Difference between revisions of "Picture Common Events (YEP)"

From Yanfly.moe Wiki
Jump to navigation Jump to search
Line 2: Line 2:
 
|preview  =  <youtube>https://www.youtube.com/watch?v=sYr1UCn7FWU</youtube>
 
|preview  =  <youtube>https://www.youtube.com/watch?v=sYr1UCn7FWU</youtube>
 
|link1  =  <html><iframe src="https://itch.io/embed/399671" height="167" width="552" frameborder="0"></iframe></html>
 
|link1  =  <html><iframe src="https://itch.io/embed/399671" height="167" width="552" frameborder="0"></iframe></html>
|link2 = [http://yanfly.moe/plugins/en/YEP_PictureCommonEvents.js Mirror]
+
|link2 = <html><iframe src="https://itch.io/embed/508235" height="167" width="552" frameborder="0"></iframe></html>
 +
|link3 = <html><iframe src="https://itch.io/embed/398158" height="167" width="552" frameborder="0"></iframe></html>
  
 
}}
 
}}

Revision as of 20:28, 30 October 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

Pictures can function as something other than just a visual for your game.
They can sometimes serve as UI elements or more! However, what they don't
have the ability to inherently do is to call upon common events when clicked
on by the mouse. With this plugin, the pictures bound to a common event will
become usable when clicked or touched!

Instructions

In the plugin's parameters, you can set common event ID's to each picture ID
listed from 1 to 100 (max number of pictures used in RPG Maker MV is 100).
If the picture is has even a value of 1 opacity, that picture can be used
for a common event. There are four condition types that can be bound with
the common events:

---

- CLICK -
If the picture is clicked upon, this will prompt the common event to trigger
if the common event value listed is above 0. This will trigger only once
until the player releases the mouse (or stops touching the screen).

- REPEAT -
If the mouse is clicked and then held (or if the touch screen is pushed and
held), as long as the mouse is above the picture area and the common event
value listed is above 0, then this will trigger once every 6 frames until
the player releases the mouse (or stops touching the screen) or moves the
mouse outside of the picture boundaries.

- HOLD -
If the mouse is clicked and then held (or if the touch screen is pushed and
held), as long as the mouse is above the picture area and the common event
value listed is above 0, then this will trigger every frame until the player
releases the mouse (or stops touching the screen) or moves the mouse outside
of the picture boundaries.

- RELEASE -
Upon releasing the clicked mouse (or the moment the player stops touching
the screen) and releases the mouse above this picture and if the picture's
common event value listed is above 0, then this will trigger upon release.

---

Note that there are some behavioral changes in regards to pictures bound to
that of common events. Any picture that's bound to a common event will be
separate from the map's spriteset, and instead, bound to the scene. This is
so that in the event the screen is scrolled, zoomed in, shakes, etc., it
will NOT affect the bound pictures.

This is because the pictures are generally to be used as UI elements and UI
elements best work under the practice that they do not change position.

Plugin Commands

PluginCommandsMV.png

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.

Here is a list of Plugin Command(s) that you may use:

The following are some plugin commands you can use should you want to add a
bit of control with the Picture Common Events.

Plugin Command

  EnableTouchMove
  DisableTouchMove
  - Allows the player to press a destination on the screen and move there or
  disables the player from using touch movement.

  HidePictureCommonEvents
  ShowPictureCommonEvents
  - Manually hide all pictures bound to common events or show them. If shown
  then pictures will return to their previous opacity value. Hidden pictures
  cannot be triggered to activate common events.

  MovePlayer Down
  MovePlayer Left
  MovePlayer Right
  MovePlayer Up
  - Will cause the player character to move as if moving by using a 4-dir
  input (either via keyboard or controller). This is best used with 'Press'.

  TriggerButton Ok
  TriggerButton Cancel
  TriggerButton Dash
  TriggerButton PageUp
  TriggerButton PageDown
  TriggerButton Left
  TriggerButton Up
  TriggerButton Right
  TriggerButton Down
  - This will cause the game to simulate triggering the button command of
  one of those original functions even if there is a common event bound to
  all of the keys of that original function.

Changelog

Version 1.06:
- Updated for RPG Maker MV version 1.5.0.

Version 1.05:
- Added bug fixes found by Splendith:
- Bug fixed for events that allow the player to move immediately after
pressing the picture common event.
- Bug fixed for 'HidePictureCommonEvents' and 'ShowPictureCommonEvents'
plugin command that caused normal pictures to hide/show, too.

Version 1.04:
- Fixed a bug that caused the 'HidePictureCommonEvents' plugin command to
not function properly.

Version 1.03:
- Disabling Touch Move now also disables the Right Click button and
on-screen Two Finger tap to prevent random menu calls.

Version 1.02:
- Fixed a bug that prevented the MovePlayer commands from working without a
dependency on the YEP_RegionEvents plugin.

Version 1.01:
- Changed this plugin's Imported setting to YEP_PictureCommonEvents.

Version 1.00:
- Finished Plugin!