Difference between revisions of "Extended Message Functionality VisuStella MZ"
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− | * [[ | + | * [[Message Core VisuStella MZ]] |
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− | == | + | == Introduction == |
+ | |||
+ | The Extended Message Function plugin adds onto RPG Maker MZ's Message Window | ||
+ | and adds in various features you would normally see found in modern RPG's. | ||
+ | Things like automatically moving the text forward after a set amount of time | ||
+ | or fast forward are available. Saving and loading during a message is also | ||
+ | possible as well as going to the Options menu or returning back to the title | ||
+ | screen. These options are only available to the Message Window on the map | ||
+ | scene and do not work in battle. | ||
+ | |||
+ | Features include all (but not limited to) the following: | ||
+ | |||
+ | * The Button Console appears on the Message Window let the player activate | ||
+ | various commands via touch/click. | ||
+ | * Extended Fast Forward Mode is an expanded feature upon the Message Core's | ||
+ | Fast Forward function to fast forward all events and not just messages. | ||
+ | This can be optionally disabled. | ||
+ | * A Message Cursor will appear where the text has ended for those who want | ||
+ | that kind of aesthetic in their game. | ||
+ | * Auto-Forward will automatically move messages onward after a certain | ||
+ | amount of time has passed. Time required will be determined based on the | ||
+ | length of the message in question. | ||
+ | * Saving and Loading can be done from the Message Window akin to how many | ||
+ | visual novels work. Requires the Save Core, but you're already using that, | ||
+ | right? Right? | ||
+ | * Also be able to jump straight into the Options scene from the Message | ||
+ | Window to change any settings on the fly. Requires the Options Core, but | ||
+ | you're using that, too, correct? | ||
+ | * And for those who want to jump back to the title screen, they can do so | ||
+ | by selecting a Game End option, too. | ||
+ | |||
+ | == Requirements == | ||
+ | |||
+ | This plugin is made for RPG Maker MZ. This will not work in other iterations | ||
+ | of RPG Maker. | ||
+ | |||
+ | === Required Plugin List === | ||
+ | |||
+ | * [[Message Core VisuStella MZ]] | ||
+ | |||
+ | This plugin requires the above listed plugins to be installed inside your | ||
+ | game's Plugin Manager list in order to work. You cannot start your game with | ||
+ | this plugin enabled without the listed plugins. | ||
+ | |||
+ | {{MZ Tier 2}} | ||
+ | |||
+ | == Extra Features == | ||
+ | |||
+ | There are some extra features found if other VisuStella MZ plugins are found | ||
+ | present in the Plugin Manager list. | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[Options Core VisuStella MZ]] | ||
+ | |||
+ | The Options Core is a required plugin in order to make use of the "Options" | ||
+ | (aka "Config") button found in the Button Console. | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[Save Core VisuStella MZ]] | ||
+ | |||
+ | The Options Core is a required plugin in order to make use of the "Save" and | ||
+ | "Load" buttons found in the Button Console. | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[Message Log VisuStella MZ]] | ||
+ | |||
+ | The Message Log plugin enables the "Log" button found in the Button Console | ||
+ | to let the player go and review the text that has been displayed in the map | ||
+ | scene. This does not include the text found in battle to avoid conflicting | ||
+ | logged messages across different situations. | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[Message Visibility VisuStella MZ]] | ||
+ | |||
+ | The Message Visibility plugin enables the "Hide" button found in the | ||
+ | Button Console to make the Message Window visible or invisible. | ||
+ | |||
+ | --- | ||
+ | |||
+ | == Available Text Codes == | ||
+ | |||
+ | The following are text codes that you may use with this plugin. | ||
+ | |||
+ | === Button Console-Related Text Codes === | ||
+ | |||
+ | --- | ||
<pre> | <pre> | ||
− | + | -------------------- ----------------------------------------------------- | |
+ | Text Code Effect (Message Window Only) | ||
+ | -------------------- ----------------------------------------------------- | ||
+ | |||
+ | <Hide Buttons> Hides the Button Console from this current Message | ||
+ | Window's text assuming that nothing else is hiding | ||
+ | the Button Console from view. | ||
</pre> | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | == Plugin Commands == | ||
+ | |||
+ | The following are Plugin Commands that come with this plugin. They can be | ||
+ | accessed through the Plugin Command event command. | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Fast Forward Plugin Commands === | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Fast Forward: Allow/Disallow | ||
+ | - Change whether or not Fast Forward is allowed/disallowed. | ||
+ | - Must be enabled by the Plugin Parameters. | ||
+ | |||
+ | Allow?: | ||
+ | - Allow or disallow the Extended Fast Forward feature? | ||
+ | - Must be enabled by the Plugin Parameters. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Message Button Console Plugin Commands === | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Message Button Console: Show/Hide | ||
+ | - Determine if the Message Button Console is visible or hidden. | ||
+ | - Only appears on the map. | ||
+ | - Does not appear in battle. | ||
+ | |||
+ | Visible?: | ||
+ | - Show or hide the Message Button Console feature? | ||
+ | - Only appears on the map. | ||
+ | - Does not appear in battle. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Message Cursor Plugin Commands === | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Message Cursor: Change Settings | ||
+ | - Change the Message Cursor settings used. | ||
+ | |||
+ | Change Settings: | ||
+ | - Change the Message Cursor settings. | ||
+ | - Settings are the same as the ones found in the Plugin Parameters. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | == Plugin Parameters == | ||
+ | |||
+ | === Auto-Forward Settings === | ||
+ | |||
+ | Auto-Forward settings used for this game. Auto-Forward is a feature that | ||
+ | once enabled, the game will automatically move the "Show Text" event | ||
+ | commands forward after a certain amount of time. The amount of time will be | ||
+ | determined by how many characters are displayed on the screen. There is a | ||
+ | lower boundary, where if the wait time does not meet the amount, the timer | ||
+ | will be set to the minimum wait value instead. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Settings | ||
+ | |||
+ | Wait per Character: | ||
+ | - How many frames should the game wait per character? | ||
+ | - Average: 60 frames per second. | ||
+ | |||
+ | Minimum Wait: | ||
+ | - What is the minimum amount of frames to wait? | ||
+ | - Average: 60 frames per second. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Fast Forward (Extended) Settings === | ||
+ | |||
+ | Extended Fast Forward settings used for this game. If enabled, this will | ||
+ | replace the Message Core's Fast Forward functionality. The Extended Fast | ||
+ | Forward feature will not only fast forward through messages but any running | ||
+ | events that are not found in a parallel event. | ||
+ | |||
+ | It can also be activated the Message Core's Fast Forward shortcut key. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Settings | ||
+ | |||
+ | Enable?: | ||
+ | - Enable or disable the Extended Fast Forward feature? | ||
+ | |||
+ | Speed: | ||
+ | - What is the speed at which Extended Fast Forward works at? | ||
+ | - Higher numbers are faster. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Message Button Console Settings === | ||
+ | |||
+ | Message Button Console settings used for this game. | ||
+ | |||
+ | It will only appear in the Message Window on the map scene. It will NOT | ||
+ | appear in battle. The reason it won't appear in battle is because many of | ||
+ | the functions there will clash with how the battle scene behaves. | ||
+ | |||
+ | The Button Console will add extra padding to the Message Window and appear | ||
+ | at either the top of bottom of the Message Window (your choice). A row of | ||
+ | buttons will appear each with a different functionality. | ||
+ | |||
+ | These Plugin Parameters also allow you to customize the appearance of how | ||
+ | the buttons look in-game. Adjust them accordingly. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | General | ||
+ | |||
+ | Show by Default?: | ||
+ | - Show or hide the Message Button Console by default? | ||
+ | |||
+ | Position: | ||
+ | - Where do you wish to display the Message Button Console? | ||
+ | - Top of Message Window | ||
+ | - Bottom of Message Window | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Appearance | ||
+ | |||
+ | Window Skin: | ||
+ | - What is the window skin used for the buttons? | ||
+ | |||
+ | Font Name: | ||
+ | - What font do you wish to use for the Message Button Console? | ||
+ | |||
+ | Font Size: | ||
+ | - What font size do you wish to use for the Message Button Console? | ||
+ | |||
+ | Text Colors: | ||
+ | |||
+ | Normal Color: | ||
+ | - Use #rrggbb for custom colors or regular numbers for text colors from | ||
+ | the Window Skin. | ||
+ | |||
+ | Toggled Color: | ||
+ | - Use #rrggbb for custom colors or regular numbers for text colors from | ||
+ | the Window Skin. | ||
+ | |||
+ | Disabled Color: | ||
+ | - Use #rrggbb for custom colors or regular numbers for text colors from | ||
+ | the Window Skin. | ||
+ | |||
+ | Visuals: | ||
+ | |||
+ | Width: | ||
+ | - What is the width of each button? | ||
+ | |||
+ | Height: | ||
+ | - What is the height of each button? | ||
+ | |||
+ | Buffer: | ||
+ | - What is the buffer between each button? | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Button Settings === | ||
+ | |||
+ | Settings for which buttons appear and how they appear. These settings will | ||
+ | determine which buttons appear (provided that their required plugins are | ||
+ | available), what shortcut keys are applied to them, and what kind of text | ||
+ | will be displayed to represent them. | ||
+ | |||
+ | In case you are wondering where the Fast Forward shortcut key is, that | ||
+ | setting is found in the Message Core. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | General | ||
+ | |||
+ | List: | ||
+ | - Which buttons appear and in what order? | ||
+ | - Some commands require certain plugins installed. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Shortcut Keys | ||
+ | |||
+ | Auto-Forward Key: | ||
+ | - This is the key used for auto-forwarding messages. | ||
+ | |||
+ | Save Key: | ||
+ | - This is the key used for quick saving. | ||
+ | - Requires VisuMZ_1_SaveCore! | ||
+ | |||
+ | Load Key: | ||
+ | - This is the key used for quick load. | ||
+ | - Requires VisuMZ_1_SaveCore! | ||
+ | |||
+ | Options Key: | ||
+ | - This is the key used for opening options. | ||
+ | - Requires VisuMZ_1_OptionsCore! | ||
+ | |||
+ | Game End Key: | ||
+ | - This is the key used for ending the game. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Vocabulary | ||
+ | |||
+ | Auto-Forward: | ||
+ | - How is this option's text displayed in-game? | ||
+ | |||
+ | Fast Forward: | ||
+ | - How is this option's text displayed in-game? | ||
+ | |||
+ | Save Game: | ||
+ | - How is this option's text displayed in-game? | ||
+ | - Requires VisuMZ_1_SaveCore! | ||
+ | |||
+ | Load Game: | ||
+ | - How is this option's text displayed in-game? | ||
+ | - Requires VisuMZ_1_SaveCore! | ||
+ | |||
+ | Options: | ||
+ | - How is this option's text displayed in-game? | ||
+ | - Requires VisuMZ_1_OptionsCore! | ||
+ | |||
+ | Game End: | ||
+ | - How is this option's text displayed in-game? | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Message Cursor Settings === | ||
+ | |||
+ | Message Cursor settings used for this game. The cursor, if enabled, will | ||
+ | appear where the text is currently displayed at and adds a new type of | ||
+ | aesthetic to the game. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | General | ||
+ | |||
+ | Enable?: | ||
+ | - Enable or disable the message cursor? | ||
+ | |||
+ | Graphic Type: | ||
+ | - What is the cursor's graphic type? | ||
+ | - Icon - From img/system/IconSet.png | ||
+ | - Image - An animated image from img/system/ | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Icon | ||
+ | |||
+ | Icon Index: | ||
+ | - This is icon used for the Message Cursor. | ||
+ | |||
+ | Flip Speed Multiplier: | ||
+ | - What is the flip speed multiplier for the Message Cursor? | ||
+ | - Use 0 for no flipping. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Image | ||
+ | |||
+ | Filename: | ||
+ | - Filename of the image found inside the img/system/ folder. | ||
+ | |||
+ | Image Rows: | ||
+ | - How many rows are there for the image? | ||
+ | |||
+ | Image Columns: | ||
+ | - How many columns are there for the image? | ||
+ | |||
+ | Frame Delay: | ||
+ | - How many frames delayed are there per animated cell? | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | Appearance | ||
+ | |||
+ | Anchor X: | ||
+ | Anchor Y: | ||
+ | - Determine the Message Cursor's X/Y position. | ||
+ | - Use a number between 0 and 1 for best results. | ||
+ | |||
+ | Offset X: | ||
+ | Offset Y: | ||
+ | - Offset the Message Cursor's X/Y position by how many pixels? | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
{{VisuStella MZ Terms of Use}} | {{VisuStella MZ Terms of Use}} | ||
Line 50: | Line 465: | ||
Team VisuStella | Team VisuStella | ||
− | * | + | * [[Irina]] |
− | * | + | * [[Arisu]] |
− | * | + | * [[Olivia]] |
− | * | + | * [[Yanfly]] |
== Changelog == | == Changelog == | ||
− | + | Version 1.00 Official Release Date: August 2, 2021 | |
− | * | + | * Finished Plugin! |
== End of File == | == End of File == |
Revision as of 15:10, 13 July 2021
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download
| ||
SystemThis is a plugin created for RPG Maker MZ. | ||
Click here for help on how to install plugins and an explanation on the Tier Hierarchy System. |
Click here to learn how to update plugins. |
Click here for how to troubleshoot plugins if you get an error. |
Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThe Extended Message Function plugin adds onto RPG Maker MZ's Message Window and adds in various features you would normally see found in modern RPG's. Things like automatically moving the text forward after a set amount of time or fast forward are available. Saving and loading during a message is also possible as well as going to the Options menu or returning back to the title screen. These options are only available to the Message Window on the map scene and do not work in battle. Features include all (but not limited to) the following:
various commands via touch/click.
Fast Forward function to fast forward all events and not just messages. This can be optionally disabled.
that kind of aesthetic in their game.
amount of time has passed. Time required will be determined based on the length of the message in question.
visual novels work. Requires the Save Core, but you're already using that, right? Right?
Window to change any settings on the fly. Requires the Options Core, but you're using that, too, correct?
by selecting a Game End option, too. RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- The Options Core is a required plugin in order to make use of the "Options" (aka "Config") button found in the Button Console. --- The Options Core is a required plugin in order to make use of the "Save" and "Load" buttons found in the Button Console. --- The Message Log plugin enables the "Log" button found in the Button Console to let the player go and review the text that has been displayed in the map scene. This does not include the text found in battle to avoid conflicting logged messages across different situations. --- Message Visibility VisuStella MZ The Message Visibility plugin enables the "Hide" button found in the Button Console to make the Message Window visible or invisible. --- Available Text CodesThe following are text codes that you may use with this plugin. Button Console-Related Text Codes--- -------------------- ----------------------------------------------------- Text Code Effect (Message Window Only) -------------------- ----------------------------------------------------- <Hide Buttons> Hides the Button Console from this current Message Window's text assuming that nothing else is hiding the Button Console from view. --- Plugin CommandsThe following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command. --- Fast Forward Plugin Commands--- Fast Forward: Allow/Disallow - Change whether or not Fast Forward is allowed/disallowed. - Must be enabled by the Plugin Parameters. Allow?: - Allow or disallow the Extended Fast Forward feature? - Must be enabled by the Plugin Parameters. --- Message Button Console Plugin Commands--- Message Button Console: Show/Hide - Determine if the Message Button Console is visible or hidden. - Only appears on the map. - Does not appear in battle. Visible?: - Show or hide the Message Button Console feature? - Only appears on the map. - Does not appear in battle. --- Message Cursor Plugin Commands--- Message Cursor: Change Settings - Change the Message Cursor settings used. Change Settings: - Change the Message Cursor settings. - Settings are the same as the ones found in the Plugin Parameters. --- Plugin ParametersAuto-Forward SettingsAuto-Forward settings used for this game. Auto-Forward is a feature that once enabled, the game will automatically move the "Show Text" event commands forward after a certain amount of time. The amount of time will be determined by how many characters are displayed on the screen. There is a lower boundary, where if the wait time does not meet the amount, the timer will be set to the minimum wait value instead. --- Settings Wait per Character: - How many frames should the game wait per character? - Average: 60 frames per second. Minimum Wait: - What is the minimum amount of frames to wait? - Average: 60 frames per second. --- Fast Forward (Extended) SettingsExtended Fast Forward settings used for this game. If enabled, this will replace the Message Core's Fast Forward functionality. The Extended Fast Forward feature will not only fast forward through messages but any running events that are not found in a parallel event. It can also be activated the Message Core's Fast Forward shortcut key. --- Settings Enable?: - Enable or disable the Extended Fast Forward feature? Speed: - What is the speed at which Extended Fast Forward works at? - Higher numbers are faster. --- Message Button Console SettingsMessage Button Console settings used for this game. It will only appear in the Message Window on the map scene. It will NOT appear in battle. The reason it won't appear in battle is because many of the functions there will clash with how the battle scene behaves. The Button Console will add extra padding to the Message Window and appear at either the top of bottom of the Message Window (your choice). A row of buttons will appear each with a different functionality. These Plugin Parameters also allow you to customize the appearance of how the buttons look in-game. Adjust them accordingly. --- General Show by Default?: - Show or hide the Message Button Console by default? Position: - Where do you wish to display the Message Button Console? - Top of Message Window - Bottom of Message Window --- Appearance Window Skin: - What is the window skin used for the buttons? Font Name: - What font do you wish to use for the Message Button Console? Font Size: - What font size do you wish to use for the Message Button Console? Text Colors: Normal Color: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Toggled Color: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Disabled Color: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Visuals: Width: - What is the width of each button? Height: - What is the height of each button? Buffer: - What is the buffer between each button? --- Button SettingsSettings for which buttons appear and how they appear. These settings will determine which buttons appear (provided that their required plugins are available), what shortcut keys are applied to them, and what kind of text will be displayed to represent them. In case you are wondering where the Fast Forward shortcut key is, that setting is found in the Message Core. --- General List: - Which buttons appear and in what order? - Some commands require certain plugins installed. --- Shortcut Keys Auto-Forward Key: - This is the key used for auto-forwarding messages. Save Key: - This is the key used for quick saving. - Requires VisuMZ_1_SaveCore! Load Key: - This is the key used for quick load. - Requires VisuMZ_1_SaveCore! Options Key: - This is the key used for opening options. - Requires VisuMZ_1_OptionsCore! Game End Key: - This is the key used for ending the game. --- Vocabulary Auto-Forward: - How is this option's text displayed in-game? Fast Forward: - How is this option's text displayed in-game? Save Game: - How is this option's text displayed in-game? - Requires VisuMZ_1_SaveCore! Load Game: - How is this option's text displayed in-game? - Requires VisuMZ_1_SaveCore! Options: - How is this option's text displayed in-game? - Requires VisuMZ_1_OptionsCore! Game End: - How is this option's text displayed in-game? --- Message Cursor SettingsMessage Cursor settings used for this game. The cursor, if enabled, will appear where the text is currently displayed at and adds a new type of aesthetic to the game. --- General Enable?: - Enable or disable the message cursor? Graphic Type: - What is the cursor's graphic type? - Icon - From img/system/IconSet.png - Image - An animated image from img/system/ --- Icon Icon Index: - This is icon used for the Message Cursor. Flip Speed Multiplier: - What is the flip speed multiplier for the Message Cursor? - Use 0 for no flipping. --- Image Filename: - Filename of the image found inside the img/system/ folder. Image Rows: - How many rows are there for the image? Image Columns: - How many columns are there for the image? Frame Delay: - How many frames delayed are there per animated cell? --- Appearance Anchor X: Anchor Y: - Determine the Message Cursor's X/Y position. - Use a number between 0 and 1 for best results. Offset X: Offset Y: - Offset the Message Cursor's X/Y position by how many pixels? ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.00 Official Release Date: August 2, 2021
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