Restart State Turns (MV Plugin Tips & Tricks)

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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


For today’s Tips & Tricks, we’ll be covering an effect that allows skills to restart and reset a state type’s turn counter back to what it was originally! Here’s how we can make this effect happen!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into your skill’s notebox. Change the value to fit your game’s settings.
<After Eval>
// Get the target's current states
var states = target.states();
// Set the category to check to 'enchant'
var category = 'enchant';
category = category.toUpperCase();
// Loop through each of the states
for (var i = 0; i < states.length; ++i) {
  // Get the currently looped state
  var state = states[i];
  // Check if the state exists and is party of the matching category
  if (state && state.category.contains(category)) {
    // Reset the state turn count
    target.resetStateCounts(state.id);
  }
}
</After Eval>

Enjoy!