Difference between revisions of "RMMZ Changelog"
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This is the changelog for the version differences in the base code for RPG Maker MZ across the versions. | This is the changelog for the version differences in the base code for RPG Maker MZ across the versions. | ||
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+ | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-5-0-patch-notes.148146/ Update #9: 1.4.4 to 1.5.0] == | ||
+ | |||
+ | [[File:RMMZ_Update_150.png]] | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | ** The following functions have _tileWidth and _tileHeight variables changed to tileWidth and tileHeight without the underscore _ | ||
+ | *** Tilemap.prototype.initialize | ||
+ | *** Tilemap.prototype.updateTransform | ||
+ | *** Tilemap.prototype._addAllSpots | ||
+ | *** Tilemap.prototype._addSpot | ||
+ | *** Tilemap.prototype._addNormalTile | ||
+ | *** Tilemap.prototype._addAutotile | ||
+ | *** Tilemap.prototype._addTableEdge | ||
+ | *** Tilemap.prototype._addShadow | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | ** SceneManager.terminate now changed to detect if running a NodeJS client to close the app instead (just like what VisuMZ Core Engine does) | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | ** Game_Map.prototype.tileWidth updated to grab the new $dataSystem.tileSize property | ||
+ | ** Game_Map.prototype.tileHeight now replicates Game_Map.prototype.tileWidth's result | ||
+ | ** Game_Map.prototype.bushDepth new function added | ||
+ | ** Game_CharacterBase.prototype.refreshBushDepth updated to utilize new bushDepth function | ||
+ | ** Game_Interpreter.prototype.command109 added | ||
+ | *** Supposedly, this is for an Event Command that will be called "Skip" but I looked inside the RMMZ event editor and there's nothing there so it's probably not implemented yet. | ||
+ | *** Oh, this is what it is for: | ||
+ | *** [[File:RMMZ_Skip.png]] | ||
+ | *** You highlight the code you want to "comment out", right click, and click Toggle Skip | ||
+ | *** This is good for testing purposes and streamlining your events during testing so that you don't have to go through entire cutscenes to see if a switch was properly turned on at the end. | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | ** Scene_Map.prototype.create updated to no longer check for a non-existent $dataMap or a changed $gameMap.mapId() (since it's results in the same thing anyway) | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | ** Sprite_Character.prototype.updateFrame no longer checks to see if the sprite's bitmap is loaded and ready | ||
+ | *** Sprite_Enemy.prototype.initMembers updated the _battlerName variable to start with null instead of "" to avoid conflict | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
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+ | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-4-4-patch-notes.145233/ Update #8: 1.4.3 to 1.4.4] == | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | ** Sprite_Character.prototype.updateFrame updated | ||
+ | *** Now checks to see if the bitmap is loaded and ready before making changes to the tile frame, presumably to avoid updating into errors when there is either no bitmap or the bitmap is in the middle of transitioning into some other image. | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
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+ | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-4-3-patch-notes.144047 Update #7: 1.4.0 to 1.4.3] == | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | ** BattleManager.updateTurnEnd updated to remove '''this.startInput()''' and replaced it with '''this._phase = "start"''' | ||
+ | *** This might be potentially troublesome | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | ** Spriteset_Map.prototype.updateParallax updated to scale better for mobile devices | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
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+ | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-4-0-update.142845/ Update #6: 1.3.3 to 1.4.0] == | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | ** Bitmap.prototype.measureTextWidth returns width value, no longer rounded upwards | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | ** SceneManager.updateEffekseer will now only update if the game is currently active, too | ||
+ | ** Function endAllBattlersTurn() is removed from BattleManager.endTurn and placed into BattleManager.updateTurnEnd | ||
+ | ** BattleManager.checkAbort now checks if all party members are escaped before aborting to prevent a game over | ||
+ | ** New Function added: BattleManager.processPartyEscape | ||
+ | ** BattleManager.endBattle now clears any reserved common events | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | ** New function added: Game_Temp.prototype.clearCommonEventReservation | ||
+ | ** New function added: Game_Timer.prototype.frames | ||
+ | ** Game_Party.prototype.battleMembers function updated to use new functions: | ||
+ | ** New function added: Game_Party.prototype.hiddenBattleMembers | ||
+ | ** New function added: Game_Party.prototype.allBattleMembers | ||
+ | ** New function added: Game_Party.prototype.isEscaped | ||
+ | ** Game_Interpreter.prototype.command111 (Conditional Branch) updated to utilize the Game Timer frames function | ||
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+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | ** Sprite_Animation.prototype.shouldWaitForPrevious function is now completely disabled | ||
+ | ** Sprite_Gauge.measureLabelWidth now rounds up the returned value | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-3-3-update.140440/ Update #5: 1.3.2 to 1.3.3] == | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-3-3-update.140440/ Update #5: 1.3.2 to 1.3.3] == | ||
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+ | [[File:RMMZ_Update_133.png]] | ||
* rmmz_core.js | * rmmz_core.js | ||
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-3-2-update.138130/ Update #4: 1.3.1 to 1.3.2] == | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-1-3-2-update.138130/ Update #4: 1.3.1 to 1.3.2] == | ||
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-3-0-update.137685/ Update #3: 1.3.0 to 1.3.1] == | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-3-0-update.137685/ Update #3: 1.3.0 to 1.3.1] == | ||
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-3-0-update.137685/ Update #2: 1.2.0 to 1.3.0] == | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-3-0-update.137685/ Update #2: 1.2.0 to 1.3.0] == | ||
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-1-1-update.131057/ Update #2: 1.1.1 to 1.2.0] == | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-1-1-update.131057/ Update #2: 1.1.1 to 1.2.0] == | ||
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-1-1-update.131057/ Update #1: 1.1.0 to 1.1.1] == | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-1-1-update.131057/ Update #1: 1.1.0 to 1.1.1] == | ||
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** Window_MenuStatus.prototype.drawItemStatus now uses a rounded value for y | ** Window_MenuStatus.prototype.drawItemStatus now uses a rounded value for y | ||
** Window_ScrollText.prototype.startMessage checks if there is text first | ** Window_ScrollText.prototype.startMessage checks if there is text first | ||
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== [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-1-0-update.129288/ Update #1: 1.0.0 to 1.1.0] == | == [https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mz-v1-1-0-update.129288/ Update #1: 1.0.0 to 1.1.0] == | ||
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* rmmz_windows.js | * rmmz_windows.js | ||
** Version Number Update | ** Version Number Update | ||
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== End of Page == | == End of Page == | ||
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Revision as of 05:13, 2 June 2022
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Contents
- 1 Update #9: 1.4.4 to 1.5.0
- 2 Update #8: 1.4.3 to 1.4.4
- 3 Update #7: 1.4.0 to 1.4.3
- 4 Update #6: 1.3.3 to 1.4.0
- 5 Update #5: 1.3.2 to 1.3.3
- 6 Update #4: 1.3.1 to 1.3.2
- 7 Update #3: 1.3.0 to 1.3.1
- 8 Update #2: 1.2.0 to 1.3.0
- 9 Update #2: 1.1.1 to 1.2.0
- 10 Update #1: 1.1.0 to 1.1.1
- 11 Update #1: 1.0.0 to 1.1.0
- 12 End of Page
This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.
Update #9: 1.4.4 to 1.5.0
Update #8: 1.4.3 to 1.4.4
Update #7: 1.4.0 to 1.4.3
Update #6: 1.3.3 to 1.4.0
Update #5: 1.3.2 to 1.3.3
Update #4: 1.3.1 to 1.3.2Changes will be included in the next update list.
Update #3: 1.3.0 to 1.3.1There aren't any changes made to the code base, but there are for the editor. The aforementioned bugs are now fixed and the lag is now gone. Hooray! Go wild, download, back up your game, and update!
Update #2: 1.2.0 to 1.3.0Download Standalone Update Here NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
Update #2: 1.1.1 to 1.2.0
Update #1: 1.1.0 to 1.1.1
Update #1: 1.0.0 to 1.1.0
End of Page |