Restart State Turns (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
For today’s Tips & Tricks, we’ll be covering an effect that allows skills to restart and reset a state type’s turn counter back to what it was originally! Here’s how we can make this effect happen! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<After Eval> // Get the target's current states var states = target.states(); // Set the category to check to 'enchant' var category = 'enchant'; category = category.toUpperCase(); // Loop through each of the states for (var i = 0; i < states.length; ++i) { // Get the currently looped state var state = states[i]; // Check if the state exists and is party of the matching category if (state && state.category.contains(category)) { // Reset the state turn count target.resetStateCounts(state.id); } } </After Eval> Enjoy! |