Difference between revisions of "Glossary"
Jump to navigation
Jump to search
(→C) |
|||
(32 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
+ | {| style="width: 800px;" cellspacing="0" cellpadding="0" | ||
+ | | style="width: 100%; vertical-align: top;" | | ||
+ | |||
These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | ||
Line 35: | Line 38: | ||
: Refers to the likelihood of a character being targeted for an action, usually from the opposing party. | : Refers to the likelihood of a character being targeted for an action, usually from the opposing party. | ||
: The more aggro a character has, the more likely it is targeted for an action. | : The more aggro a character has, the more likely it is targeted for an action. | ||
+ | |||
+ | ; Alias (Programming) | ||
+ | : Used in RPG Maker XP, VX, and VX Ace to patch Ruby scripts to create compatibility between scripts. | ||
+ | : The phrase carried over into RPG Maker MV and MZ's JavaScript plugins. | ||
+ | : The JavaScript term for this is "monkey patch" | ||
; Alpha | ; Alpha | ||
: An extremely early stage of a product before it's released. | : An extremely early stage of a product before it's released. | ||
: Earlier than "Beta". | : Earlier than "Beta". | ||
+ | |||
+ | ; Anchor (Sprite) | ||
+ | : Determines the origin point of the sprite. | ||
+ | : For X values, 0 means its origin is towards the left. 0.5 means its origin is its center. 1 means its origin is its right. | ||
+ | : For Y values, 0 means its origin is at the top. 0.5 means its origin is at the middle. 1 means its origin is at the bottom. | ||
; Archeia | ; Archeia | ||
Line 49: | Line 62: | ||
; Aries | ; Aries | ||
: See [[Aries of Sheratan]]. | : See [[Aries of Sheratan]]. | ||
+ | |||
+ | ; Arisu (Alice) | ||
+ | : See [[Arisu]]. | ||
; Artist | ; Artist | ||
Line 71: | Line 87: | ||
::: You can never tell when. | ::: You can never tell when. | ||
: The thing you should always be doing on a regular basis. | : The thing you should always be doing on a regular basis. | ||
+ | |||
+ | ; Base Code | ||
+ | : Refers to the original code that is included in any RPG Maker iteration. | ||
; Battle System (BSys) | ; Battle System (BSys) | ||
Line 101: | Line 120: | ||
== C == | == C == | ||
+ | |||
+ | ; Caz | ||
+ | : See [[Caz Wolf]]. | ||
; Changelog | ; Changelog | ||
Line 123: | Line 145: | ||
; Console | ; Console | ||
− | : In the RPG Maker community, this refers to the debug console used in [[RPG Maker MV]] that's opened by pressing F12 during play testing. | + | : In the RPG Maker community, this refers to the debug console used in [[RPG Maker MV]] and [[RPG Maker MZ]] that's opened by pressing F12 during play testing. |
; Consumable | ; Consumable | ||
Line 132: | Line 154: | ||
: A period of time where a skill/item is unusable after having been used before. | : A period of time where a skill/item is unusable after having been used before. | ||
: See [[Skill Cooldowns (YEP)|Skill Cooldowns]]. | : See [[Skill Cooldowns (YEP)|Skill Cooldowns]]. | ||
+ | |||
+ | ; Core (Plugin) | ||
+ | : A plugin that restructures a specific gameplay element of group of gameplay elements. | ||
+ | : It provides a foundation for extensions to be made and adapted into. | ||
+ | : Often misused by amateur plugin developers as a "first" plugin. | ||
; Crafting | ; Crafting | ||
Line 247: | Line 274: | ||
: A term used to describe a series of elements that have a weakness to each other in a cycle. | : A term used to describe a series of elements that have a weakness to each other in a cycle. | ||
− | ; Engine | + | ; Engine (Plugin) |
: A plugin or series of plugins that focuses on creating a code base to further improve, optimize, and extend RPG Maker's default functions while providing a base/foundation for other plugins found in its library. | : A plugin or series of plugins that focuses on creating a code base to further improve, optimize, and extend RPG Maker's default functions while providing a base/foundation for other plugins found in its library. | ||
+ | : This is often misused by amateur plugin developers as a "Library" | ||
; Eroge | ; Eroge | ||
Line 257: | Line 285: | ||
: A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | : A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | ||
: Also known as a "Dodge Tank". | : Also known as a "Dodge Tank". | ||
+ | |||
+ | ; Event | ||
+ | : RPG Maker term for an non-player-controllable entity. | ||
+ | : These can be actual characters or they can be objects. | ||
+ | : Events can trigger and run commands. | ||
+ | |||
+ | ; Event Command | ||
+ | : A command used to control the game when an event triggers. | ||
+ | |||
+ | ; Event System | ||
+ | : A complex system of event commands to create something that is normally not achievable through regular usage of event commands alone. | ||
+ | |||
+ | ; Eventing | ||
+ | : The process of creating an Event System. | ||
; EXP | ; EXP | ||
Line 413: | Line 455: | ||
; Librarium | ; Librarium | ||
: See [[Ækashics Librarium]]. | : See [[Ækashics Librarium]]. | ||
+ | |||
+ | ; Library (Plugin) | ||
+ | : See Plugin Library. | ||
; Limit Break | ; Limit Break | ||
Line 481: | Line 526: | ||
: Refers to a genre of games that use RPG-like elements which are played on mobile devices. | : Refers to a genre of games that use RPG-like elements which are played on mobile devices. | ||
: Usually features a gacha system of some sort. | : Usually features a gacha system of some sort. | ||
+ | |||
+ | ; Monkey Patch (Programming) | ||
+ | : A technique used in RPG Maker MV and MZ to create compatibility between plugins. | ||
+ | : Sometimes referred to as "alias" as a carryover term from the RPG Maker XP, VX, and VX Ace days. | ||
; MP | ; MP | ||
Line 542: | Line 591: | ||
; Parallax Mapping | ; Parallax Mapping | ||
: The process of creating a map on an editable image and used as a parallax background on an otherwise empty map with transparent tiles. | : The process of creating a map on an editable image and used as a parallax background on an otherwise empty map with transparent tiles. | ||
+ | |||
+ | ; Parameter (Param) | ||
+ | : In RPG Maker, this refers to the statistical values an actor or enemy has. | ||
+ | : Base Parameters include MHP, MMP, ATK, DEF, MAT, MDF, AGI, LUK (Since RPG Maker VX Ace) | ||
+ | : X Parameters include HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, MRG, TRG (Since RPG Maker VX Ace) | ||
+ | : S Parameters include TGR, GRD, REC, PHA, MCR, TCR, PDR, MDR, FDR, EXR (Since RPG Maker VX Ace) | ||
+ | : Often referred to as "stats" | ||
; Party | ; Party | ||
: In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | : In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | ||
− | ; | + | ; PEBKAC |
− | : Problem Exists Between Chair | + | : Problem Exists Between Keyboard and Chair |
:: Often used by tech support staff | :: Often used by tech support staff | ||
Line 558: | Line 614: | ||
; PixiJS | ; PixiJS | ||
− | : The graphics | + | : The graphics library used in [[RPG Maker MV]] and [[RPG Maker MZ]]. |
; Playable Character (PC) | ; Playable Character (PC) | ||
Line 565: | Line 621: | ||
; Plugin Library | ; Plugin Library | ||
: A series of plugins made by a coder or group of coders made to work together with one another and enhance each other. | : A series of plugins made by a coder or group of coders made to work together with one another and enhance each other. | ||
+ | |||
+ | ; Plugin Parameters | ||
+ | : Refers to the adjustable settings when opening up a plugin in the Plugin Manager list for RPG Maker MV and MZ. | ||
; Poison | ; Poison | ||
Line 571: | Line 630: | ||
; Procedural Generation | ; Procedural Generation | ||
: When the game algorithmically combines randomly generated elements, particularly in game world creation. | : When the game algorithmically combines randomly generated elements, particularly in game world creation. | ||
+ | |||
+ | ; Programmer Tools | ||
+ | : Often refers to a plugin that's used to facilitate the creation of other plugins. | ||
+ | : It's intended that only other programmers would use this for the creation of newer plugins. | ||
+ | :: Very rarely does this happen since programmers in the community cannot stand each other's code. | ||
+ | :: The average RPG Maker user typically has no use for them. | ||
; Prototype | ; Prototype | ||
Line 579: | Line 644: | ||
:: Adapted from MMORPG slang. | :: Adapted from MMORPG slang. | ||
: Refers to the player versus what the game dev has given the player. | : Refers to the player versus what the game dev has given the player. | ||
+ | : This is the natural state of the majority of RPG Maker games. | ||
; PvP | ; PvP | ||
Line 648: | Line 714: | ||
: The iteration of RPG Maker that released in 2015. | : The iteration of RPG Maker that released in 2015. | ||
: The first iteration of RPG Maker that uses JavaScript. | : The first iteration of RPG Maker that uses JavaScript. | ||
+ | |||
+ | ; [[RPG Maker MZ]] (RMMZ) (MZ) | ||
+ | : The iteration of RPG Maker that released in 2020. | ||
; RPG Maker VX (RMVX) (VX) | ; RPG Maker VX (RMVX) (VX) | ||
Line 680: | Line 749: | ||
: Inside the RPG Maker software, this refers to the target range of a skill or item. | : Inside the RPG Maker software, this refers to the target range of a skill or item. | ||
: In the RPG Maker community, this refers to the projected time length and scale of a game project. | : In the RPG Maker community, this refers to the projected time length and scale of a game project. | ||
+ | |||
+ | ; Script | ||
+ | : Code that is found inside an RPG Maker XP, VX, and VX Ace project. | ||
+ | : Often refers to external code imported into the game outside of the base code. | ||
+ | : These are what the "plugins" of RPG Maker XP, VX, and VX Ace were called. | ||
; Script Call | ; Script Call | ||
Line 709: | Line 783: | ||
; Sleep | ; Sleep | ||
: Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | : Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | ||
+ | |||
+ | ; Snippet (Programming) | ||
+ | : Actual definition refers to a "code snippet" which is used to describe a small portion of re-usable source code, machine code, or text. | ||
+ | : The RPG Maker community's definition usually refers to a small script or plugin that contains very little code. | ||
; Sprite | ; Sprite | ||
Line 716: | Line 794: | ||
; Standard Turn Battle (STB) | ; Standard Turn Battle (STB) | ||
: See [[Battle System - STB (YEP)|Battle System - STB]]. | : See [[Battle System - STB (YEP)|Battle System - STB]]. | ||
+ | |||
+ | ; Statistic (Stat) | ||
+ | : This refers to the statistical values an actor or enemy has. | ||
+ | : These are called "Parameters" in RPG Maker | ||
; State | ; State | ||
Line 773: | Line 855: | ||
: A tool used to create more customized maps than what's possible through [[RPG Maker MV]]. | : A tool used to create more customized maps than what's possible through [[RPG Maker MV]]. | ||
: Also see [https://archeia.itch.io/tiled-plugin-for-rpg-maker-mv the plugin made by Visustella]. | : Also see [https://archeia.itch.io/tiled-plugin-for-rpg-maker-mv the plugin made by Visustella]. | ||
+ | |||
+ | ; Time Progression Battle (TPB) | ||
+ | : Introduced in RPG Maker MZ as a form of ATB (Active Turn Battle) | ||
; Tips & Tricks (T&T) | ; Tips & Tricks (T&T) | ||
Line 817: | Line 902: | ||
; User Experience (UX) | ; User Experience (UX) | ||
− | : Refers to the player experience | + | : Refers to the player experience or user experience. |
== V == | == V == | ||
Line 833: | Line 918: | ||
; Visual Novel Maker (VNM) | ; Visual Novel Maker (VNM) | ||
: See [http://www.rpgmakerweb.com/products/programs/visual-novel-maker Visual Novel Maker]. | : See [http://www.rpgmakerweb.com/products/programs/visual-novel-maker Visual Novel Maker]. | ||
+ | |||
+ | ; [[VisuStella]] | ||
+ | : A game dev circle made by [[Archeia]], [[Caz Wolf]], and [[Yanfly]]. The circle produces graphical assets as well as plugins for various RPG Maker iterations. | ||
+ | |||
+ | ; VisuStella MZ (VisuMZ) | ||
+ | : A plugin library lead by [[Yanfly]] with contracted plugin developers from the RPG Maker community. | ||
== W == | == W == | ||
Line 881: | Line 972: | ||
== Y == | == Y == | ||
+ | |||
+ | ; Yanfly | ||
+ | : Creator of the following RPG Maker script/plugin libraries: | ||
; Yanfly Engine Ace (YEA) | ; Yanfly Engine Ace (YEA) | ||
Line 901: | Line 995: | ||
; Z-Axis | ; Z-Axis | ||
: In RPG Maker, games are usually 2D, but the Z-Axis is used anyway to determine whether or not a sprite is in front of or behind another sprite. | : In RPG Maker, games are usually 2D, but the Z-Axis is used anyway to determine whether or not a sprite is in front of or behind another sprite. | ||
+ | |||
+ | |} |
Revision as of 21:29, 12 September 2020
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
|