Power Up Transformations (MV Plugin Tips & Tricks)

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Give your party members the ability the ability to transform upon already existing transformations! Ascend to higher forms and crush your opponents!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

Place this inside of your Power Up skill. Replace the code with settings to fit your game.

<Before Eval>
// Declare the State ID used for form 1.
var SSJ1 = 168;
// Declare the State ID used for form 2.
var SSJ2 = 169;
// Declare the State ID used for form 3.
var SSJ3 = 170;
// Check if the user is affected with form 1.
if (user.isStateAffected(SSJ1)) {
  // If the user has form 1, make the user ascend to form 2.
  user.addState(SSJ2);
// Check if the user is affected with form 2.
} else if (user.isStateAffected(SSJ2)) {
  // If the user has form 2, make the user ascend to form 3.
  user.addState(SSJ3);
// Check if the user is affected with form 3.
} else if (user.isStateAffected(SSJ3)) {
  // If the user has form 3, make the user reapply form 3.
  user.addState(SSJ3);
// This will run if the user has no forms..
} else {
  // If the user has no forms, make the user ascend to form 1.
  user.addState(SSJ1);
}
</Before Eval>

Happy transforming!