Map Quest Window (YEP)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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System
This is a plugin created for RPG Maker MV.
For help on how to install plugins, click here.
For help on how to update plugins, click here.
Got errors with your RPG Maker MV plugin? Click here.
Required Plugins
The following plugins are required in order to use this plugin.
Place the following plugins above this plugin located in the Plugin Manager.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin requires YEP_QuestJournal. Make sure this plugin is located under YEP_QuestJournal in the plugin list. This plugin adds a new window to the map scene: a Quest Window to display whatever quest is currently active and its unfinished objectives. This way, the player can conveniently look at the needed quest objectives that are needed to be completed. The player can also set or clear the currently active quest from the Quest Journal System menu.
Instructions
- Setting Up the Active Map Quest Window
The plugin parameter 'Window Settings' can also be left alone by default, but should you wish to alter it to fit your game's settings, here's what you need to know. --- Word Wrap Objectives - For those with YEP_MessageCore.js installed, you can set whether or not you want the objectives to be word wrapped. Enabling this would set quest objectives to become word wrapped and disabling it would not. Default Show - This will determine if you want this window to appear by default or not. This will have no bearing on the player's Options menu command, but it will allow you to disable the Active Map Quest Window from the mechanical-driven side of the game. --- Window Settings - If you wish to customize the category window, you can adjust the various settings here to adjust its properties. However, keep in mind that unless you are familiar with JavaScript, you can make errors here that can make the windows not work in your game. X: Graphics.boxWidth - width Y: 0 Scale: 0.50 Width: Graphics.boxWidth / 3 Line Height: 36 Font Face: GameFont Font Size: 28 Standard Padding: 18 Text Padding: 6 Standard Opacity: 255 Back Opacity: 192 Window Skin: Window
Plugin Commands
Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.
Here is a list of Plugin Command(s) that you may use:
You can use the following plugin commands to change the behavior of the Map Quest Window. Plugin Commands: SetActiveQuest x - Sets the active quest to x. RefreshActiveQuestWindow - Refreshes the map quest window. ShowActiveQuestWindow HideActiveQuestWindow - Changes the Active Map Quest Window to be visible/hidden. This will not override the player's Options Menu's setting to hide the window.
Options Core Integration
To integrate options from this plugin into Yanfly's Options Core, use the settings below:
If you are using YEP_OptionsCore.js, you can add a new Option using this plugin. Here's the following code/parameter settings you can use with it. --------- Settings: --------- Name: \i[87]Quest Window Help Description: Show a window displaying the currently active quest on the screen while exploring. Symbol: mapQuestWindow Show/Hide: show = Imported.YEP_X_MapQuestWindow; Enable: enabled = true; Ext: ext = 0; ---------- Functions: ---------- Make Option Code: this.addCommand(name, symbol, enabled, ext); Draw Option Code: var rect = this.itemRectForText(index); var statusWidth = this.statusWidth(); var titleWidth = rect.width - statusWidth; this.resetTextColor(); this.changePaintOpacity(this.isCommandEnabled(index)); this.drawOptionsName(index); this.drawOptionsOnOff(index); Process OK Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, !value); Cursor Right Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, true); Cursor Left Code: var index = this.index(); var symbol = this.commandSymbol(index); var value = this.getConfigValue(symbol); this.changeValue(symbol, false); Default Config Code: // Empty. Provided by this plugin. Save Config Code: // Empty. Provided by this plugin. Load Config Code: // Empty. Provided by this plugin.
Changelog
Version 1.01: - Compatibility update for YEP_OptionsCore.js. Version 1.00: - Finished Plugin!