Gamble Strike (MV Plugin Tips & Tricks)

From Yanfly.moe Wiki
Revision as of 15:44, 8 July 2019 by Yanfly (talk | contribs) (Created page with "{{Yanfly Tips & Tricks MV |preview = <youtube>https://www.youtube.com/watch?v=wxcpU-l_aDA</youtube> |desc = Ever made a skill and wanted to give it special effects that occu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Ever made a skill and wanted to give it special effects that occur only when the skill misses? Well, using Action Sequences, you definitely can!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

Place this inside of your skill/item’s notebox.

// This moves the user forward to the enemy or slightly forward depending on the weapon type.
<Whole Action>
if user.attackMotion() !== 'missile'
 move user: targets, front, 20
else
 perform start
end
</Whole Action>

// Makes user attack the enemy. If the enemy evades, debuff the user's AGI.
<target action>
motion standby: user
wait for movement
face user: target
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
if target.result().missed || target.result().evaded
  add agi debuff: user, 5, show
  animation 54: user
  motion dead: user
  wait for animation
end
</target action>

Happy gambling!