
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into colors that hues will not allow, the option for doodads to appear under
 
into colors that hues will not allow, the option for doodads to appear under
 
certain switch conditions, whether or not party members have joined.
 
certain switch conditions, whether or not party members have joined.
 +
</nowiki>
  
============================================================================
+
== Doodad Settings - Tone ==
Doodad Settings - Tone
 
============================================================================
 
  
 +
<nowiki>
 
The tone is the doodad sprite's tone after all hues are applied. This can be
 
The tone is the doodad sprite's tone after all hues are applied. This can be
 
used to provide a different shade of colors that hues won't be able to
 
used to provide a different shade of colors that hues won't be able to
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light on memory usage compared to hues, too, which may make it potentially
 
light on memory usage compared to hues, too, which may make it potentially
 
more favorable to use.
 
more favorable to use.
 +
</nowiki>
  
============================================================================
+
== Doodad Settings - Party ==
Doodad Settings - Party
 
============================================================================
 
  
 +
<nowiki>
 
If you would like for certain doodads to appear or disappear if a certain
 
If you would like for certain doodads to appear or disappear if a certain
 
actor has joined the party or is missing from the party, you can use this
 
actor has joined the party or is missing from the party, you can use this
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count for if the party member is in the active party or the reserve party.
 
count for if the party member is in the active party or the reserve party.
 
There is no differentiation for it.
 
There is no differentiation for it.
 +
</nowiki>
  
============================================================================
+
== Doodad Settings - Switches ==
Doodad Settings - Switches
 
============================================================================
 
  
 +
<nowiki>
 
For those who would like for some doodads to appear while certain switches
 
For those who would like for some doodads to appear while certain switches
 
are on/off, you can make use of this option. Here, you can set conditions
 
are on/off, you can make use of this option. Here, you can set conditions
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apply if reversed. If a doodad requires a switch to be OFF, it will remain
 
apply if reversed. If a doodad requires a switch to be OFF, it will remain
 
visible until the switch turns on, which will cause the doodad to disappear.
 
visible until the switch turns on, which will cause the doodad to disappear.
 +
</nowiki>
  
============================================================================
+
== Changelog ==
Changelog
 
============================================================================
 
  
 +
<nowiki>
 
Version 1.01:
 
Version 1.01:
 
- Updated for RPG Maker MV version 1.5.0.
 
- Updated for RPG Maker MV version 1.5.0.
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- Finished Plugin!
 
- Finished Plugin!
 
</nowiki>
 
</nowiki>
 +
 +
<!-- This is a comment, remove the arrows surrounding this for the categories you want to show -->
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<!-- [[Category: RPG Maker MV Core Plugins]] -->
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<!-- [[Category: RPG Maker MV Battle Plugins]] -->
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<!-- [[Category: RPG Maker MV Item Plugins]] -->
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<!-- [[Category: RPG Maker MV Skill Plugins]] -->
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<!-- [[Category: RPG Maker MV Equip Plugins]] -->
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<!-- [[Category: RPG Maker MV Status Menu Plugins]] -->
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<!-- [[Category: RPG Maker MV Gameplay Plugins]] -->
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<!-- [[Category: RPG Maker MV Movement Plugins]] -->
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<!-- [[Category: RPG Maker MV Quest Plugins]] -->
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<!-- [[Category: RPG Maker MV Options Plugins]] -->
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<!-- [[Category: RPG Maker MV Eventing Plugins]] -->
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<!-- [[Category: RPG Maker MV Utility Plugins]] -->
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<!-- [[Category: RPG Maker MV Mechanical Plugins]] -->
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[[Category: RPG Maker MV Visual Plugins]]
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<!-- [[Category: RPG Maker MV Menu Plugins]] -->
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<!-- [[Category: RPG Maker MV Message Plugins]] -->
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[[Category: RPG Maker MV Quality of Life Plugins]]
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<!-- [[Category: RPG Maker MV Plugin Tips & Tricks]] -->
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<!-- [[Category: Action Sequences (MV)]] -->
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<!-- [[Category: Comment Tags (MV)]] -->
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<!-- [[Category: Main Menu Manager Integration (MV)]] -->
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<!-- [[Category: Notetags (MV)]] -->
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<!-- [[Category: Options Core Integration (MV)]] -->
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<!-- [[Category: Plugin Commands (MV)]] -->
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<!-- [[Category: Script Calls (MV)]] -->
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<!-- [[Category: Text Codes (MV)]] -->

Latest revision as of 11:07, 13 June 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin requires YEP_GridFreeDoodads. Make sure this plugin is located
under YEP_GridFreeDoodads in the plugin list.

This plugin allows you to add more options to the settings menu in the
doodads editor. This allows you to set the tone for doodads to change them
into colors that hues will not allow, the option for doodads to appear under
certain switch conditions, whether or not party members have joined.

Doodad Settings - Tone

The tone is the doodad sprite's tone after all hues are applied. This can be
used to provide a different shade of colors that hues won't be able to
support, thus giving you more options on how to make your doodads appear in
the game without the need to create a bunch of resources. This is also very
light on memory usage compared to hues, too, which may make it potentially
more favorable to use.

Doodad Settings - Party

If you would like for certain doodads to appear or disappear if a certain
actor has joined the party or is missing from the party, you can use this
setting to do so. This way, you can add doodads to a vacant room (if a party
member has joined) and remove doodads from their original room. This will
count for if the party member is in the active party or the reserve party.
There is no differentiation for it.

Doodad Settings - Switches

For those who would like for some doodads to appear while certain switches
are on/off, you can make use of this option. Here, you can set conditions
for multiple switches per doodad. All the conditions must be met for the
doodad to appear visibly. If a doodad requires a switch to be ON and that
switch is OFF, the doodad will be invisible until it is on. The same will
apply if reversed. If a doodad requires a switch to be OFF, it will remain
visible until the switch turns on, which will cause the doodad to disappear.

Changelog

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!