Horror Effects (Olivia)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Fallen Angel Olivia

FallenAngelOlivia.png

This is a plugin created by Fallen Angel Olivia.

You can also follow Fallen Angel Olivia on itch.io.

RPG Maker Version

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

Terms of Use

You are only allowed to use the plugins made by Atelier Irina if you agree to all of the following:

  1. These plugins may be used in free or commercial games.
  2. 'Fallen Angel Olivia' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins.

Introduction

This is a RPG Maker MV plugin that will allow you to add visual horror effects to your game's title screen, maps, events, pictures, battle, etc. You can turn on individual effects at a time or multiple simultaneously. The effects include a noise effect, a glitch effect, and a TV effect, which is commonly seen used in most horror films. Now, you can use these effects in RPG Maker MV, too!

Be warned that this plugin was made in RPG Maker MV 1.6.1 and is untested in lower versions so I cannot guarantee if it will work. To update to the latest version, please download the update here to at least 1.6.1.

Sample Project

The sample project download for this will include the following:

The main plugin itself along with some supporting plugins. The plugin can run without these supporting plugins as they are only used for the purpose of demonstrating in the sample project.

Sample plugin commands and demonstrated individually on various aspects of the game so you can double check your work with mine to make sure it works in your game.

Preconfigured plugin parameters to add the Horror Effects to your title screen, too!

Plugin Parameters

There are Plugin Parameters that you may configure for this plugin.

Title1 Effects: Animate the Title1 image with noise, glitch, or TV effects? This will be the first image used in the Database, System, Title Screen setting for your game.

Title2 Effects: Animate the Title2 image with noise, glitch, or TV effects? This will be the second image used in the Database, System, Title Screen setting for your game.

Default Noise Settings: When applying noise effects to sprites in-game, this will be the default settings used.

Default Glitch Settings: When applying glitch effects to sprites in-game, this will be the default settings used.

Default TV Settings: When applying TV effects to sprites in-game, this will be the default settings used.

Plugin Commands

PluginCommandsMV.png

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.

Here is a list of Plugin Command(s) that you may use:

To apply horror effects to your game, use these plugin commands in the following format:

Main

HorrorEffects target Create Noise
HorrorEffects target Create Glitch
HorrorEffects target Create TV
- Replace 'target' with a compatible effect target. This will create a horror
noise, glitch, or TV effect on the sprite.

HorrorEffects target Remove Noise
HorrorEffects target Remove Glitch
HorrorEffects target Remove TV
- Replace 'target' with a compatible effect target. This will remove the
currently existing horror noise, glitch, or TV effect on the sprite.

HorrorEffects target Clear
- Replace 'target' with a compatible effect target. This will remove all
noise, glitch, or TV effects from the sprite.

HorrorEffects target Change Noise Rate x
- Replace 'target' with a compatible effect target. Replace 'x' with a number
value. The higher the number value, the more noise there is. The lower the
number value, the less noise there is. This can be a decimal value.

HorrorEffects target Change Noise Animated true
HorrorEffects target Change Noise Animated false
- Replace 'target' with a compatible effect target. This will animate the
horror noise if true is used and stop animating the horror noise if false
is used instead.

HorrorEffects target Change Glitch Max x
- Replace 'target' with a compatible effect target. This will set the maximum
number of glitch slices to x.

HorrorEffects target Change Glitch Min x
- Replace 'target' with a compatible effect target. This will set the minimum
number of glitch slices to x.

HorrorEffects target Change Glitch Slice x
- Replace 'target' with a compatible effect target. This will set the maximum
and minimum number of glitch slices to x.

HorrorEffects target Change Glitch Offset x
- Replace 'target' with a compatible effect target. This will set the glitch
offset (how wild it goes) to x. The higher the number, the further the glitch
can go. The lower the number, the closer to the base image it goes.

HorrorEffects target Change Glitch Animated true
HorrorEffects target Change Glitch Animated false
- Replace 'target' with a compatible effect target. This will animate (true)
or remove the animation (false) of the glitch effect.

HorrorEffects target Change Glitch Frequency x
- Replace 'target' with a compatible effect target. If animated, this will
set the glitch frequency to x frames.

HorrorEffects target Change Glitch Strength x
- Replace 'target' with a compatible effect target. If animated, this will
set the glitch strength to x. The higher the number, the stronger the glitch
effect will last. The lower the number, the weaker the effect.

HorrorEffects target Change Glitch Refresh
- Replace 'target' with a compatible effect target. Refreshes the current
glitched slices for a different setting.

HorrorEffects target Change TV Thickness x
- Replace 'target' with a compatible effect target. This will change the
line thickness of the TV effect. Larger numbers mean thicker lines.

HorrorEffects target Change TV Corner x
- Replace 'target' with a compatible effect target. This will change the
corner size. Use a value between 0 and 1. The larger the number, the larger
the corners will be.

HorrorEffects target Change TV Animated true
HorrorEffects target Change TV Animated false
- Replace 'target' with a compatible effect target. true will turn the TV
effect on. false will turn the TV effect off.

HorrorEffects target Change TV Speed x
- Replace 'target' with a compatible effect target. This will change the
speed at which the TV animates.

Targets

These are things you can replace 'target' with:

Screen
- Target becomes the visible map

Battle
- Target becomes the battle screen

Player
- Target becomes the first party member

Follower x
- Target becomes the party member with slot x

Event x
- Target becomes the map event with ID x

Picture x
- Target becomes the picture with ID x

Actor x
- Target becomes the actor with ID x

Party x
- Target becomes the party member with slot x

Enemy x
- Target becomes the battle enemy with index x

Script Calls

ScriptCallsMV.png

Script Calls are event commands that are used to run JavaScript code during an event to call upon unique functions, usually added by the related plugin.

Here is a list of Script Call(s) that you may use:

These script calls are used to create, remove, and change horror effects.

Horror Effect Target Script Calls

target.createHorrorEffect('noise')
target.createHorrorEffect('glitch')
target.createHorrorEffect('tv')
- Replace 'target' with a compatible effect target. This will create a horror
noise, glitch, or TV effect on the sprite.

target.removeHorrorEffect('noise')
target.removeHorrorEffect('glitch')
target.removeHorrorEffect('tv')
- Replace 'target' with a compatible effect target. This will remove the
currently existing horror noise, glitch, or TV effect on the sprite.

target.clearHorrorEffects()
- Replace 'target' with a compatible effect target. This will remove all
noise, glitch, or TV effects from the sprite.

target.setHorrorEffectToValue('noise', 'noise', x)
- Replace 'target' with a compatible effect target. Replace 'x' with a number
value. The higher the number value, the more noise there is. The lower the
number value, the less noise there is. This can be a decimal value.

target.setHorrorEffectToValue('noise', 'animated', true)
target.setHorrorEffectToValue('noise', 'animated', false)
- Replace 'target' with a compatible effect target. This will animate the
horror noise if true is used and stop animating the horror noise if false
is used instead.

target.setHorrorEffectToValue('glitch', 'sliceMax', x)
- Replace 'target' with a compatible effect target. This will set the maximum
number of glitch slices to x.

target.setHorrorEffectToValue('glitch', 'sliceMin', x)
- Replace 'target' with a compatible effect target. This will set the minimum
number of glitch slices to x.

target.setHorrorEffectToValue('glitch', 'slices', x)
- Replace 'target' with a compatible effect target. This will set the maximum
and minimum number of glitch slices to x.

target.setHorrorEffectToValue('glitch', 'offset', x)
- Replace 'target' with a compatible effect target. This will set the glitch
offset (how wild it goes) to x. The higher the number, the further the glitch
can go. The lower the number, the closer to the base image it goes.

target.setHorrorEffectToValue('glitch', 'animated', true)
target.setHorrorEffectToValue('glitch', 'animated', false)
- Replace 'target' with a compatible effect target. This will animate (true)
or remove the animation (false) of the glitch effect.

target.setHorrorEffectToValue('glitch', 'aniFrequency', x)
- Replace 'target' with a compatible effect target. If animated, this will
set the glitch frequency to x frames.

target.setHorrorEffectToValue('glitch', 'aniStrength', x)
- Replace 'target' with a compatible effect target. If animated, this will
set the glitch strength to x. The higher the number, the stronger the glitch
effect will last. The lower the number, the weaker the effect.

target.setHorrorEffectToValue('tv', 'lineWidth', x)
- Replace 'target' with a compatible effect target. This will change the
line thickness of the TV effect. Larger numbers mean thicker lines.

target.setHorrorEffectToValue('tv', 'vignetting', x)
- Replace 'target' with a compatible effect target. This will change the
corner size. Use a value between 0 and 1. The larger the number, the larger
the corners will be.

target.setHorrorEffectToValue('tv', 'animated', true)
target.setHorrorEffectToValue('tv', 'animated', false)
- Replace 'target' with a compatible effect target. true will turn the TV
effect on. false will turn the TV effect off.

target.setHorrorEffectToValue('tv', 'aniSpeed', x)
- Replace 'target' with a compatible effect target. This will change the
speed at which the TV animates.

Targets

These are things you can replace 'target' with:

target = $gameScreen
- Target becomes the visible map

target = $gameSystem
- Target becomes the battle screen

target = $gamePlayer
- Target becomes the first party member

target = $gameParty.members()[x]
- Target becomes the party member with index x

target = $gameMap.event(x)
- Target becomes the map event with ID x

target = $gameScreen.picture(x)
- Target becomes the picture with ID x

target = $gameActors.actor(actorId);
- Target becomes the actor with ID x

target = $gameTroop.members()[index];
- Target becomes the battle enemy with index x

Changelog

  • Oct 31 2018: Fixed help file typos