Difference between revisions of "Region Battlebacks (YEP)"

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Revision as of 17:26, 27 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

When using an overworld map, you actually have no control over any of the
battlebacks used for the region you're in. Although they sometimes make
sense if you're using the default RTP graphics, other parts of the terrain
do not translate well if you're using custom graphics with different names.
As a result, this can result in certain images not loading and promptly
crashing the game.

This plugin will allow you to alter the battlebacks used by default for the
overworld in addition to bind specific battlebacks to specific tiles on the
map through usage of regions.

Notetags

To bind specific battlebacks to certain region ID's, you can use these
following notetags:

Map Notetags:

  <Region x Battleback1: filename>
  <Region x Battleback2: filename>
  This will change the battleback1 or battleback2 for region x to use
  the battleback image with the matching filename. When writing out the
  filename, it is case sensitive. Do not insert the file extension.

  For example:

  If you want Region 5 to use battleback1 Dirt2.png and battleback2 as
  Forest.png, you would use these two notetags:

  <Region 5 Battleback1: Dirt2>
  <Region 5 Battleback2: Forest>

  Insert these combinations into the noteboxes of the maps you wish to use
  specific battlebacks per region for.

Changelog

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!