Difference between revisions of "Game Design Document Template"

From Yanfly.moe Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 15: Line 15:
  
 
This section will summarize the game, what it's about, and what it hopes to achieve.
 
This section will summarize the game, what it's about, and what it hopes to achieve.
 +
 +
 +
 +
=== Elevator Pitch ===
 +
<hr>
 +
 +
A one sentence pitch for your game.
 +
 +
Pretend that you were pitching your game to an executive going to the elevator. You have less than 60 seconds.
  
  
Line 141: Line 150:
 
** '''Medium:'''
 
** '''Medium:'''
 
** Explanation on influence in 1 paragraph or less.
 
** Explanation on influence in 1 paragraph or less.
 
 
 
=== Elevator Pitch ===
 
<hr>
 
 
A one sentence pitch for your game.
 
 
Pretend that you were pitching your game to an executive going to the elevator. You have less than 60 seconds.
 
  
  
Line 185: Line 185:
  
 
* Core Gameplay Mechanic #1
 
* Core Gameplay Mechanic #1
** '''Details:''' Describe in 2 paragraphics or less.
+
** '''Details:''' Describe in 2 paragraphs or less.
** '''How it Works:''' Describe in 2 paragraphics or less.
+
** '''How it Works:''' Describe in 2 paragraphs or less.
  
 
* Core Gameplay Mechanic #2
 
* Core Gameplay Mechanic #2
** '''Details:''' Describe in 2 paragraphics or less.
+
** '''Details:''' Describe in 2 paragraphs or less.
** '''How it Works:''' Describe in 2 paragraphics or less.
+
** '''How it Works:''' Describe in 2 paragraphs or less.
  
 
* Core Gameplay Mechanic #3
 
* Core Gameplay Mechanic #3
** '''Details:''' Describe in 2 paragraphics or less.
+
** '''Details:''' Describe in 2 paragraphs or less.
** '''How it Works:''' Describe in 2 paragraphics or less.
+
** '''How it Works:''' Describe in 2 paragraphs or less.
  
 
* Core Gameplay Mechanic #4
 
* Core Gameplay Mechanic #4
** '''Details:''' Describe in 2 paragraphics or less.
+
** '''Details:''' Describe in 2 paragraphs or less.
** '''How it Works:''' Describe in 2 paragraphics or less.
+
** '''How it Works:''' Describe in 2 paragraphs or less.
  
 
* Core Gameplay Mechanic #5
 
* Core Gameplay Mechanic #5
** '''Details:''' Describe in 2 paragraphics or less.
+
** '''Details:''' Describe in 2 paragraphs or less.
** '''How it Works:''' Describe in 2 paragraphics or less.
+
** '''How it Works:''' Describe in 2 paragraphs or less.
  
  
Line 248: Line 248:
 
<hr>
 
<hr>
  
*  
+
* Battlebacks
 +
** Landscapes
 +
** Interiors
 +
** Panoramas
 +
 
 +
* Sprites
 +
** Actors
 +
*** Busts
 +
*** Map Sprites
 +
*** Battle Sprites
 +
** Enemies
 +
*** Busts
 +
*** Map Sprites
 +
*** Battle Sprites
 +
 
 +
* Faces
 +
** Main Cast
 +
** NPC's
 +
 
 +
* Parallaxes
 +
** Landscapes
 +
** Interiors
 +
** Panoramas
 +
 
 +
* System
 +
** Balloon Skin
 +
** Icons
 +
** Damage Skin
 +
** Window Skin
 +
 
 +
* Tilesets
 +
** World Map
 +
** Outside Nature Tiles
 +
** Outside City Tiles
 +
** Interior Dungeon Tiles
 +
** Interior Building Tiles
 +
 
 +
 
  
 
=== 3D Graphics ===
 
=== 3D Graphics ===

Latest revision as of 20:20, 20 February 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Main

Game Name: Untitled

Project Name: Untitled

Revision: 0.0.0

Game Design Document Written by: Insert your name here


Overview

This section will summarize the game, what it's about, and what it hopes to achieve.


Elevator Pitch


A one sentence pitch for your game.

Pretend that you were pitching your game to an executive going to the elevator. You have less than 60 seconds.


Project Goal


Explain briefly what the goal of this project is.


Theme / Setting / Genre


Insert theme here.


Core Gameplay Mechanics (Brief)


A quick list and description of the game's mechanics.

  • Gameplay Mechanic #1
  • Gameplay Mechanic #2
  • Gameplay Mechanic #3
  • Gameplay Mechanic #4
  • Gameplay Mechanic #5


Targeted Platforms


This game will aim to be released on these platforms:


Monetization Model


Explain briefly what the monetization model of this game is.


Project Scope


This section will explain the project's estimated scope.


Game Time Scale


Cost: $1,000

Time: 12 months


Team Size


Core Team:

  • Team Member Name
    • Role
  • Team Member Name
    • Role
  • Team Member Name
    • Role
  • Team Member Name
    • Role
  • Team Member Name
    • Role


Marketing Team:

  • Team Member Name
    • Role
  • Team Member Name
    • Role
  • Team Member Name
    • Role
  • Team Member Name
    • Role
  • Team Member Name
    • Role


Influences / Inspirations


  • Influence #1
    • Medium:
    • Explanation on influence in 1 paragraph or less.
  • Influence #2
    • Medium:
    • Explanation on influence in 1 paragraph or less.
  • Influence #3
    • Medium:
    • Explanation on influence in 1 paragraph or less.
  • Influence #4
    • Medium:
    • Explanation on influence in 1 paragraph or less.
  • Influence #5
    • Medium:
    • Explanation on influence in 1 paragraph or less.


Project Description (Brief)


Two to three paragraph description of your game project.


Project Description (Detailed)


Four to size paragraph description of your game project.


What sets this project apart from others?

Insert a variety of reasons on what sets this project apart from others.

  • Reason 1
  • Reason 2
  • Reason 3
  • Reason 4
  • Reason 5


Detailed Core Gameplay Mechanics


This is a list of the core gameplay mechanics and how they work.

  • Core Gameplay Mechanic #1
    • Details: Describe in 2 paragraphs or less.
    • How it Works: Describe in 2 paragraphs or less.
  • Core Gameplay Mechanic #2
    • Details: Describe in 2 paragraphs or less.
    • How it Works: Describe in 2 paragraphs or less.
  • Core Gameplay Mechanic #3
    • Details: Describe in 2 paragraphs or less.
    • How it Works: Describe in 2 paragraphs or less.
  • Core Gameplay Mechanic #4
    • Details: Describe in 2 paragraphs or less.
    • How it Works: Describe in 2 paragraphs or less.
  • Core Gameplay Mechanic #5
    • Details: Describe in 2 paragraphs or less.
    • How it Works: Describe in 2 paragraphs or less.


Story and Gameplay


This section will explain the project's story and gameplay.


Story (Brief)


The Summary or TL;DR version of the section below.


Story (Detailed)


Go into as much detail as needed.


Gameplay (Brief)


The Summary or TL;DR version of the section below.


Gameplay (Detailed)


Go into as much detail as needed.


Assets Needed

A list of the game's assets that are needed.

2D Graphics


  • Battlebacks
    • Landscapes
    • Interiors
    • Panoramas
  • Sprites
    • Actors
      • Busts
      • Map Sprites
      • Battle Sprites
    • Enemies
      • Busts
      • Map Sprites
      • Battle Sprites
  • Faces
    • Main Cast
    • NPC's
  • Parallaxes
    • Landscapes
    • Interiors
    • Panoramas
  • System
    • Balloon Skin
    • Icons
    • Damage Skin
    • Window Skin
  • Tilesets
    • World Map
    • Outside Nature Tiles
    • Outside City Tiles
    • Interior Dungeon Tiles
    • Interior Building Tiles


3D Graphics


  • Battlebacks
    • Landscapes
    • Interiors
    • Panoramas
  • Sprites
    • Actors
      • Busts
      • Map Sprites
      • Battle Sprites
    • Enemies
      • Busts
      • Map Sprites
      • Battle Sprites
  • Faces
    • Main Cast
    • NPC's
  • Parallaxes
    • Landscapes
    • Interiors
    • Panoramas
  • System
    • Balloon Skin
    • Icons
    • Damage Skin
    • Window Skin
  • Tilesets
    • World Map
    • Outside Nature Tiles
    • Outside City Tiles
    • Interior Dungeon Tiles
    • Interior Building Tiles


Sound


  • BGM
    • Battle
    • Castle
    • Dungeon
    • Field
    • Scene
    • Ship
    • Themes
    • Towns
  • BGS
    • Ambience
    • Nature
    • Talking
  • ME
    • Fanfares
    • Jingles
  • SE
    • UI SFX
    • Effect SFX


Code


  • Plugins available
    • Visustella
      • Core Engine
      • Battle Core
      • Elements & Status Menu Core
      • Events & Movement Core
      • Items & Equips Core
      • Main Menu Core
      • Message Core
      • Options Core
      • Save Core
      • Skills & States Core
  • Plugins needed
    • Visustella
      • Plugin 1
      • Plugin 2
      • Plugin 3
      • Plugin 4
      • Plugin 5


VFX


  • Animations
    • Effekseer


Schedule

What is the projected schedule like?

  • Phase 1
    • Time:
  • Phase 2
    • Time:
  • Phase 3
    • Time:
  • Phase 4
    • Time:
  • Phase 5
    • Time: