Sideview Battle UI VisuStella MZ
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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThis plugin changes the RPG Maker MZ Battle UI for Sideview Battle Systems into something more minimalistic. The menus are placed towards the player's party to let the player focus their attention to the center of the screen instead of to the lower ledges of the screen. The input command windows show up near the inputting actor to give the player a clear understanding of who is performing what action.
VisuStella's Battle Core. Go into its Plugin Parameters and change the Battle Layout Settings > Battle Layout Style > plugin parameter to this value: "Sideview Battle UI" or "sideview_ui". Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- Sideview OnlyThis plugin only works for the sideview battle system. If this layout is selected in the Battle Core, the battle system will automatically shift to sideview regardless of the settings.
VisuStella's Battle Core. Go into its Plugin Parameters and change the Battle Layout Settings > Battle Layout Style > plugin parameter to this value: "Sideview Battle UI" or "sideview_ui". --- Window PropertiesWith how the battle layout works, many of the command windows used in the battle system will have preset and hardcoded properties to them in order to maintain a specific aesthetic. These include columns, padding, and scaling types to name a few. Therefore, any plugins that may alter these effects may not have any effect at all provided that this plugin is in a higher tier than those modifying it. This is an intended change to maintain the aesthetic and is not a bug. --- Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- Aggro Control System VisuStella MZ Battle System - BTB VisuStella MZ There are features provided in this plugin for the above plugins. Their UI elements can be shown with this plugin's status windows. --- Plugin ParametersBattler Offset SettingsSettings for battler sprite offsets when using the Sideview Battle UI. Since there's more room on the screen, placing them lower will help adjust for the player's visual comfort. --- Settings Perform Offset?: - Offsets the battler sprite positions when using Sideview Battle UI. Offset X: - How much to offset the sprite positions by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the sprite positions by? - Negative goes up. Positive goes down. --- General Window SettingsSettings for general windows when using the Sideview Battle UI. These settings are made for the windows that aren't the status windows but are affected by this plugin. --- Global UI Scale: - What is the scaling rate for battle windows? - Use a number between 0 and 1 for the best results. --- Help Window Fade BG Style?: - Fade the Help Window background with this UI? --- Actor Command Window Max Rows: - What is the maximum number of rows for the actor command window with this UI? --- Party Command Window Max Rows: - What is the maximum number of rows for the party command window with this UI? --- Item Window Max Rows: - What is the maximum number of rows for the item window with this UI? Width: - What is the width item window with this UI? - This is the width BEFORE scaling. Offset X: - How much to offset the window X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the window Y position by? - Negative goes up. Positive goes down. --- Skill Window Max Rows: - What is the maximum number of rows for the skill window with this UI? Width: - What is the width skill window with this UI? - This is the width BEFORE scaling. Offset X: - How much to offset the window X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the window Y position by? - Negative goes up. Positive goes down. --- Status Window SettingsSettings for the status window when using the Sideview Battle UI. Each of these plugin parameters allow you to adjust many of the various elements found inside of this window. --- Dimensions Width Base: - How width is each actor's status window? - This is the width AFTER scaling. Height Base: - How tall do you want the status window to be? - 'auto' for automatic calculations. - This is the height BEFORE scaling. Height Buffer: - How much space do you want there to be vertically from window to window? - This is the height BEFORE scaling. Move Distance: - How far will the status window move when the actor is selected or active? Move Speed: - How many pixels with the status window move per frame? --- Standard UI > BG Background Dim?: - Show the dimmed background? --- Standard UI > Name Show?: - Show this UI element? Sprite?: - Use a sprite or bitmap to draw this element? - This is added for font sizes that do not work well with name sprites. Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Standard UI > States Show?: - Show this UI element? Ignore Scale?: - Ignore scaling to show icons at their real size? Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Standard UI > TPB/ATB Gauge Show?: - Show this UI element? Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Standard UI > HP Gauge Show?: - Show this UI element? Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Standard UI > MP Gauge Show?: - Show this UI element? Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Standard UI > TP Gauge Show?: - Show this UI element? Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Compatibility UI > Aggro Gauge Show?: - Show this UI element? - Requires VisuMZ_2_AggroControlSystem! Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Compatibility UI > Boost Points Show?: - Show this UI element? - Requires VisuMZ_3_BoostAction! Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Compatibility UI > Brave Points Show?: - Show this UI element? - Requires VisuMZ_2_BattleSystemBTB! Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Compatibility UI > Break Shield Show?: - Show this UI element? - Requires VisuMZ_4_BreakShields! Ignore Scale?: - Ignore scaling to show icons at their real size? Offset X: - How much to offset the UI X position by? - Negative goes left. Positive goes right. Offset Y: - How much to offset the UI Y position by? - Negative goes up. Positive goes down. --- Compatibility UI > State Tooltips Show?: - Show this UI element? - Requires VisuMZ_3_StateTooltips! --- JS JS: Custom UI: - JavaScript used to add custom elements to each status window. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.09: May 16, 2024
Version 1.08: April 18, 2024
Version 1.07: April 13, 2023
Version 1.06: January 20, 2023
Version 1.05: June 9, 2022
Version 1.04: February 10, 2022
Version 1.03: July 30, 2021
Version 1.02: June 18, 2021
Version 1.01: April 23, 2021
Version 1.00 Official Release Date: May 12, 2021
See Also
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