Difference between revisions of "Inspiration Behind Visual Novel Series"

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(Created page with "{{TOCright}} {| style="width: 800px;" cellspacing="0" cellpadding="0" | style="width: 100%; vertical-align: top;" | == Introduction == This article aims to explain the mind...")
 
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The '''Visual Novel''' series begins here. We focus on drawing out the inherent important tools useful for [https://en.wikipedia.org/wiki/Visual_novel visual novels] that can still be used for regular RPG projects without feeling out of place.
  
  
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{{Article by Irina}}
 
{{Article by Irina}}
  
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The plugin is inspired by the desire to bring the functionality commonly found in [https://en.wikipedia.org/wiki/Visual_novel visual novels] and modern RPGs into traditional RPG Maker games. Visual novels often have features like auto-forwarding text, fast forward options, and the ability to save and load during messages. By incorporating these features into RPG Maker MZ, the plugin allows game developers to create a more immersive and interactive storytelling experience for players. Auto-forwarding messages after a set amount of time and extended fast forward options make reading through dialogue more efficient. The message cursor provides a visual indicator of the message progress, aiding players in keeping track of where they left off. These enhancements aim to create a smoother and more enjoyable reading experience for players, keeping them immersed in the narrative.
 +
 
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The plugin is designed with compatibility in mind, allowing for seamless integration with other plugins. This provides a solid foundation for game developers to build upon and expand the functionality of the message system in unique ways. By using the Extended Message Functionality plugin as a base, game developers can combine it with other features and plugins to create even more immersive and interactive storytelling experiences tailored to their specific game concepts.
  
  
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{{Article by Irina}}
 
{{Article by Irina}}
  
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The plugin is inspired by the desire to provide players with a convenient way to revisit text that they may have missed or want to review. In a fast-paced game environment, it's not uncommon for players to accidentally skip or overlook important information conveyed through dialogues or text boxes. By implementing the Message Log, players can easily access and review past messages without the need to reload scenes or interact with NPCs again. This feature ensures that players can catch up on crucial details and stay engaged with the game's narrative.
 +
 
 +
The Message Log plugin aims to enhance the player's experience by allowing them to review the log and remember where they left off, even after loading a saved game file. This feature enables players to quickly refresh their memory on the storyline, objectives, or character interactions, helping them seamlessly resume their progress without confusion or frustration. By providing this convenient tool, the plugin enhances the overall gameplay experience and reduces potential frustration from forgetting important details.
  
  
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{{Article by Irina}}
 
{{Article by Irina}}
  
Text
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The plugin is inspired by the desire to provide players with the option to toggle off the message window, allowing them to fully appreciate and immerse themselves in the onscreen graphics such as pictures, parallaxes, and backgrounds. By hiding the message window, players can enjoy a clear and unobstructed view of the visual elements before them, ensuring that the artwork and visual design of the game are not marred by the presence of a text window. This feature caters to players who value the aesthetic aspects of the game and desire a more immersive visual experience.
 +
 
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For games that feature CG artwork or detailed visuals, the Message Visibility plugin becomes even more essential. It allows players to toggle off the message window specifically to appreciate and focus on the intricate details and artistic aspects of the game's artwork. This feature recognizes the importance of showcasing the game's visual assets and provides players with the flexibility to appreciate them fully without any distractions. It caters to players who have a strong appreciation for the game's artwork and want to engage with it in a more immersive and unobstructed manner.
 +
 
 +
Additionally, the ability to run Common Events when hiding or showing the message window allows for further customization, enabling developers to manage other windows that may not be covered automatically by the plugin. This feature empowers game developers to tailor the message system to their specific game design and enhance the overall visual presentation.
  
  
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[[File:VisualNovelVol2.jpg|600px|link=]]
 
[[File:VisualNovelVol2.jpg|600px|link=]]
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With volume 2 of the '''Visual Novel''' series, began working on the more intricate features found in visual novels. Where volume 1 focused on features that can appear in many RPGs without question, volume 2 focuses on features that are seen more with actual visual novels.
  
  
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{{Article by Irina}}
 
{{Article by Irina}}
  
Text
+
One of the main inspirations behind this plugin is to offer a simpler and more user-friendly method for managing Picture Busts in RPG Maker MZ. Using the built-in event commands like "Show Picture" and "Move Picture" to create Picture Busts can be cumbersome and time-consuming, especially when trying to recreate the style of Visual Novels. This plugin streamlines the process by providing Plugin Commands specifically designed for Picture Bust usage, allowing for quick and easy manipulation of the visuals and properties of the Picture Busts.
 +
 
 +
The Visual Novel Picture Busts plugin aims to enhance the storytelling capabilities of RPG Maker MZ by enabling developers to create dynamic and expressive cutscenes. By utilizing the Plugin Commands, developers can easily switch between different expressions or poses, change graphics, and apply various visual effects to the Picture Busts. This versatility allows for the creation of engaging narratives and brings characters to life in a manner reminiscent of Visual Novels.
 +
 
 +
The plugin was [[Visual Novel Busts (Irina)|originally developed for RPG Maker MV]] and has been improved for RPG Maker MZ. The inspiration behind the enhancements made for the MZ version was to provide greater control and functionality. By focusing on Plugin Commands instead of text codes, developers have more precise control over the Picture Busts, allowing for seamless integration into the game without the need for complex scripting or event setups.
  
  
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{{Article by Irina}}
 
{{Article by Irina}}
  
Text
+
The plugin draws inspiration from the need to provide players with contextual reminders and explanations about important terms or concepts within the game. By assigning keywords to specific terms or proper nouns, the plugin enables players to hover over these keywords and access tooltip windows that provide additional information or lore explanations. This feature is particularly useful for games with rich lore or complex terminology, allowing players to easily refresh their memory or delve deeper into the game world's lore.
 +
 
 +
Inspiration for the plugin also comes from the desire to condense lengthy and intricate mechanics explanations into concise keywords. Similar to how trading card games like Magic: The Gathering utilize keywords to represent complex abilities or rules, the Message Keywords plugin allows game developers to create keywords that represent specific game mechanics. When players encounter these keywords within the game's Help Window or other relevant windows, they can access tooltip windows that provide detailed explanations of the mechanics, promoting better understanding and engagement with the game's systems.
  
  
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{{Article by Irina}}
 
{{Article by Irina}}
  
Text
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One of the main inspirations behind the Attached Pictures plugin is to provide game developers with a flexible system for displaying busts and creating dynamic facial expressions. By allowing the attachment of smaller graphics, such as different facial features or expressions, to blank busts, developers can create a diverse range of emotional combinations without the need for separate full-sized pictures for each expression. This approach offers efficiency in terms of asset management while still allowing for expressive and vivid character portrayals.
 +
 
 +
The plugin also draws inspiration from the desire to add visual effects to busts or other pictures in a more dynamic and fluid manner. By attaching additional pictures to a target picture, developers can create interactive effects that move and respond to the target picture's properties. This opens up possibilities for creating visually stunning animations, special effects, or other captivating visual elements that add depth and liveliness to the game's presentation.
  
  

Revision as of 15:53, 5 June 2023

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Introduction

This article aims to explain the mindset and inspiration behind each of the volumes in the Visual Novel series.


Visual Novel Volume 1

VisualNovelVol1.jpg

The Visual Novel series begins here. We focus on drawing out the inherent important tools useful for visual novels that can still be used for regular RPG projects without feeling out of place.


Extended Message Functionality

VisuMZ.077.jpg

IrinaAvatar.png This is an article written by Irina.

The plugin is inspired by the desire to bring the functionality commonly found in visual novels and modern RPGs into traditional RPG Maker games. Visual novels often have features like auto-forwarding text, fast forward options, and the ability to save and load during messages. By incorporating these features into RPG Maker MZ, the plugin allows game developers to create a more immersive and interactive storytelling experience for players. Auto-forwarding messages after a set amount of time and extended fast forward options make reading through dialogue more efficient. The message cursor provides a visual indicator of the message progress, aiding players in keeping track of where they left off. These enhancements aim to create a smoother and more enjoyable reading experience for players, keeping them immersed in the narrative.

The plugin is designed with compatibility in mind, allowing for seamless integration with other plugins. This provides a solid foundation for game developers to build upon and expand the functionality of the message system in unique ways. By using the Extended Message Functionality plugin as a base, game developers can combine it with other features and plugins to create even more immersive and interactive storytelling experiences tailored to their specific game concepts.


Message Log

VisuMZ.078.jpg

IrinaAvatar.png This is an article written by Irina.

The plugin is inspired by the desire to provide players with a convenient way to revisit text that they may have missed or want to review. In a fast-paced game environment, it's not uncommon for players to accidentally skip or overlook important information conveyed through dialogues or text boxes. By implementing the Message Log, players can easily access and review past messages without the need to reload scenes or interact with NPCs again. This feature ensures that players can catch up on crucial details and stay engaged with the game's narrative.

The Message Log plugin aims to enhance the player's experience by allowing them to review the log and remember where they left off, even after loading a saved game file. This feature enables players to quickly refresh their memory on the storyline, objectives, or character interactions, helping them seamlessly resume their progress without confusion or frustration. By providing this convenient tool, the plugin enhances the overall gameplay experience and reduces potential frustration from forgetting important details.


Message Visibility

VisuMZ.079.jpg

IrinaAvatar.png This is an article written by Irina.

The plugin is inspired by the desire to provide players with the option to toggle off the message window, allowing them to fully appreciate and immerse themselves in the onscreen graphics such as pictures, parallaxes, and backgrounds. By hiding the message window, players can enjoy a clear and unobstructed view of the visual elements before them, ensuring that the artwork and visual design of the game are not marred by the presence of a text window. This feature caters to players who value the aesthetic aspects of the game and desire a more immersive visual experience.

For games that feature CG artwork or detailed visuals, the Message Visibility plugin becomes even more essential. It allows players to toggle off the message window specifically to appreciate and focus on the intricate details and artistic aspects of the game's artwork. This feature recognizes the importance of showcasing the game's visual assets and provides players with the flexibility to appreciate them fully without any distractions. It caters to players who have a strong appreciation for the game's artwork and want to engage with it in a more immersive and unobstructed manner.

Additionally, the ability to run Common Events when hiding or showing the message window allows for further customization, enabling developers to manage other windows that may not be covered automatically by the plugin. This feature empowers game developers to tailor the message system to their specific game design and enhance the overall visual presentation.


Visual Novel Volume 2

VisualNovelVol2.jpg

With volume 2 of the Visual Novel series, began working on the more intricate features found in visual novels. Where volume 1 focused on features that can appear in many RPGs without question, volume 2 focuses on features that are seen more with actual visual novels.


Visual Novel Picture Busts

VisuMZ.089.jpg

IrinaAvatar.png This is an article written by Irina.

One of the main inspirations behind this plugin is to offer a simpler and more user-friendly method for managing Picture Busts in RPG Maker MZ. Using the built-in event commands like "Show Picture" and "Move Picture" to create Picture Busts can be cumbersome and time-consuming, especially when trying to recreate the style of Visual Novels. This plugin streamlines the process by providing Plugin Commands specifically designed for Picture Bust usage, allowing for quick and easy manipulation of the visuals and properties of the Picture Busts.

The Visual Novel Picture Busts plugin aims to enhance the storytelling capabilities of RPG Maker MZ by enabling developers to create dynamic and expressive cutscenes. By utilizing the Plugin Commands, developers can easily switch between different expressions or poses, change graphics, and apply various visual effects to the Picture Busts. This versatility allows for the creation of engaging narratives and brings characters to life in a manner reminiscent of Visual Novels.

The plugin was originally developed for RPG Maker MV and has been improved for RPG Maker MZ. The inspiration behind the enhancements made for the MZ version was to provide greater control and functionality. By focusing on Plugin Commands instead of text codes, developers have more precise control over the Picture Busts, allowing for seamless integration into the game without the need for complex scripting or event setups.


Message Keywords

VisuMZ.090.jpg

IrinaAvatar.png This is an article written by Irina.

The plugin draws inspiration from the need to provide players with contextual reminders and explanations about important terms or concepts within the game. By assigning keywords to specific terms or proper nouns, the plugin enables players to hover over these keywords and access tooltip windows that provide additional information or lore explanations. This feature is particularly useful for games with rich lore or complex terminology, allowing players to easily refresh their memory or delve deeper into the game world's lore.

Inspiration for the plugin also comes from the desire to condense lengthy and intricate mechanics explanations into concise keywords. Similar to how trading card games like Magic: The Gathering utilize keywords to represent complex abilities or rules, the Message Keywords plugin allows game developers to create keywords that represent specific game mechanics. When players encounter these keywords within the game's Help Window or other relevant windows, they can access tooltip windows that provide detailed explanations of the mechanics, promoting better understanding and engagement with the game's systems.


Attached Pictures

VisuMZ.091.jpg

IrinaAvatar.png This is an article written by Irina.

One of the main inspirations behind the Attached Pictures plugin is to provide game developers with a flexible system for displaying busts and creating dynamic facial expressions. By allowing the attachment of smaller graphics, such as different facial features or expressions, to blank busts, developers can create a diverse range of emotional combinations without the need for separate full-sized pictures for each expression. This approach offers efficiency in terms of asset management while still allowing for expressive and vivid character portrayals.

The plugin also draws inspiration from the desire to add visual effects to busts or other pictures in a more dynamic and fluid manner. By attaching additional pictures to a target picture, developers can create interactive effects that move and respond to the target picture's properties. This opens up possibilities for creating visually stunning animations, special effects, or other captivating visual elements that add depth and liveliness to the game's presentation.


Visual Novel Volume 3

VisualNovelVol3.jpg


Animated Message Text Effects

VisuMZ.115.jpg

IrinaAvatar.png This is an article written by Irina.

Text


Visual Cutin Effect

VisuMZ.116.jpg

IrinaAvatar.png This is an article written by Irina.

Text


CG Gallery

VisuMZ.117.jpg

IrinaAvatar.png This is an article written by Irina.

Text


Ending Statements

Text

End of File