Difference between revisions of "New Game Plus VisuStella MZ"

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* Run a dedicated Common Event after a New Game+ has started.
 
* Run a dedicated Common Event after a New Game+ has started.
  
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== Requirements ==
Requirements
 
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This plugin is made for RPG Maker MZ. This will not work in other iterations
 
This plugin is made for RPG Maker MZ. This will not work in other iterations

Revision as of 04:04, 13 December 2020

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



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System

This is a plugin created for RPG Maker MZ.

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Click here for help on how to install plugins and an explanation on the Tier Hierarchy System.

Click here to learn how to update plugins.

Click here for how to troubleshoot plugins if you get an error.


Masterarbeit Writer


VisuMZ Polish.png VisuMZ Polish.png
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VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.

Click here if you want to help support VisuStella on Patreon.

Introduction

New Game+ is a great way to provide replay value for your game. It lets the player re-experience the game in a different way with either carried over items, to carried over party members, to carried over skills, switches, and variables even. There exists many options to change how New Game+ will work for your game.

Features include all (but not limited to) the following:

  • Select which switches, variables, actor data, party data, and system data is carried over into a New Game+.
  • Use notetags to prevent specific items, weapons, armors, or actors from carrying over their data.
  • Two different waves of starting a New Game+.
  • One way is by saving a New Game+ save file and loading upon it.
  • The second way is by immediately using the current game's save data and starting a New Game+ with it.
  • Run a dedicated Common Event after a New Game+ has started.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.

Required Plugin List

This plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.


Tier 3

This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


Instructions

So how do you start a New Game+? There are two ways to do it:

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Method 1: Save File with New Game+

Use the Plugin Command from this plugin for "Save: New Game+" from the map scene. The save menu will open and prompt the player where to make a save file for the New Game+ file to be at.

When the player loads up that file, a new game will start instead with all of the carry over effects listed in the Plugin Parameters.

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Method 2: Transition into New Game+

Use the Plugin Command from this plugin for "Transition: New Game+" from the map scene. The game will immediately fade out and start a new game with all of the carry over effects listed in the Plugin Parameters.

This is useful for the games who have decided to make one save file games.

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Extra Features

There are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list.

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VisuMZ_2_ClassChangeSystem

VisuMZ_2_SkillLearnSystem

This plugin allows the functionality of carrying over AP, CP, JP, SP if you so wish. You can change the settings in this plugin's Plugin Parameters.

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Notetags

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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New Game+-Related Notetags

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<No New Game+ Carry Over>

- Used for: Actor, Item, Weapon, Armor Notetags
- This will prevent the item, weapon, or armor from being carried over to
  New Game+. If this is used on an actor, the actor will be in its default
  state as if a new game started.

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Plugin Commands

The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

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Save Plugin Commands

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Save: New Game+
- Opens up the Save menu for the player to save a New Game+ file.
- Only works from map scene.

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Transition Plugin Commands

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Transition: New Game+
- Transitions the current game directly into a New Game+.
- Only works from map scene.

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Plugin Parameters

Actor Data Settings

This contains actor data that will be carried over when starting a New Game+.

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General

 Copy Actor?:
 - Carry over all of each actor's settings when starting a New Game+?
 EXP:
 - Carry over each actor's EXP data when starting a New Game+?
 Skills:
 - Carry over each actor's skills data when starting a New Game+?

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Compatibility

 Ability Points:
 - Carry over each actor's AP when starting a New Game+?
 - Requires VisuMZ_2_SkillLearnSystem
 Class Points:
 - Carry over each actor's CP when starting a New Game+?
 - Requires VisuMZ_2_ClassChangeSystem
 Job Points:
 - Carry over each actor's JP when starting a New Game+?
 - Requires VisuMZ_2_ClassChangeSystem
 Skill Points:
 - Carry over each actor's SP when starting a New Game+?
 - Requires VisuMZ_2_SkillLearnSystem

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Party Data Settings

This contains party data that will be carried over when starting a New Game+.

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Settings

 Gold:
 - Carry over gold data when starting a New Game+?
 Items:
 - Carry over item data when starting a New Game+?
 Weapons:
 - Carry over weapon data when starting a New Game+?
 Armors:
 - Carry over armor data when starting a New Game+?

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System Data Settings

This contains system data that will be carried over when starting a New Game+.

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Settings

 Playtime:
 - Carry over playtime data when starting a New Game+?
 Save Count:
 - Carry over save count data when starting a New Game+?
 Step Count:
 - Carry over step count data when starting a New Game+?
 Battle Count:
 - Carry over battle count data when starting a New Game+?
 Victory Count:
 - Carry over victory count data when starting a New Game+?
 Escape Count:
 - Carry over escape count data when starting a New Game+?

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Carry Over Switches and Variables

When starting a New Game+, usually all of the data found in Switches and Variables will be cleared out to an OFF flag and 0 value respectively. These settings allow you to set exceptions for certain Switches and Variables to retain their data when going into a New Game+.

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Settings

 Switches:
 - A list of switches to be carried over when starting a New Game+.
 Variables:
 - A list of variables to be carried over when starting a New Game+.

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Scene_Save Settings

The settings for the Save Menu for New Game+ related entities.

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Settings

 Title Format:
 - Title format for a New Game+ file.
 - %1 - Save File ID
 Text Color:
 - Use #rrggbb for custom colors or regular numbers for text colors from
   the Window Skin.
 Save New Game+ Help:
 - Text to display in the help file when saving for a New Game+ target.

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New Game+ Common Event Settings

When a New Game+ occurs, you can set the game to run a Common Event once loaded into the map.

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Settings

 Common Event:
 - Select a Common Event to run after starting a New Game+.
 - Use 0 for no Common Event.

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Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.00: January 20, 2021

  • Finished Plugin!

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