Difference between revisions of "Optimize Script Calls (YEP)"

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|preview = <youtube>https://www.youtube.com/watch?v=ujej_4gpj9Y</youtube>
|preview = <youtube>https://www.youtube.com/watch?v=ujej_4gpj9Y</youtube>
|link1 = <html><iframe src="https://itch.io/embed/457901" height="167" width="552" frameborder="0"></iframe></html>
|link1 = <html><iframe src="https://itch.io/embed/457901" height="167" width="552" frameborder="0"></iframe></html>
|link2 = [http://yanfly.moe/plugins/en/YEP_OptimizeScriptCalls.js Mirror]
|link2 = <html><iframe src="https://itch.io/embed/508235" height="167" width="552" frameborder="0"></iframe></html>
|link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html>

Revision as of 20:28, 30 October 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Script Calls, whether they're for setting variables, conditional branches,
or actual script calls themselves, can run into performance issues when a
lot of them are ran in succession. This plugin will optimize script call
usage found inside common events and make them dedicated functions instead
for better performance.

This is only done for Common Events, as with Map Events and Troop Events,
the event list would be generated on the spot and not something that will
continue to be stored in cache the moment the player leaves the map or ends
the battle. This also doesn't apply to Move Route script calls to maintain
compatibility with Move Route Core.


  • Version 1.00
    • Plugin released!

Help File