Difference between revisions of "Map Display Name Core (Olivia)"

From Yanfly.moe Wiki
Jump to navigation Jump to search
(Created blank page)
 
Line 1: Line 1:
 +
{{MvPlugin
 +
|preview = <youtube>link</youtube>
 +
|link1 = <html><iframe src="https://itch.io/embed/397916" height="167" width="552" frameborder="0"></iframe></html>
 +
|link2 = [link Mirror]
  
 +
}}
 +
 +
{{Fallen Angel Olivia}}
 +
 +
== Introduction ==
 +
 +
This is a RPG Maker MV plugin that lets you control Map Display Names.
 +
They can now use text codes, have unique gradient colors, and can have
 +
custom defined fade times and duration.
 +
 +
{{Plugin Parameters MV}}
 +
 +
<html><img src='https://img.itch.zone/aW1nLzE0NTY0NjguanBn/original/UUab%2F1.jpg' width='630'></html>
 +
 +
Change the plugin parameters to adjust the way your map name windows look.
 +
 +
- '''Text Distance:''' The amount of distance between the edge of the gradient to
 +
the text in pixels.
 +
 +
- '''Window Height:''' This is the height of the window.
 +
 +
=== Y Position ===
 +
 +
'''Starting Y:''' This is the Y coordinate for the map display window when it
 +
starts fades in.
 +
'''Middle Y:''' This is the Y coordinate for the map display window when it
 +
finishes fading in.
 +
'''Ending Y:''' This is the Y coordinate for the map display window when it
 +
finishes fading out.
 +
 +
=== Fade ===
 +
 +
'''Fade In Time:''' The number of frames to fade in the map display name.
 +
 +
'''MIddle Time:''' The number of frames to wait before fading out.
 +
 +
'''Fade Out Time:''' The number of frames to fade out the map display name.
 +
 +
=== Dim Color ===
 +
 +
'''Dim Color 1:''' This is the default dim color 1 used. Use values in order of
 +
Red, Green, Blue, Alpha.
 +
 +
'''Dim Color 2:''' This is the default dim color 2 used. Use values in order of
 +
Red, Green, Blue, Alpha.
 +
 +
== Custom Dim Colors ==
 +
 +
<html><img src='https://img.itch.zone/aW1nLzE0NTY0NjkuZ2lm/original/rFqrRb.gif'></html>
 +
 +
You can use custom Dim Colors for special maps. Put these notetags into
 +
the map's note box.
 +
 +
<pre>
 +
<Dim Color 1: r, g, b, a>
 +
<Dim Color 2: r, g, b, a>
 +
 +
r = red (0-255)
 +
g = green (0-255)
 +
b = blue (0-255)
 +
a = alpha (0-100)
 +
</pre>
 +
 +
For example, a yellow Dim Color 1 notetag would look like this:
 +
 +
<pre>
 +
<Dim Color 1: 255, 255, 0, 60>
 +
</pre>
 +
 +
== Text Code Support ==
 +
 +
<html><img src='https://img.itch.zone/aW1nLzE0NTY0NzIuanBn/original/musLM6.jpg' width='630'></html>
 +
 +
Text codes like \n[1] and \v[2] are supported for map names. You can now
 +
put them inside of the map name to have them display the data shown with
 +
the text codes used.
 +
 +
For example, "\n[1] Town" will be displayed as Harold Town.
 +
 +
== Override Map Name ==
 +
 +
<html><img src='https://img.itch.zone/aW1nLzE0NTY0NzMuanBn/original/sHJxMM.jpg'></html>
 +
 +
If you want to override the next map name that will be displayed, then use
 +
this Script Call event:
 +
 +
<pre>
 +
var text = "Next Name Displayed";
 +
$gameMap.overrideMapName(text);
 +
</pre>
 +
 +
The next map you enter will have the map name displaying the string in the
 +
text variable you put inside the Script Call Event. Then, it will clear
 +
itself and the next map you enter will have its usual name again and will no
 +
longer have an override map name.
 +
 +
<html><img src='https://img.itch.zone/aW1nLzE0NTY0NzQuanBn/original/ruoTlB.jpg'></html>
 +
 +
If you want to clear the override map name, then make a Script Call Event
 +
with this code:
 +
 +
<pre>
 +
$gameMap.clearOverrideMapName();
 +
</pre>
 +
 +
This will clear the override map name that is currently stored and the next
 +
map you enter will have the regular name instead.
 +
 +
== Changelog ==
 +
 +
* None
 +
 +
<!-- This is a comment, remove the arrows surrounding this for the categories you want to show -->
 +
<!-- [[Category: RPG Maker MV Core Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Battle Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Item Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Skill Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Equip Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Status Menu Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Gameplay Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Movement Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Quest Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Options Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Eventing Plugins]] -->
 +
[[Category: RPG Maker MV Utility Plugins]]
 +
<!-- [[Category: RPG Maker MV Mechanical Plugins]] -->
 +
[[Category: RPG Maker MV Visual Plugins]]
 +
<!-- [[Category: RPG Maker MV Menu Plugins]] -->
 +
<!-- [[Category: RPG Maker MV Message Plugins]] -->
 +
[[Category: RPG Maker MV Quality of Life Plugins]]
 +
<!-- [[Category: RPG Maker MV Plugin Tips & Tricks]] -->
 +
<!-- [[Category: Action Sequences (MV)]] -->
 +
<!-- [[Category: Comment Tags (MV)]] -->
 +
<!-- [[Category: Main Menu Manager Integration (MV)]] -->
 +
[[Category: Notetags (MV)]]
 +
<!-- [[Category: Options Core Integration (MV)]] -->
 +
<!-- [[Category: Plugin Commands (MV)]] -->
 +
[[Category: Script Calls (MV)]]
 +
<!-- [[Category: Text Codes (MV)]] -->

Revision as of 17:21, 1 July 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

  • [link Mirror]

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Fallen Angel Olivia

FallenAngelOlivia.png

This is a plugin created by Fallen Angel Olivia.

You can also follow Fallen Angel Olivia on itch.io.

RPG Maker Version

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

Terms of Use

You are only allowed to use the plugins made by Atelier Irina if you agree to all of the following:

  1. These plugins may be used in free or commercial games.
  2. 'Fallen Angel Olivia' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins.

Introduction

This is a RPG Maker MV plugin that lets you control Map Display Names. They can now use text codes, have unique gradient colors, and can have custom defined fade times and duration.

Plugin Parameters

There are Plugin Parameters that you may configure for this plugin.

Change the plugin parameters to adjust the way your map name windows look.

- Text Distance: The amount of distance between the edge of the gradient to the text in pixels.

- Window Height: This is the height of the window.

Y Position

Starting Y: This is the Y coordinate for the map display window when it starts fades in. Middle Y: This is the Y coordinate for the map display window when it finishes fading in. Ending Y: This is the Y coordinate for the map display window when it finishes fading out.

Fade

Fade In Time: The number of frames to fade in the map display name.

MIddle Time: The number of frames to wait before fading out.

Fade Out Time: The number of frames to fade out the map display name.

Dim Color

Dim Color 1: This is the default dim color 1 used. Use values in order of Red, Green, Blue, Alpha.

Dim Color 2: This is the default dim color 2 used. Use values in order of Red, Green, Blue, Alpha.

Custom Dim Colors

You can use custom Dim Colors for special maps. Put these notetags into the map's note box.

<Dim Color 1: r, g, b, a>
<Dim Color 2: r, g, b, a>

r = red (0-255)
g = green (0-255)
b = blue (0-255)
a = alpha (0-100)

For example, a yellow Dim Color 1 notetag would look like this:

<Dim Color 1: 255, 255, 0, 60>

Text Code Support

Text codes like \n[1] and \v[2] are supported for map names. You can now put them inside of the map name to have them display the data shown with the text codes used.

For example, "\n[1] Town" will be displayed as Harold Town.

Override Map Name

If you want to override the next map name that will be displayed, then use this Script Call event:

var text = "Next Name Displayed";
$gameMap.overrideMapName(text);

The next map you enter will have the map name displaying the string in the text variable you put inside the Script Call Event. Then, it will clear itself and the next map you enter will have its usual name again and will no longer have an override map name.

If you want to clear the override map name, then make a Script Call Event with this code:

$gameMap.clearOverrideMapName();

This will clear the override map name that is currently stored and the next map you enter will have the regular name instead.

Changelog

  • None