Difference between revisions of "RMMZ Changelog"

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(Update #7: 1.4.0 to 1.4.3)
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This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.
 
This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-4-3-patch-notes.144047 Update #7: 1.4.0 to 1.4.3] ==
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* rmmz_core.js
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** Version Number Update
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* rmmz_managers.js
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** Version Number Update
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** BattleManager.updateTurnEnd updated to remove '''this.startInput()''' and replaced it with '''this._phase = "start"'''
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*** This might be potentially troublesome
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* rmmz_objects.js
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** Version Number Update
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* rmmz_scenes.js
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** Version Number Update
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* rmmz_sprites.js
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** Version Number Update
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** Spriteset_Map.prototype.updateParallax updated to scale better for mobile devices
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* rmmz_windows.js
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** Version Number Update
  
 
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Revision as of 17:20, 17 January 2022

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


RMMZ CoreScript Update.png

This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.


Update #7: 1.4.0 to 1.4.3

  • rmmz_core.js
    • Version Number Update
  • rmmz_managers.js
    • Version Number Update
    • BattleManager.updateTurnEnd updated to remove this.startInput() and replaced it with this._phase = "start"
      • This might be potentially troublesome
  • rmmz_objects.js
    • Version Number Update
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
    • Spriteset_Map.prototype.updateParallax updated to scale better for mobile devices
  • rmmz_windows.js
    • Version Number Update


Update #6: 1.3.3 to 1.4.0

  • rmmz_core.js
    • Version Number Update
    • Bitmap.prototype.measureTextWidth returns width value, no longer rounded upwards
  • rmmz_managers.js
    • Version Number Update
    • SceneManager.updateEffekseer will now only update if the game is currently active, too
    • Function endAllBattlersTurn() is removed from BattleManager.endTurn and placed into BattleManager.updateTurnEnd
    • BattleManager.checkAbort now checks if all party members are escaped before aborting to prevent a game over
    • New Function added: BattleManager.processPartyEscape
    • BattleManager.endBattle now clears any reserved common events
  • rmmz_objects.js
    • Version Number Update
    • New function added: Game_Temp.prototype.clearCommonEventReservation
    • New function added: Game_Timer.prototype.frames
    • Game_Party.prototype.battleMembers function updated to use new functions:
    • New function added: Game_Party.prototype.hiddenBattleMembers
    • New function added: Game_Party.prototype.allBattleMembers
    • New function added: Game_Party.prototype.isEscaped
    • Game_Interpreter.prototype.command111 (Conditional Branch) updated to utilize the Game Timer frames function
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
    • Sprite_Animation.prototype.shouldWaitForPrevious function is now completely disabled
    • Sprite_Gauge.measureLabelWidth now rounds up the returned value
  • rmmz_windows.js
    • Version Number Update


Update #5: 1.3.2 to 1.3.3

RMMZ Update 133.png

  • rmmz_core.js
    • Version Number Update
    • New function added: Utils.extractFileName
  • rmmz_managers.js
    • Version Number Update
    • Updated functions:
      • ImageManager.isObjectCharacter
      • ImageManager.isBigCharacter
      • ImageManager.isZeroParallax
      • PluginManager.setup
        • To utilize the Utils.extractFileName for parsing extended filepaths
  • rmmz_objects.js
    • Version Number Update
  • rmmz_scenes.js
    • Version Number Update
    • Updated function:
      • Scene_Item.prototype.createItemWindow
        • Removed this._itemWindow.createContents()
  • rmmz_sprites.js
    • Version Number Update
    • Updated functions:
      • Sprite_Animation.prototype.initMembers
        • Removed this._originalViewport = null
      • Sprite_Animation.prototype._render
        • Removed this.saveViewport(renderer)
      • Sprite_Animation.prototype.resetViewport
        • Updated code to renderer.gl.viewport(0, 0, renderer.view.width, renderer.view.height)
      • Sprite_Gauge.prototype.bitmapHeight
        • Changed value from 24 to 32
      • Sprite_Gauge.prototype.drawLabel
      • Sprite_Gauge.prototype.drawValue
        • Changed a line to const height = this.textHeight() from const height = this.bitmapHeight()
    • Added function:
      • Sprite_Gauge.prototype.textHeight
        • With a value of 24
    • Removed function:
      • Sprite_Animation.prototype.saveViewport
  • rmmz_windows.js
    • Version Number Update


Update #4: 1.3.1 to 1.3.2

Changes will be included in the next update list.


Update #3: 1.3.0 to 1.3.1

There aren't any changes made to the code base, but there are for the editor.

The aforementioned bugs are now fixed and the lag is now gone. Hooray! Go wild, download, back up your game, and update!


Update #2: 1.2.0 to 1.3.0

RMMZ 130.png

Download Standalone Update Here

NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.

  • rmmz_core.js
    • Version Number Update
    • Graphics.resize function updated with app.renderer.resize line added
    • Tilemap.Renderer.prototype._createShader updated uSampler1 and uSampler2's values from 1 and 2 to 0 (both)
    • Window.prototype._refreshBack calculations for tiling sprite are now different (and will most likely be fixed compared to before)
  • rmmz_managers.js
    • Version Number Update
  • rmmz_objects
    • Version Number Update
    • Game_System.prototype.windowOpacity function added
    • Game_Character.prototype.processRouteEnd updated to set forced movement success to false
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
    • Sprite_Actor.prototype.setBattler updated so that when no battler is set, the battler name cache is cleared, too
  • rmmz_windows.js
    • Version Number Update
    • Window_Base.prototype.updateBackOpacity updated to now take in the new database entry
    • Window_ChoiceList.prototype.start updated to automatically scroll back to the top
    • Window_Message.prototype.updateMessage and Window_Message.prototype.shouldBreakHere updated to use the new function:
    • Window_Message.prototype.isWaiting new function added to determine waiting

NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.


Update #2: 1.1.1 to 1.2.0

RMMZ 120.png

  • rmmz_core.js
    • Version Number Update
    • Graphics._createEffekseerContext function updated with setRestorationOfStatesFlag function
    • Window.prototype._refreshBack updated to use a value of 95 instead of 96 to avoid blurring edges
  • rmmz_managers.js
    • Version Number Update
  • rmmz_objects.js
    • Version Number Update
  • rmmz_scenes.js
    • Version Number Update
      • Scene_Item.prototype.createItemWindow
  • rmmz_sprites.js
    • Version Number Update
      • Sprite_Animation.prototype.onAfterRender removed contextChange function
      • Sprite_Gauge.prototype.measureLabelWidth updated to take global widths of HP, MP, and TP for visual consistency
  • rmmz_windows.js
    • Version Number Update


Update #1: 1.1.0 to 1.1.1

RMMZ 111.png

  • rmmz_core.js
    • Version Number Update
    • Bitmap.prototype.measureTextWidth now returns a rounded value
  • rmmz_managers.js
    • Version Number Update
  • rmmz_objects.js
    • Version Number Update
    • Game_Interpreter.prototype.command119 aka Jump to Label now breaks upon finding a match instead of a return.
      • This results in saving a frame count.
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
  • rmmz_windows.js
    • Version Number Update
    • Window_Base.prototype.drawFace now uses a rounded value for sx and sy
    • Window_MenuStatus.prototype.drawItemStatus now uses a rounded value for y
    • Window_ScrollText.prototype.startMessage checks if there is text first



Update #1: 1.0.0 to 1.1.0

RMMZ 110.png

  • rmmz_core.js
    • Version Number Update
  • rmmz_managers.js
    • Version Number Update
    • StorageManager.saveToForage updated to arrow function
    • StorageManager.removeForage updated to arrow function
    • EffectManager.startLoading arguments added for onError
    • BattleManager.startAction now cancels the subject's motion refresh
  • rmmz_objects.js
    • Version Number Update
    • Game_Battler.prototype.cancelMotionRefresh function added
    • Game_Actor.prototype.makeAutoBattleActions updated from Number.MIN_VALUE to -Number.MAX_VALUE
    • Game_Map.prototype.screenTileX rounds to the nearest whole number
    • Game_Map.prototype.screenTileY rounds to the nearest whole number
    • Game_Player.prototype.centerX is now calculated using the $gameMap.screenTileX() function
    • Game_Player.prototype.centerY is now calculated using the $gameMap.screenTileY() function
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
    • Sprite_Animation.prototype.targetSpritePosition can now align to bottom
    • Sprite_Gauge.prototype.gaugeX is now calculated using measureLabelWidth function for generic gauges
    • Sprite_Gauge.prototype.measureLabelWidth function added
  • rmmz_windows.js
    • Version Number Update



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