Judgment (MV Plugin Tips & Tricks)

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Arceus, a legendary Pokémon, has a signature move named Judgment. Judgment’s specialty is that it changes elements based on certain elemental items that Arceus has equipped! This Tips & Tricks video will show you how to replicate that effect!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

Find the copy/paste version of the code here:

Place this inside of your skill’s notebox
// This will move the user to the target if the weapon is melee
// or else it'll be standing from afar.
<Whole Action>
if user.attackMotion() !== 'missile'
 move user: targets, front, 20
else
 perform start
end
</Whole Action>

// This will play the user's attack animation. Then, it will check
// user for specific equipped weapons. If the matched weapon is
// present on the user, then force an element and play an animation
// that varies depending on the element used.
<target action>
motion standby: user
wait for movement
face user: target
motion attack: user
wait: 10
attack animation: target
wait for animation
if user.hasWeapon($dataWeapons[1])
 force element: Fire
 animation 130: target
else if user.hasWeapon($dataWeapons[2])
 force element: Ice
 animation 134: target
else if user.hasWeapon($dataWeapons[3])
 force element: Volt
 animation 138: target
else if user.hasWeapon($dataWeapons[4])
 force element: Water
 animation 142: target
else if user.hasWeapon($dataWeapons[5])
 force element: Earth
 animation 146: target
else if user.hasWeapon($dataWeapons[6])
 force element: Wind
 animation 150: target

end
action effect
clear element
wait for animation
</target action>

Happy judging!