Party System VisuStella MZ
- 1 Download
- 2 System
- 3 VisuStella MZ
- 4 Support VisuStella
- 5 Introduction
- 6 Requirements
- 7 Major Changes
- 8 Extra Features
- 9 Plugin Commands
- 10 Plugin Parameters
- 12 Credits
- 13 Changelog
- 14 Help File
This is a plugin created for RPG Maker MZ.
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This plugin is a part of the VisuStella MZ Plugin Library.
RPG Maker MZ only gives game projects the ability to switch party members within the main menu and nothing more. There's no inherent functionality to lock party members, make party members required, and/or give players the ability to switch party members mid-battle.
This plugin will add in all of those functions as well as a dedicated scene for switching party members. Party switching will allow party members to be removed, swapped, and sorted. Through the usage of Plugin Commands, party members can also be locked and/or required for party presence.
Those using the VisuStella MZ Battle Core will also have access to features in this plugin that aren't available otherwise. These features give players the functionality to switch out the whole party lineup mid-battle and/or individual party member switching.
Features include all (but not limited to) the following:
This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).
This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
This plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them.
Main Menu Formation Command
This command is now changed to send the player to Scene_Party for the player to have a dedicated scene for changing the party.
Battle Members Array
Previously, the battle members are decided by which actors are lined up first in the party roster. This has been changed to give players the freedom to have a party size less than the maximum. This change is made by changing the way the battle members are determined by using a new array. However, any and all functions utilize the $gameParty.battleMembers() function will still behave as normal.
Formation Change OK Function
RPG Maker MZ did not do anything with the Game_Actor.isFormationChangeOk function so this plugin overwrote it completely to allow for the new lock and require features to work.
There are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list.
If the VisuStella MZ Battle Core plugin is present, players are able to access party switching functionality mid-battle at will. This can be in the form of switching out the entire active party roster at once or individually for each actor.
Switching Entire Rosters: This can be done by going into this plugin's Plugin Parameters => General => Party Command Window => Add Party Command. If the Party Command Window is accessible, the player will be able to see the option between 'Auto Battle' and 'Options'.
Individual Member Switching: This requires going to VisuMZ_1_BattleCore's Plugin Parameters => Actor Command Window => Battle Commands => Command List and add in the "party" option. The "party" option can also be added to the <Battle Commands> notetag.
Here is a list of Plugin Command(s) that you may use:
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
Party Plugin Commands
Party: Call Party Scene - Calls the party changing scene.
Party: Change Max Battle Members - Changes the number of max battle members possible. - Cannot be use mid-battle. Max Members: - Changes the number of max battle members possible. - Use 0 for the game's default number.
Party: Lock/Unlock Member(s) - Allows you to lock/unlock a party member. - Locked actors cannot change their party position. Actor ID(s): - Select which actor(s) to lock/unlock. - Locked actors cannot change their party position. Lock?: - Lock the selected actor(s)?
Party: Move Actor(s) to Active - Map Only. - Moves an actor to the active party if there is room. - The actor needs to have joined the party. Actor ID(s): - Select which actor(s) to move to the active party if there is room.
Party: Move Actor(s) to Reserve - Map Only. - Moves an actor to the reserve party. - Must be 1 actor left. - The actor needs to have joined the party. Actor ID(s): - Select which actor(s) to move to the reserve party.
Party: Move Random Reserve to Active - Map only. - Moves a random actor from the reserve party to active. - Must be enough space in active party.
Party: Require Member(s) - Allows you to require/free a party member. - Required actors must be in the party to exit the scene. Actor ID(s): - Select which actor(s) to require/free. - Required actors must be in the party to exit the scene. Require?: - Make the selected actor(s) required?
These Plugin Parameters control the overall behaviors pertaining to the Party System added with this plugin. These behaviors range from the maximum number of members that can participate in battle to the availability of the party switching mechanics.
Max Battle Members: - Maximum number of battle members.
Add Remove Command: - Add the 'Remove' command to the party scene?
Locked Member Icon: - Icon used for a locked party member.
Requiured Member Icon: - Icon used for a required party member.
Party Command Window - These require VisuMZ_1_BattleCore!
Add Party Command: - Add the 'Party' command to the Party Command Window?
Command Cooldown: - Cooldown (in turns) for this command to be available again.
Actor Command Window - These require VisuMZ_1_BattleCore!
Add Switch Command: - Add the 'Switch' command to the Actor Command Window?
Command Cooldown: - Cooldown (in turns) for this command to be available again.
Switch Out Animation?: - Show the sprites switching out when using individual party member switching?
These Plugin Parameters control the text that you see in-game related to the Party System plugin.
Active Party: - Vocabulary used to represent the Active Party.
Reserve Party: - Vocabulary used to represent the Reserve Party.
Status: - Vocabulary used to represent the Status Window.
Party Scene > Windows
Empty: - For the party and status windows when no actor is selected.
Remove: - For the remove option.
Party Scene > Button Assist
Swap Positions: - Button assist text for the page up/down commands. - Requires VisuMZ_0_CoreEngine!
Remove: - Button assist text for the removal command. - Requires VisuMZ_0_CoreEngine!
Sort: - Button assist text for the sort command. - Requires VisuMZ_0_CoreEngine!
Swap In: - Button assist text for swapping in actors. - Requires VisuMZ_0_CoreEngine!
Swap Out: - Button assist text for swapping out actors. - Requires VisuMZ_0_CoreEngine!
Party Command: - Command text for entering Party Scene. - Requires VisuMZ_1_BattleCore!
Help: Formation: - Help text for Formation command. - Requires VisuMZ_1_BattleCore!
Queue Message: - Message to say the Party Scene is queued. - Requires VisuMZ_1_BattleCore!
Switch Command: - Command text for switching out members. - Requires VisuMZ_1_BattleCore!
Help: Switch: - Help text for Switch command. - Requires VisuMZ_1_BattleCore!
Background settings for Scene_Party.
Snapshop Opacity: - Snapshot opacity for the scene.
Background 1: - Filename used for the bottom background image. - Leave empty if you don't wish to use one.
Background 2: - Filename used for the upper background image. - Leave empty if you don't wish to use one.
Active Party Label Active Party Window Reserve Party Label Reserve Party Window Status Label Status Window
Background Type: - Select background type for this window.
Actor Graphic: - Available only for Active Party Window and Reserve Party Window. - Choose how the actor graphics appear in the specific windows. - Face - Map Sprite - Sideview Battler (Requires VisuMZ_1_MainMenuCore)
Map Sprite: Sideview Battler:
Offset X: Offset Y: - If showing map sprites, offset the x or y coordinates.
JS: X, Y, W, H: - Code used to determine the dimensions for this window.
1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.
2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".
4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.
6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.
7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.
6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。
7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。
If you are using this plugin, credit the following people in your game:
Version 1.00: September 7, 2020