One Time Half MP Cost (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
In RPG Maker MV, you can make a state that lasts one turn and wears off the next. However, in a battle system where multiple turns and/or actions can suddenly wear off an effect, it may become rather awkward to decide when a particular state wears off. Such is the case for an effect that gives a character a One Time Half MP Cost effect. While setting it to last one action would work, if the next action is a non-MP cost skill, the state would still wear off. Here is how to mitigate that. Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here: Insert the following Lunatic Mode code into your One Time Half MP Cost state. <Custom Initiate Effect> // Check if the action is a skill and uses MP if (this.isSkill() && user.skillMpCost(this.item()) > 0) { // Then remove the state. user.removeState(stateId); } </Custom Initiate Effect> Enjoy! |