Greater Undead (MV Plugin Tips & Tricks)

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Not all undead are created equal! Some undead cannot be KO’d unless they are dealt with fire damage as their killing blow. Here’s how to create this effect in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Place the following Lunatic Mode code into the Greater Undead passive state’s notebox. Change the values to reflect your game’s settings.
<Custom Passive Condition>
// Check if the undead death flag has not been triggered
condition = !user._undeadDeath;
</Custom Passive Condition>

<Custom React Effect>
// Check if this action recovers HP
if (this.isHpRecover()) {
  // Make it deal damage instead
  value = Math.abs(value);
}
</Custom React Effect>

<Custom Respond Effect>
// Check if the target's HP is 0 or less
if (target.hp <= 0) {
  // Get this action's elements
  var elements = this.getItemElements();
  // Create a list of the elements that can kill this undead
  var killingElements = [7, 13];
  // Set the initial kill flag to false
  var killed = false;
  // Loop through the killing elements
  while (killingElements.length > 0) {
    // Get the currently looped killing element
    var elementId = killingElements.shift();
    // Check if the action's elements have a killing element
    if (elements.contains(elementId)) {
      // If it does, set the kill flag to true
      killed = true;
    }
  }
  // Check if the kill flag has activated
  if (killed) {
    // Set the undead death flag to true
    target._undeadDeath = true;
    // Refresh the target
    target.refresh();
  } else {
    // Otherwise, set the target's HP to 1
    target.setHp(1);
  }
}
</Custom Respond Effect>

Enjoy!