Gab Window (YEP)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
Sometimes there's random jibber jabber that does not warrant a message box. The Gab Window fulfills that jibber jabber by placing such text outside of the message window box and at the corner of the screen. The gab text will appear briefly and then disappear, not showing up again until the gab text is updated with something else. New to the MV version is the ability to play sounds for your Gab Window in addition to queueing multiple gabs together to have them form a conversation of sorts. When queued up, the currently playing gab will continue showing until it fades out before loading up the next gab.
Plugin Commands
Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.
Here is a list of Plugin Command(s) that you may use:
Using the Gab Window is quite simple. By default, it can be used in either the map scene or the battle scene. To call upon it, you will to use a few Plugin Commands to set up what you wish for the Gab Window to display. Plugin Commands: --- Setup Commands --- GabText text This will set the gab window to type out the above text. Text codes can be used for the Gab Window. GabFaceName filename If you wish to display a face graphic, use this plugin command to have it display a face from the filename. GabFaceIndex x Used in combination with the above plugin command to define which index the face will use. GabSpriteName filename If you wish to display a particular character sprite, use this plugin command to have it display a sprite from the filename. GabSpriteIndex x Used in combination with the above plugin command to define which index the sprite will use. GabActor x GabActorFace x This will display actor x's face graphic where x is the actor's ID. GabActorSprite x This will display actor x's sprite graphic where x is the actor's ID. GabParty x GabPartyFace x This will display party member x's face graphic where x is the position. GabPartySprite x This will display party member x's sprite graphic where x is the position. GabSound filename This will play a sound from the SE folder under that particular filename. GabSwitch x This will enable switch x when this gab finishes playing. WaitForGab Causes the game to wait until all gabs are finished playing. --- Display Commands --- ShowGab Once the above settings are complete, use this Plugin Command to launch the Gab Window and display the above data. This will put the gab data into a queue which means if there's another gab playing, this will be next in line. *Note If multiple ShowGabs are used, they will be queued up. The current playing gab will finish playing before moving onto the next. If it so happens that the inputted Gab would have the same exact settings as a previously loaded gab within the same queue, it will not be inserted to prevent any redundancy amongst the conversation. ForceGab Once the above settings are complete, use this Plugin Command to clear all the other gabs in the Gab Window and display the above data. ClearGab This clears out the Gab Window of the current gab and any gabs queued.
Changelog
Version 1.06: - Updated for RPG Maker MV version 1.5.0. Version 1.05: - Added 'WaitForGab' plugin command. This plugin command causes the game to wait until all gabs are finished playing. Version 1.04: - Fixed an issue with ForceGab that didn't make it work properly with text coded Gabs. Version 1.03a: - Fixed a bug with GabSound that didn't load the proper sound filenames. - Fixed the time count for Gabs to not include text codes. Version 1.02a: - Added functionality for battle gabs to be saved when going into other scenes and returning to battle. - Added GabSwitch x to enable switch x when the gab finishes playing. Version 1.01: - Added 'GabParty x' and 'GabPartySprite x' plugin commands to help with those without dynamic party setups. Version 1.00: - Finished Plugin!