Negative Ions (MV Plugin Tips & Tricks)

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Today’s Tips & Tricks effect comes from Champions Online, known as Negative Ions. When a target is affected by this state: Negative Ions, a portion of that damage will be shot off and hit another random target. After that, Negative Ions is removed.

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into the Negative Ion’s state. Change the values to reflect the settings of your game.
<Custom Respond Effect>
// Get the current elements from the action.
var elements = this.getItemElements();
// Get the element ID of the lightning element.
var lightningId = 9;
// Check if the target took lightning HP damage.
if (elements.contains(lightningId) && target.result().hpDamage > 0) {
  // Calculate the damage to be dispersed.
  var dmg = Math.ceil(target.result().hpDamage * 0.50);
  // Get the target's allies.
  var group = target.friendsUnit().aliveMembers();
  // Remove the target from the group.
  group.splice(group.indexOf(target), 1);
  // Get a random member of the group.
  var member = group[Math.floor(Math.random() * group.length)];
  // Check if the random member exists.
  if (member) {
    // Remove the state from the target.
    target.removeState(stateId);
    // Calculate the damage applying the lightning elemental rate to the random member.
    dmg = Math.ceil(dmg * member.elementRate(lightningId));
    // Start an animation on the random member.
    member.startAnimation(76);
    // Reduce that random member's HP.
    member.gainHp(-dmg);
    // Show a damage popup.
    member.startDamagePopup();
    // Check if the random member is dead...
    if (member.isDead()) {
      // And if it is, collapse that random member.
      member.performCollapse();
    }
    // Clear the results.
    member.clearResult();
  }
}
</Custom Respond Effect>

Enjoy!