Difference between revisions of "RMMZ Changelog"
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This is the changelog for the version differences in the base code for RPG Maker MZ across the versions. | This is the changelog for the version differences in the base code for RPG Maker MZ across the versions. | ||
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+ | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-5-0-patch-notes.148146/ Update #9: 1.4.4 to 1.5.0] == | ||
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+ | [[File:RMMZ_Update_150.png]] | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | ** The following functions have _tileWidth and _tileHeight variables changed to tileWidth and tileHeight without the underscore _ | ||
+ | *** Tilemap.prototype.initialize | ||
+ | *** Tilemap.prototype.updateTransform | ||
+ | *** Tilemap.prototype._addAllSpots | ||
+ | *** Tilemap.prototype._addSpot | ||
+ | *** Tilemap.prototype._addNormalTile | ||
+ | *** Tilemap.prototype._addAutotile | ||
+ | *** Tilemap.prototype._addTableEdge | ||
+ | *** Tilemap.prototype._addShadow | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | ** SceneManager.terminate now changed to detect if running a NodeJS client to close the app instead (just like what VisuMZ Core Engine does) | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | ** Game_Map.prototype.tileWidth updated to grab the new $dataSystem.tileSize property | ||
+ | ** Game_Map.prototype.tileHeight now replicates Game_Map.prototype.tileWidth's result | ||
+ | ** Game_Map.prototype.bushDepth new function added | ||
+ | ** Game_Interpreter.prototype.command109 added | ||
+ | *** Supposedly, this is for an Event Command that will be called "Skip" but I looked inside the RMMZ event editor and there's nothing there so it's probably not implemented yet. | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | ** Scene_Map.prototype.create updated to no longer check for a non-existent $dataMap or a changed $gameMap.mapId() (since it's results in the same thing anyway) | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | ** Sprite_Character.prototype.updateFrame no longer checks to see if the sprite's bitmap is loaded and ready | ||
+ | *** Sprite_Enemy.prototype.initMembers updated the _battlerName variable to start with null instead of "" to avoid conflict | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
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Revision as of 05:01, 2 June 2022
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Contents
- 1 Update #9: 1.4.4 to 1.5.0
- 2 Update #8: 1.4.3 to 1.4.4
- 3 Update #7: 1.4.0 to 1.4.3
- 4 Update #6: 1.3.3 to 1.4.0
- 5 Update #5: 1.3.2 to 1.3.3
- 6 Update #4: 1.3.1 to 1.3.2
- 7 Update #3: 1.3.0 to 1.3.1
- 8 Update #2: 1.2.0 to 1.3.0
- 9 Update #2: 1.1.1 to 1.2.0
- 10 Update #1: 1.1.0 to 1.1.1
- 11 Update #1: 1.0.0 to 1.1.0
- 12 End of Page
This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.
Update #9: 1.4.4 to 1.5.0
Update #8: 1.4.3 to 1.4.4
Update #7: 1.4.0 to 1.4.3
Update #6: 1.3.3 to 1.4.0
Update #5: 1.3.2 to 1.3.3
Update #4: 1.3.1 to 1.3.2Changes will be included in the next update list.
Update #3: 1.3.0 to 1.3.1There aren't any changes made to the code base, but there are for the editor. The aforementioned bugs are now fixed and the lag is now gone. Hooray! Go wild, download, back up your game, and update!
Update #2: 1.2.0 to 1.3.0Download Standalone Update Here NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
Update #2: 1.1.1 to 1.2.0
Update #1: 1.1.0 to 1.1.1
Update #1: 1.0.0 to 1.1.0
End of Page |