Difference between revisions of "Item Crafting System VisuStella MZ"

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(Notetags)
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{{MZ Tier 2}}
 
{{MZ Tier 2}}
  
== Notetags ==
+
{{Notetags MZ}}
  
The following are notetags that have been added through this plugin. These
+
{{VisuMZ Item Crafting System Notetags}}
notetags will not work with your game if this plugin is OFF or not present.
 
 
 
=== General Notetags ===
 
 
 
These notetags are used to mark the item as a craftable item or as items
 
that can only be crafted through a custom crafting list.
 
 
 
---
 
 
 
<Crafting Ingredients>
 
Item id: x
 
Item name: x
 
Weapon id: x
 
Weapon name: x
 
Armor id: x
 
Armor name: x
 
Gold: x
 
Category name: x
 
</Crafting Ingredients>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- Turns this item/weapon/armor into a craftable item by using the listed
 
  ingredients to craft with.
 
- If the 'Category name' variant is used, it will draw from all items,
 
  weapons, and armors that have matching <Category: x> notetag data.
 
- Insert/delete any number of copies of the ingredients as needed.
 
- Replace 'id' with the item/weapon/armor ID of the ingredient to be used.
 
- Replace 'name' with the name of the item/weapon/armor/category to be used.
 
- Replace 'x' with the number of ingredients needed to be used for crafting.
 
 
 
Category Rules:
 
 
 
- If the 'Category name' variant is used, it will draw from all items,
 
  weapons, and armors that have matching <Category: x> notetag data.
 
- Multiples of the same category name can be used. However, the player must
 
  select different items each time.
 
- If the selected category item already exists as a static ingredient, that
 
  item cannot be selected either.
 
 
 
Examples:
 
 
 
<Crafting Ingredients>
 
Item 5: 1
 
Item 6: 3
 
Gold: 100
 
</Crafting Ingredients>
 
 
 
<Crafting Ingredients>
 
Item Potion: 1
 
Item Magic Water: 3
 
Gold: 100
 
</Crafting Ingredients>
 
 
 
<Crafting Ingredients>
 
Weapon 1: 4
 
Armor 2: 2
 
</Crafting Ingredients>
 
 
 
<Crafting Ingredients>
 
Weapon Sword: 4
 
Armor Hat: 2
 
</Crafting Ingredients>
 
 
 
<Crafting Ingredients>
 
Category Fruit: 2
 
Category Meat: 3
 
</Crafting Ingredients>
 
 
 
---
 
 
 
<Custom Crafting Only>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- This item can only be crafted with custom crafting lists selected through
 
  the Plugin Command.
 
 
 
---
 
 
 
=== Switch-Related Notetags ===
 
 
 
These notetags can make item crafting require certain switches to be on,
 
or turn switches on/off upon crafting items.
 
 
 
---
 
 
 
<Crafting Show Switch: x>
 
 
 
<Crafting Show All Switches: x,x,x>
 
<Crafting Show Any Switches: x,x,x>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- Determines the visibility of the craftable item in the crafting scene.
 
- Replace 'x' with the switch ID to determine the item's visibility.
 
- If 'All' notetag variant is used, item will be hidden until all switches
 
  are ON. Then, it would be shown.
 
- If 'Any' notetag variant is used, item will be shown if any of the
 
  switches are ON. Otherwise, it would be hidden.
 
- Insert as many switch ID's as needed.
 
- This can be bypassed with the custom Item Crafting list plugin command
 
  option if enabled.
 
 
 
---
 
 
 
<Crafting Turn On Switch: x>
 
<Crafting Turn On Switches: x,x,x>
 
 
 
<Crafting Turn Off Switch: x>
 
<Crafting Turn Off Switches: x,x,x>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- Upon crafting this item, turn on/off the marked switch(es).
 
- Replace 'x' with the switch ID to turn on/off.
 
 
 
---
 
 
 
=== Masking-Related Notetags ===
 
 
 
These notetags can are used to determine name-masking properties for
 
uncrafted items.
 
 
 
---
 
 
 
<Crafting Mask: text>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- Displays the specific 'text' when the item has not yet been crafted.
 
- Replace 'text' with the text you wish to display if the item has not yet
 
  been crafted by the player.
 
- This can be bypassed with the custom Item Crafting list plugin command
 
  option if enabled.
 
 
 
---
 
 
 
<Crafting No Mask>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- Bypasses name masking even if the item has not yet been crafted.
 
 
 
---
 
 
 
=== JavaScript Notetag: Effect-Related ===
 
 
 
The following are notetags made for users with JavaScript knowledge to
 
make custom effects that occur upon crafting the item.
 
 
 
---
 
 
 
<JS Crafting Effect>
 
code
 
code
 
code
 
</JS Crafting Effect>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- Replace 'code' with JavaScript code to determine what kinds of effects you
 
  want to occur upon crafting this item.
 
- The 'item' variable represents the item being crafted.
 
- The 'number' variable represents the number of items being crafted.
 
 
 
---
 
 
 
=== Crafting Animation-Related Notetags ===
 
 
 
These notetags let you set custom crafting animations when a specific item,
 
weapon, or armor is crafted so that way, they don't all have to use the
 
default crafting animation from the plugin parameters.
 
 
 
---
 
 
 
<Crafting Animation: id>
 
<Crafting Animation: id, id, id>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- Plays the animation(s) when this item, weapon, or armor is crafted.
 
- This will override the default animation settings found in the plugin
 
  parameters and use the unique one set through notetags instead.
 
- Replace 'id' with the ID of the animation you wish to play.
 
- If multiple ID's are found, then each animation will play one by one in
 
  the order they are listed.
 
 
 
---
 
 
 
<Crafting Fade Speed: x>
 
 
 
- Used for: Item, Weapon, Armor Notetags
 
- This determines the speed at which the item's icon fades in during the
 
  crafting animation.
 
- Replace 'x' with a number value to determine how fast the icon fades in.
 
- Use lower numbers for slower fade speeds and higher numbers for faster
 
  fade speeds.
 
 
 
---
 
  
 
== Plugin Commands ==
 
== Plugin Commands ==

Revision as of 02:25, 8 October 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MZ.

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Click here for help on how to install plugins and an explanation on the Tier Hierarchy System.

Click here to learn how to update plugins.

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Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.


VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.

Click here if you want to help support VisuStella on Patreon.

Introduction

Item crafting has become a common feature in many RPG's. However, it is not a feature included by default with RPG Maker MZ. This plugin adds in a scene that supports item crafting, either through the main menu, or through an event initiated command.

Craftable items are normally all available by default, but they can be barred away through switch requirements. Upon crafting items, switches can also be turned on/off to make a progression system if desired.

Item ingredients can be items, weapons, armors, and cost gold as well. Multiple ingredients can be required at a time or just one. Some items can also be set to only be craftable at custom crafting areas.

Features include all (but not limited to) the following:

  • Adds an item crafting scene to the game.
  • Item crafting scene can be accessible from the Main Menu or through event-based Plugin Commands.
  • Crafting ingredients can consist of items, weapons, armors, and gold.
  • Crafting specific items can require switches to be turned on in order to be listed in the crafting list.
  • Upon crafting specific items, they can also turn on/off other switches, making a progression system to be possible.
  • Custom item crafting effects can occur for those who understand JavaScript to implement.
  • This plugin can mask the names of uncrafted items, too.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.

Required Plugin List

This plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.


Tier 2

This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


Notetags

RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.


The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

General Notetags

ItemCraftingSys Preview1.png

These notetags are used to mark the item as a craftable item or as items that can only be crafted through a custom crafting list.

---

<Crafting Ingredients>
 Item id: x
 Item name: x
 Weapon id: x
 Weapon name: x
 Armor id: x
 Armor name: x
 Gold: x
 Category name: x
</Crafting Ingredients>

- Used for: Item, Weapon, Armor Notetags
- Turns this item/weapon/armor into a craftable item by using the listed
  ingredients to craft with.
- If the 'Category name' variant is used, it will draw from all items,
  weapons, and armors that have matching <Category: x> notetag data.
- Insert/delete any number of copies of the ingredients as needed.
- Replace 'id' with the item/weapon/armor ID of the ingredient to be used.
- Replace 'name' with the name of the item/weapon/armor/category to be used.
- Replace 'x' with the number of ingredients needed to be used for crafting.

Category Rules:

- If the 'Category name' variant is used, it will draw from all items,
  weapons, and armors that have matching <Category: x> notetag data.
- Multiples of the same category name can be used. However, the player must
  select different items each time.
- If the selected category item already exists as a static ingredient, that
  item cannot be selected either.

Examples:

<Crafting Ingredients>
 Item 5: 1
 Item 6: 3
 Gold: 100
</Crafting Ingredients>

<Crafting Ingredients>
 Item Potion: 1
 Item Magic Water: 3
 Gold: 100
</Crafting Ingredients>

<Crafting Ingredients>
 Weapon 1: 4
 Armor 2: 2
</Crafting Ingredients>

<Crafting Ingredients>
 Weapon Sword: 4
 Armor Hat: 2
</Crafting Ingredients>

<Crafting Ingredients>
 Category Fruit: 2
 Category Meat: 3
</Crafting Ingredients>

---

<Custom Crafting Only>

- Used for: Item, Weapon, Armor Notetags
- This item can only be crafted with custom crafting lists selected through
  the Plugin Command.

---

Proxy Notetags

---

<Proxy: id>
<Proxy: name>

- Used for: Item, Weapon, Armor Notetags
- REQUIRES the most up to date VisuMZ Items and Equips Core!
- Turns this item, weapon, or armor into a proxy for another item, allowing
  you to create recipes with different ingredients in <Crafting Ingredients>
  notetag contents and yield the same item.
- The proxy item itself will take on the name, icon, and description of the
  original item it is supposed to represent.
- No other properties are carried over from the original.
- When viewed through the Window_ShopStatus window, the contents will
  reference the original item and not the proxy item.
- Proxy items themselves cannot be acquired. This includes event commands,
  item drops, or equips.
- When crafted, the item yielded won't be the proxy item but the item it is
  a proxy for.
- Replace 'id' with a number representing the item, weapon, or armor ID of
  the same item type. If the proxy is an item, this will reference an item.
  If the proxy is a weapon, this will reference a weapon. Same for armors.
- Replace 'name' with text representing the item, weapon, or armor's name.
  The referenced item needs to be the same item type as the proxy. Item for
  item, weapon for weapon, armor for armor.

---

Switch-Related Notetags

ItemCraftingSys Preview1.png

These notetags can make item crafting require certain switches to be on, or turn switches on/off upon crafting items.

---

<Crafting Show Switch: x>

<Crafting Show All Switches: x,x,x>
<Crafting Show Any Switches: x,x,x>

- Used for: Item, Weapon, Armor Notetags
- Determines the visibility of the craftable item in the crafting scene.
- Replace 'x' with the switch ID to determine the item's visibility.
- If 'All' notetag variant is used, item will be hidden until all switches
  are ON. Then, it would be shown.
- If 'Any' notetag variant is used, item will be shown if any of the
  switches are ON. Otherwise, it would be hidden.
- Insert as many switch ID's as needed.
- This can be bypassed with the custom Item Crafting list plugin command
  option if enabled.

---

<Crafting Turn On Switch: x>
<Crafting Turn On Switches: x,x,x>

<Crafting Turn Off Switch: x>
<Crafting Turn Off Switches: x,x,x>

- Used for: Item, Weapon, Armor Notetags
- Upon crafting this item, turn on/off the marked switch(es).
- Replace 'x' with the switch ID to turn on/off.

---

Masking-Related Notetags

ItemCraftingSys Preview1.png

These notetags can are used to determine name-masking properties for uncrafted items.

---

<Crafting Mask: text>

- Used for: Item, Weapon, Armor Notetags
- Displays the specific 'text' when the item has not yet been crafted.
- Replace 'text' with the text you wish to display if the item has not yet
  been crafted by the player.
- This can be bypassed with the custom Item Crafting list plugin command
  option if enabled.

---

<Crafting No Mask>

- Used for: Item, Weapon, Armor Notetags
- Bypasses name masking even if the item has not yet been crafted.

---

JavaScript Notetag: Effect-Related

The following are notetags made for users with JavaScript knowledge to make custom effects that occur upon crafting the item.

---

<JS Crafting Effect>
 code
 code
 code
</JS Crafting Effect>

- Used for: Item, Weapon, Armor Notetags
- Replace 'code' with JavaScript code to determine what kinds of effects you
  want to occur upon crafting this item.
- The 'item' variable represents the item being crafted.
- The 'number' variable represents the number of items being crafted.

---

Crafting Animation-Related Notetags

ItemCraftingSys Animation.gif

These notetags let you set custom crafting animations when a specific item, weapon, or armor is crafted so that way, they don't all have to use the default crafting animation from the plugin parameters.

---

<Crafting Animation: id>
<Crafting Animation: id, id, id>

- Used for: Item, Weapon, Armor Notetags
- Plays the animation(s) when this item, weapon, or armor is crafted.
- This will override the default animation settings found in the plugin
  parameters and use the unique one set through notetags instead.
- Replace 'id' with the ID of the animation you wish to play.
- If multiple ID's are found, then each animation will play one by one in
  the order they are listed.

---

<Crafting Fade Speed: x>

- Used for: Item, Weapon, Armor Notetags
- This determines the speed at which the item's icon fades in during the
  crafting animation.
- Replace 'x' with a number value to determine how fast the icon fades in.
- Use lower numbers for slower fade speeds and higher numbers for faster
  fade speeds.

---

<Crafting Picture: filename>
<Picture: filename>

- Used for: Item, Weapon, Armor Notetags
- Uses a picture from your project's /img/pictures/ folder instead of the
  item, weapon, or armor's icon during crafting instead.
- Replace 'filename' with the filename of the image.
  - Do not include the file extension.
- Scaling will not apply to the picture.
- Use the <Picture: filename> version for any other plugins that may be
  using this as an image outside of crafting, too.
- The size used for the image will vary based on your game's resolution.

---

Crafting Common Event Notetags

Requires:

VisuMZ.083.jpg

---

<Once Craft Common Event: id>
<Repeat Craft Common Event: id>

- Used for: Item, Weapon, Armor Notetags
- Requires VisuMZ_2_ShopCommonEvents!
- This will cause a specific Common Event to launch when crafted.
- Replace 'id' with a number representing the ID of the Common Event that
  you wish to launch upon this item being crafted.
- The "Once" notetag variant will only occur once when crafted.
  - Any subsequent purchases of the item will not launch the Common Event.
- The "Repeat" notetag variant will occur repeatedly when crafted.
- If both "Once" and "Repeat" notetags are present in the item, then the
  "Once" variant will take priority first. Any subsequent purchases will go
  to the "Repeat" variant.
- Any switch requirement notetags need to be met in order for either
  notetag to have any effect.
- Use the Plugin Command "Scene: Common Event Return" to return back to the
  last Item Crafting scene.

---

Crafting Common Event Requirement-Related Notetags

Requires:

VisuMZ.083.jpg

---

<Once Craft Common Event Switch: id>
<Once Craft Common Event All Switches: id, id, id>
<Once Craft Common Event Any Switches: id, id, id>

<Repeat Craft Common Event Switch: id>
<Repeat Craft Common Event All Switches: id, id, id>
<Repeat Craft Common Event Any Switches: id, id, id>

- Used for: Item, Weapon, Armor Notetags
- Requires VisuMZ_2_ShopCommonEvents!
- Requires the respective Craft Common Events to have these Switches enabled
  in the "ON" position in order for them to launch.
  - "Once" variant will only affect the "Once" notetag variants.
  - "Repeat" variant will only affect the "Repeat" notetag variants.
- The "All" variant will require all listed Switch ID's to be "ON".
- The "Any" variant will require only one listed Switch ID to be "ON".
- Replace 'id' with a number representing the Switch ID that needs to be in
  the "ON" position for the requirement to be met.
  - Insert multiple 'id' to require more Switch ID's.

---

Batch-Related Notetags

VisuMZ.140.jpg

---

<Craft Batch>
 listing
 listing
 listing
</Craft Batch>

- Used for: Item, Weapon, Armor Notetags
- Requires VisuMZ_3_ShopBatches!
- Creates a list of items, weapons, and armors that the player will gain
  when this batch object is crafted.
  - This also means that in addition to this notetag, the notetag for
    <Crafting Ingredients> is also needed.
  - This item will also not be masked.
- Proxy items, weapons, or armors cannot be listed and will be bypassed.
- This item, weapon, or armor cannot be crafted if all of the listed items,
  weapons, or armors are at max quantity within the party's inventory.
- The listed items will NOT utilize any on craft effects for the individual
  listed items themselves.
- Replace 'listing' with any of the listing types found below:

    Item id
    Item name
    Weapon id
    Weapon name
    Armor id
    Armor name

    Item id: quantity
    Item name: quantity
    Weapon id: quantity
    Weapon name: quantity
    Armor id: quantity
    Armor name: quantity

  - Replace 'id' with a number representing the ID of the item, weapon, or
    armor that is to be listed.
  - Replace 'name' with the associated item, weapon, or armor's name.
  - Replace 'quantity' with a number representing the number of items,
    weapons, or armors that will be acquired when the batch item is crafted.
    - If the variant without 'quantity' is used, quantity will default to 1.

  Examples:

  ---

  <Craft Batch>
   Item Potion: 10
   Item Super Potion: 5
   Weapon Short Sword: 3
   Weapon Long Sword: 2
   Armor Linen Clothing: 4
   Armor Cloth Armor: 3
  </Craft Batch>

  ---

  <Craft Batch>
   Item 7: 10
   Item 8: 5
   Weapon 1: 3
   Weapon 2: 2
   Armor 2: 4
   Armor 8: 3
  </Craft Batch>

  ---

---

Plugin Commands

The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

---

Scene

---

Scene: Item Crafting (All) - Go to the Item Crafting scene. - All enabled recipes will be available.

---

Scene: Item Crafting (Custom) - Go to the Item Crafting scene. - Select specific items to craft here. - Some items can only appear through custom lists like this by using the

 <Custom Crafting Only> notetag.
 Items:
 - Select which Item ID(s) to become craftable.
 Weapons:
 - Select which Weapon ID(s) to become craftable.
 Armors:
 - Select which armor ID(s) to become craftable.
 Bypass Switches?:
 - Bypass any of the requirement switches?
 Bypass Masks?:
 - Bypass name masking for uncrafted items?

---

System

---

System: Enable Crafting in Menu? - Enables/disables Crafting menu inside the main menu.

 Enable/Disable?:
 - Enables/disables Crafting menu inside the main menu.

---

System: Show Crafting in Menu? - Shows/hides Crafting menu inside the main menu.

 Show/Hide?:
 - Shows/hides Crafting menu inside the main menu.

---

Plugin Parameters

General Settings

General settings pertaining to Item Crafting.

---

Scene_ItemCrafting

 Assist Button:
 - Text used to for the Button Assist Window's OK button when about ready
   to craft an item.
 Crafted Icon:
 - Icon used to depict of an item has already been crafted.
 Ingredient Bridge:
 - Text used to bridge ingredients in the item crafting scene.

---

Categories

 Category Title:
 - Text format used for display categories.
 - %1 - Category Name, %2 - Needed Quantity
 Selected Color:
 - Use #rrggbb for custom colors or regular numbers for text colors from
   the Window Skin.
 Selected Text:
 - This is the add on text that is displayed after an item's name that's
   already an ingredient.

---

Global JS Effects

 JS: Listing:
 - Code that is run globally across all items when checking if an item
   should be listed or not.
 JS: Craft Effect:
 - Code that is run globally across all items when crafted.

---

Masking Settings

Masking settings related to uncrafted items.

---

Masking

 Enable Masking:
 - Enable masking for uncrafted items?
 Italics For Masking:
 - Use Italics when masking?
 Mask Character:
 - Text used for masking per individual character.

---

Main Menu Settings

Main Menu settings for Item Crafting.

---

Main Menu

 Command Name:
 - Name of the 'Crafting' option in the Main Menu.
 Show in Main Menu?:
 - Add the 'Crafting' option to the Main Menu by default?
 Enable in Main Menu?:
 - Enable the 'Crafting' option to the Main Menu by default?

---

Crafting Sound Settings

Default settings for the sound effect played when crafting an item.

---

Sound

 Filename:
 - Filename of the sound effect played.
 Volume:
 - Volume of the sound effect played.
 Pitch:
 - Pitch of the sound effect played.
 Pan:
 - Pan of the sound effect played.

---

Background Settings

Background settings for Scene_ItemCrafting.

---

Background Settings

 Snapshop Opacity:
 - Snapshot opacity for the scene.
 Background 1:
 Background 2:
 - Filename used for the bottom background image.
 - Leave empty if you don't wish to use one.

---

Window Settings

Window settings pertaining to Item Crafting.

---

Windows

 Requirement Font Size:
 - Font size used for requirement quantity.
 Show Tooltips:
 - Show tooltips when the mouse hovers over an ingredient?
 Custom Window Skin:
 - Select a custom window skin if you want the tooltip window to have one.

---

Background Types

 Help Window:
 Category Window:
 Gold Window:
 List Window:
 Status Window:
 Ingredient Title:
 Ingredient List:
 Number Window:
 Button Assist Window:
 - Select background type for the specific window.

---


Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.00: November 2, 2020

  • Finished Plugin!

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