Difference between revisions of "Level Up Growth Effects (YEP)"
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- Finished Plugin!
- Finished Plugin!
Revision as of 00:24, 27 November 2019
This is a plugin created for RPG Maker MV.
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Got errors with your RPG Maker MV plugin? Click here.
This plugin is a part of the Yanfly Engine Plugins library.
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
Insert the following notetags into the respective database object noteboxes to acquire their Level Up Growth Effects. Actor, Class, Skill, Weapon, Armor, State Notetags: <Level Up stat Growth: +x> <Level Up stat Growth: -x> Upon leveling up, this will raise/reduce a particular 'stat' by x value. - Replace 'stat' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK' to alter that specific stat. - Replace 'x' with a numeric value indicating how much growth to apply. <Level Up Learn Skill: x> Upon leveling up, this will teach the actor skill x. - Replace 'x' with the ID of the skill you wish to teach the actor. <Level Up Switch On: x> <Level Up Switch On: x, x, x> <Level Up Switch On: x to y> <Level Up Switch Off: x> <Level Up Switch Off: x, x, x> <Level Up Switch Off: x to y> Upon leveling up, this will cause switch(es) x to turn on or off. - Replace 'x' with the ID of the switch(es) to turn on/off. - If using 'x to y', set 'x' to the starting ID and 'y' to the ending ID. - Insert multiples of this notetag to affect multiple switches. <Level Up Recover All> Upon leveling up, this will cause the Recover All effect to trigger for the actor.
Version 1.01: - Bugfix made by Arisu's Dollhouse. - Fixed the Level Up Switch On/Off notetags. Version 1.00: - Finished Plugin!