Difference between revisions of "Shake Screen Effects (Aries of Sheratan)"

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(Introduction)
(Additional Shake Screen Effects:)
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== Additional Shake Screen Effects: ==
 
== Additional Shake Screen Effects: ==
 
 
By adjusting the shake method parameter in the plugin, or using the Plugin Command/Script Call to change shake types, you can use different styles of shakes different to the built-in RPG Maker MV shake screen.
 
By adjusting the shake method parameter in the plugin, or using the Plugin Command/Script Call to change shake types, you can use different styles of shakes different to the built-in RPG Maker MV shake screen.
  
 
[[File:Shake04.png|none]]
 
[[File:Shake04.png|none]]
 
  
  

Revision as of 12:35, 27 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


ScreenShakeEffect.gif


Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Aries of Sheratan

AriesofSheratan.png

This is a plugin created by Aries of Sheratan.

You can also follow Aries of Sheratan on itch.io.

Introduction

Hello. This is a plugin that allows battle animations to automatically shake the screen when being played back on map or in battle.

I wish you the best with your project, and hope this plugin may be of use to you.

How To Use

There is a small amount of set-up to this, due to how the battle animation editor works.

Shake01.png

You will need to have sound effects named according to the Plugin's setup. This will be used primarily in the battle animations editor to indicate the timing of the screen shake.

Shake02.png

Add the SE to the desired frame of the battle animation.

Shake03.png

In the Timing data, be sure to have Screen Flash enabled, and adjust the screen effect parameters via the flash colors.

The Red color of the Flash adjusts how strong the Shake effect is, while the Green color of the Flash adjusts how fast the effect is. These two values go from 0 to 255 and may be difficult to imagine, but 255 is equivalent to 9 of the same event command.

The Duration will determine how long the shake lasts.

Additional Shake Screen Effects:

By adjusting the shake method parameter in the plugin, or using the Plugin Command/Script Call to change shake types, you can use different styles of shakes different to the built-in RPG Maker MV shake screen.

Shake04.png


Caution:

  1. This plugin is designed and tested on RPG Maker MV 1.6.1. Older and illegitimate versions are not supported.
  2. This plugin is not responsible for the stability of your project. Please perform regular backups and heed plugin instructions.