Inspiration Behind Battle Technician Volume 3

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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Introduction

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The name of the game for Battle Technician Volume 3 is all about battle-related information. Lots of things can happen under the hood in a battle system, and sometimes, the player wants to know what's causing things to behave the way they are. The plugins included in this series will help uncover that as well as make the information easier to digest at a glance.


Bestiary

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IrinaAvatar.png This is an article written by Irina.

The Bestiary plugin was something that was originally planned by Yanfly for Yanfly Engine Plugins but did not opt to do it out of the scope creep that has overcame the Yanfly Engine Plugins library. The information was not possible to be displayed all at once at the time nor do we think it will ever be. However, VisuStella MZ has opted for a different approach. We have decided to show information by specific pages, displaying separated information at a time. This made it possible to be compatible with our plugin library as a whole without needing to be constrained to the singular page entry that Yanfly originally wanted. With this in mind, this greatly influenced the overall design and accessibility of of the Bestiary.

With access to detailed enemy information such as stats, resistances, weaknesses, and skills, the Bestiary plugin facilitates strategic planning. Players can study the strengths and vulnerabilities of different enemies, allowing them to adapt their tactics, party composition, and equipment choices accordingly. This strategic element adds depth and complexity to combat encounters, encouraging players to approach battles with a well-informed strategy. The Bestiary serves as a progression tracker, providing players with a visual representation of their accomplishments. As players defeat enemies and update the Bestiary, they can witness their progress and completion percentage. This feature adds a sense of achievement and encourages players to strive for completion, further motivating their exploration and engagement with the game's content.


Bestiary

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IrinaAvatar.png This is an article written by Irina.

We thought about using an approach similar to how we approached the Weather Effects plugin with pre-rendered visual gauge styles in order to reduce the amount of work needed by the game developer. The Visual Gauge Styles plugin provides extensive visual customization options for gauges in the game. It allows developers to change the appearance and aesthetics of gauges, enabling them to match the game's overall theme, style, or atmosphere. This customization feature adds a layer of visual polish and personalization to the game, enhancing the overall player experience.

The plugin ensures that all gauges in the game maintain a consistent visual style. By offering a variety of pre-rendered gauge styles, developers can choose the ones that align with the game's art direction and design principles. This consistency contributes to a cohesive and immersive visual experience, preventing jarring inconsistencies that may arise from using default or mismatched gauge appearances. The Visual Gauge Styles plugin allows developers to choose gauge styles that optimize the conveyance of information to players. By selecting visually clear and intuitive gauge designs, developers can ensure that players can easily and accurately interpret the information displayed on the gauges. This improves gameplay comprehension and reduces the risk of confusion or misinterpretation.

We also took Yanfly's Segmented Gauges and Sectioned Gauges from Yanfly Engine Plugins to include as styles, too. These plugins originally have segments applied to their gauges in order to make them more legible at a glance.


Multi-Layer HP Gauge

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ArisuAvatar2.png This is an article written by Arisu.

This is a plugin I've made for RPG Maker MV as Multi-Layer HP Gauge. It uses the same exact name but the inspirations behind it are simple.

The Multi-Layer HP Gauge plugin adds a visually imposing element to boss enemies by displaying their HP gauges across the top of the screen. This feature immediately grabs the player's attention and signals the importance and significance of these enemies. The large, multi-layered HP gauges create a sense of scale and challenge, enhancing the overall impact and intensity of boss battles. The Multi-Layer HP Gauge plugin offers the ability to customize the colors associated with each layer of the HP gauge. This customization allows for better visual distinctions, indicating how close the player is to defeating the enemy. The color variations can signify different stages of the battle or the severity of the enemy's remaining health, adding strategic depth and enhancing player engagement.

In addition to HP gauges, the plugin supports the display of states in a wide form, allowing for more comprehensive state representation. This feature expands the visual information available to players, enabling them to understand the current status and conditions of the boss enemies more easily. The wide form state display enhances player decision-making and strategic planning during battles.

Multiple enemies can have their HP Gauges displayed at the top simultaneously, too, in case you wish to change your default battle elements to reflect that. It's all up to you.


Ending Statements

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Bestiary provides information on how enemies behave and function and the gauges displaying and parsing data visually for the player in a variety of ways. This plugin series package makes a lot of the otherwise hidden data visible to the player in easy to digest formats.


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